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The '''Berry glitch''' is a glitch only found in the coding of {{game|Ruby and Sapphire|s}} which seems to stop the game's day counter. The reason for its name is that the first thing the player will notice is usually that all [[Berry|Berries]] that have been planted but have not been harvested have ceased growing. The glitch typically occurs after about a year of owning either game, or to games that have been played over 100 hours. | The '''Berry glitch''' is a glitch only found in the coding of {{game|Ruby and Sapphire|s}} which seems to stop the game's day counter. The reason for its name is that the first thing the player will notice is usually that all [[Berry|Berries]] that have been planted but have not been harvested have ceased growing. The glitch typically occurs after about a year of owning either game, or to games that have been played over 100 hours. | ||
The glitch results in problems very similar to what happens when the game cartridge's CR1616 internal battery runs down, which stops the game's clock. However, in games afflicted by a dead battery, there is a message just after the title screen: "The internal battery has run dry. The game can be played. However, clock-based events will no longer occur." In contrast, games being affected by the glitch will ''not'' have that message. | The glitch results in problems very similar to what happens when the game cartridge's {{wp|List_of_battery_sizes#Lithium_cells|CR1616 internal battery}} runs down, which stops the game's clock. However, in games afflicted by a dead battery, there is a message just after the title screen: "The internal battery has run dry. The game can be played. However, clock-based events will no longer occur." In contrast, games being affected by the glitch will ''not'' have that message. | ||
==Other affected areas== | ==Other affected areas== |
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