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A '''special condition''' is a result that some attacks have in the [[Pokémon Trading Card Game]]. The Pokémon receiving the attack will also receive a negative effect. It is the equivalent of the [[status ailment]]s in the games. Some special conditions are {{TCG|Burned}}, {{TCG|Paralyzed}}, {{TCG|Poisoned}}, {{TCG|Asleep}}, and {{TCG|Confused}}. Unlike status ailments in the video games, special conditions are not necessarily mutually exclusive. Sleep, paralysis, and confusion will replace each other, but in addition to one of those three, a Pokémon may also be poisoned and/or burned as well. | A '''special condition''' is a result that some attacks have in the [[Pokémon Trading Card Game]]. The Pokémon receiving the attack will also receive a negative effect. It is the equivalent of the [[status ailment]]s in the games. Some special conditions are {{TCG|Burned}}, {{TCG|Paralyzed}}, {{TCG|Poisoned}}, {{TCG|Asleep}}, and {{TCG|Confused}}. Unlike status ailments in the video games, special conditions are not necessarily mutually exclusive. Sleep, paralysis, and confusion will replace each other, but in addition to one of those three, a Pokémon may also be poisoned and/or burned as well. | ||
=Poisoned= | |||
When a pokémon is affected by poison, it takes one damage counter between turns. However, some attacks give it two damage counters instead of just one. | |||
=Confused= | |||
When a pokémon is affected by confusion, it needs to flip a coin when it is going to attack. If tails, it will get 3 damage counters. | |||
=Paralyzed= | |||
When a pokémon is paralyzed, it can't attack or retreat in the next turn. It auto-recovers after one turn. | |||
=Asleep= | |||
When a pokémon is asleep, the player whose pokémon is asleep must flip a coin between turns. If heads, the pokémon wakes up. If tails, the pokémon is still asleep. | |||
=Burned= | |||
{{TCGstub}} | {{TCGstub}} | ||
[[Category:TCG]] | [[Category:TCG]] |
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