Type (TCG): Difference between revisions

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Also, unlike the games, when a Pokémon [[move|attacks]], the type of damage it does is based on the Pokémon's ''own'' type and not the type of Energy the attack requires. For example, although {{TCG ID|Team Rocket|Dark Golduck|37}} uses {{TCG|Psychic}} energy to power both of its attacks, the attacks do double damage against a Pokémon weak to {{TCG|Water}} because Dark Golduck's TCG type is Water in this instance.
Also, unlike the games, when a Pokémon [[move|attacks]], the type of damage it does is based on the Pokémon's ''own'' type and not the type of Energy the attack requires. For example, although {{TCG ID|Team Rocket|Dark Golduck|37}} uses {{TCG|Psychic}} energy to power both of its attacks, the attacks do double damage against a Pokémon weak to {{TCG|Water}} because Dark Golduck's TCG type is Water in this instance.


Because of the limited number of types, many of the 17 types found in the games have been combined into one of the TCG types. For example, {{t|Fighting}}-, {{t|Rock}}-, and {{type2|Ground}}s in the games are instead combined into the {{ct|Fighting}} in the TCG. However, in keeping with Pokémon tradition, the Weakness and Resistance of certain Pokémon are similar to their weaknesses in the games. For example, even though Glalie is a {{ct|Water}} in the TCG, it is weak to {{TCG|Metal}}, much like how in the [[main series]], Glalie, as an {{type|Ice}}, is weak to {{t|Steel}}.
Because of the limited number of types, many of the 17 types found in the games have been combined into one of the TCG types. For example, {{t|Fighting}}-, {{t|Rock}}-, and {{type|Ground}}s in the games are instead combined into the {{ct|Fighting}} in the TCG. However, in keeping with Pokémon tradition, the Weakness and Resistance of certain Pokémon are similar to their weaknesses in the games. For example, even though Glalie is a {{ct|Water}} in the TCG, it is weak to {{TCG|Metal}}, much like how in the [[main series]], Glalie, as an {{type|Ice}}, is weak to {{t|Steel}}.


Another difference between the games and the TCG is how damage is calculated according to Weakness and Resistance. Prior to {{TCG|Diamond & Pearl}}, if a Pokémon had a weakness to another Pokémon's type, the damage done was doubled, and if a Pokémon had a resistance to another Pokémon's type, that damage was reduced by 30 damage points, rather than being halved. In Diamond & Pearl and later, weakness and resistance are typically fixed amount increases and decreases, though some Pokémon still use the original doubling weakness.
Another difference between the games and the TCG is how damage is calculated according to Weakness and Resistance. Prior to {{TCG|Diamond & Pearl}}, if a Pokémon had a weakness to another Pokémon's type, the damage done was doubled, and if a Pokémon had a resistance to another Pokémon's type, that damage was reduced by 30 damage points, rather than being halved. In Diamond & Pearl and later, weakness and resistance are typically fixed amount increases and decreases, though some Pokémon still use the original doubling weakness.
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