List of moves that do damage: Difference between revisions

m
Sleep Talk is Status move
m (Robot: Automated text replacement (-{{type2| +{{type|, -{{Type2| +{{type|))
m (Sleep Talk is Status move)
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'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not account for moves such as {{m|Assist}}, {{m|Metronome}}, {{m|Mirror Move}}, and {{m|Copycat}}, which can deal damage based on copying other moves.  
'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not account for moves such as {{m|Assist}}, {{m|Metronome}}, {{m|Mirror Move}}, and {{m|Copycat}}, which can deal damage based on copying other moves.


{| align="center" width="100%" style="background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
{| align="center" width="100%" style="background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
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{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| class="l" | Never misses.
|-
|-
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{{statustable|Special}}
{{statustable|Special}}
| 90
| 90
| -
| —
| class="l" | Never misses.
| class="l" | Never misses.
|-
|-
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{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Each member of the user's party attacks once. Power based on user's {{stat|Attack}}.
| class="l" | Each member of the user's party attacks once. Power based on user's {{stat|Attack}}.
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| -
| —
| class="1" | Deals damage equal to 2x the damage taken by the user after two turns.
| class="1" | Deals damage equal to 2x the damage taken by the user after two turns.
|-
|-
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{{statustable|Special}}
{{statustable|Special}}
| 50
| 50
| -
| —
| class="1" | Resets all stat levels of the target to zero.
| class="1" | Resets all stat levels of the target to zero.
|-
|-
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{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a Physical attack on the turn used.
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a Physical attack on the turn used.
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
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{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Always deals 40 HP of damage.
| class="l" | Always deals 40 HP of damage.
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{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="1" | Inflicts more damage the faster the user is compared to the target.
| class="1" | Inflicts more damage the faster the user is compared to the target.
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals damages so that the target is left with HP equal to the user's.
| class="l" | Deals damages so that the target is left with HP equal to the user's.
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{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="1" | The target takes damage equal to the user's HP; user faints.
| class="1" | The target takes damage equal to the user's HP; user faints.
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
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{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | User inflicts various damage by losing its held item.
| class="l" | User inflicts various damage by losing its held item.
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on user's [[friendship]] level.
| class="l" | Damage depends on user's [[friendship]] level.
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{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Deals damage based on the target's [[List of Pokémon by weight|weight]].
| class="l" | Deals damage based on the target's [[List of Pokémon by weight|weight]].
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{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals damage based on the user's {{stat|Speed}} compared to the target's Speed.
| class="l" | Deals damage based on the user's {{stat|Speed}} compared to the target's Speed.
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{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="1" | Inflicts more damage the heavier the user is compared to the target.
| class="1" | Inflicts more damage the heavier the user is compared to the target.
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{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="1" | Inflicts more damage the heavier the user is compared to the target.
| class="1" | Inflicts more damage the heavier the user is compared to the target.
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Type and base power based on the user's [[individual values]].
| class="l" | Type and base power based on the user's [[individual values]].
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{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals damage based on the target's [[List of Pokémon by weight|weight]].
| class="l" | Deals damage based on the target's [[List of Pokémon by weight|weight]].
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{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| class="l" | Never misses.
|-
|-
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{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| class="l" | Never misses.
|-
|-
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{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals random damage based on Magnitude's scale.
| class="l" | Deals random damage based on Magnitude's scale.
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
| -
| —
| -
| —
| class="l" | Deals damage if it goes first and the target uses a damaging move on that turn.
| class="l" | Deals damage if it goes first and the target uses a damaging move on that turn.
|-
|-
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{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals back 1.5x damage inflicted if the user gets attacked on the turn used.
| class="l" | Deals back 1.5x damage inflicted if the user gets attacked on the turn used.
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{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a special attack on the turn used.
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a special attack on the turn used.
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Power and type depend on thrown held [[berry]].
| class="l" | Power and type depend on thrown held [[berry]].
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
| -
| —
| -
| —
| class="l" | Only deals damage when used while battling in very tall grass, oceans, ponds, beaches, caves, rocky terrain, underwater and stadiums.
| class="l" | Only deals damage when used while battling in very tall grass, oceans, ponds, beaches, caves, rocky terrain, underwater and stadiums.
|-
|-
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{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Deals damage equal to the user's current level.
| class="l" | Deals damage equal to the user's current level.
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 90%
| 90%
| class="l" | Randomly damages or heals the target.
| class="l" | Randomly damages or heals the target.
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{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 80%
| 80%
| class="l" | Randomly inflicts between one HP and (user's level x1.5) HP of damage.
| class="l" | Randomly inflicts between one HP and (user's level x1.5) HP of damage.
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{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Power of this attack rises with the target's stat increases.
| class="l" | Power of this attack rises with the target's stat increases.
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on user's [[friendship]] level.
| class="l" | Damage depends on user's [[friendship]] level.
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
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{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals damage equal to the user's current level.
| class="l" | Deals damage equal to the user's current level.
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{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| class="l" | Never misses.
|-
|-
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{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| class="l" | Never misses.
|-
|-
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| class="l" | {{m|Sleep Talk}}
| class="l" | {{m|Sleep Talk}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Status}}
| -
| —
| -
| —
| class="l" | Damages the target if a damaging attack is selected.
| class="l" | Damages the target if a damaging attack is selected.
|-
|-
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Always deals 20 HP of damage.
| class="l" | Always deals 20 HP of damage.
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Deals damage based on {{m|Stockpile}}d energy.
| class="l" | Deals damage based on {{m|Stockpile}}d energy.
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 90%
| 90%
| class="l" | Target's HP is halved.
| class="l" | Target's HP is halved.
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{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| class="l" | Never misses.
|-
|-
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| -
| —
| class="l" | Power depends on remaining [[power points]].
| class="l" | Power depends on remaining [[power points]].
|-
|-
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
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