Appendix:Crystal walkthrough/Section 1: Difference between revisions

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* Like {{p|Bulbasaur}}, the {{type2|Grass}} {{p|Chikorita}} is strong against {{t|Rock}}-, {{t|Ground}}-, and {{type2|Water}}s, and is weak against {{t|Fire}}-, {{t|Bug}}-, {{t|Poison}}-, and {{type2|Flying}}s.  It learns {{m|Razor Leaf}} at level 8, but doesn't learn any other offensive Grass-type moves until much higher levels.  Being a Grass-type, it will also have the toughest time against the first Gym.
* Like {{p|Bulbasaur}}, the {{type|Grass}} {{p|Chikorita}} is strong against {{t|Rock}}-, {{t|Ground}}-, and {{type|Water}}s, and is weak against {{t|Fire}}-, {{t|Bug}}-, {{t|Poison}}-, and {{type|Flying}}s.  It learns {{m|Razor Leaf}} at level 8, but doesn't learn any other offensive Grass-type moves until much higher levels.  Being a Grass-type, it will also have the toughest time against the first Gym.


* {{p|Charmander}}'s successor, the {{type2|Fire}} {{p|Cyndaquil}} is strong against {{t|Grass}}-, Bug-, and {{type2|Ice}}s but has trouble when battling Water-, Ground-, and Rock-types.  It learns {{m|Ember}} at level 12, but its Fire-type moves are on the weaker side, so it will be difficult to use starting out.
* {{p|Charmander}}'s successor, the {{type|Fire}} {{p|Cyndaquil}} is strong against {{t|Grass}}-, Bug-, and {{type|Ice}}s but has trouble when battling Water-, Ground-, and Rock-types.  It learns {{m|Ember}} at level 12, but its Fire-type moves are on the weaker side, so it will be difficult to use starting out.


* Johto's version of {{p|Squirtle}}, the {{type2|Water}} {{p|Totodile}} is great against Fire-, Rock-, and Ground-types but struggles against Grass- and {{type2|Electric}}s.  It learns a bunch of strong attacks, though only a few are Water-type moves.  Totodile is probably the easiest starter to work with, though Water types are more common in Johto than Grass or Fire types.
* Johto's version of {{p|Squirtle}}, the {{type|Water}} {{p|Totodile}} is great against Fire-, Rock-, and Ground-types but struggles against Grass- and {{type|Electric}}s.  It learns a bunch of strong attacks, though only a few are Water-type moves.  Totodile is probably the easiest starter to work with, though Water types are more common in Johto than Grass or Fire types.


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=== The Week Siblings ===
=== The Week Siblings ===
The [[Week Siblings]] are seven brothers and sisters that visit various areas around the region, and give out different power-up items for a Trainer's Pokémon to hold.  They will start appearing after defeating the first Gym.  Each sibling only gives the player their respective power-up once.  Tuscany appears in the center of {{rt|29|Johto}} every Tuesday, and hands out the {{DL|Type-enhancing item|Pink Bow}}.  When held, it powers-up a Pokémon's {{type2|Normal}} attacks.
The [[Week Siblings]] are seven brothers and sisters that visit various areas around the region, and give out different power-up items for a Trainer's Pokémon to hold.  They will start appearing after defeating the first Gym.  Each sibling only gives the player their respective power-up once.  Tuscany appears in the center of {{rt|29|Johto}} every Tuesday, and hands out the {{DL|Type-enhancing item|Pink Bow}}.  When held, it powers-up a Pokémon's {{type|Normal}} attacks.