Action Replay: Difference between revisions

(→‎Use and function: Neutrality/grammar)
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*If one uses too many codes at once, the probability of freezing rises. Should one encounter freezing, it is recommended to disable a number of their codes before starting the game up again. Having only a few codes decreases the likelihood of "paradoxes" created in the coding, thus decreasing chances of freezing. When the user turns the game back on, the trigger which prepares the execution of the code will not cause the game to freeze, and the user will be able to resume play. If the user has used an Action Reply and wishes to play their game without the use of codes or to fix problems and glitches caused by the codes, they can restart their game file.
*If one uses too many codes at once, the probability of freezing rises. Should one encounter freezing, it is recommended to disable a number of their codes before starting the game up again. Having only a few codes decreases the likelihood of "paradoxes" created in the coding, thus decreasing chances of freezing. When the user turns the game back on, the trigger which prepares the execution of the code will not cause the game to freeze, and the user will be able to resume play. If the user has used an Action Reply and wishes to play their game without the use of codes or to fix problems and glitches caused by the codes, they can restart their game file.


Some Action Replay codes include;
Some Action Replay codes include  
Walk Through Walls,
Walk Through Walls,
Event Codes,
Event Codes,
115

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