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Also, unlike the games, when a Pokémon [[move|attacks]], the type of damage it does is based on the Pokémon's ''own'' type and not the type of Energy the attack requires. For example, although {{TCG ID|Team Rocket|Dark Golduck|37}} uses {{TCG|Psychic}} energy to power both of its attacks, the attacks do double damage against a Pokémon weak to {{TCG|Water}} because Dark Golduck's TCG type is Water in this instance. | Also, unlike the games, when a Pokémon [[move|attacks]], the type of damage it does is based on the Pokémon's ''own'' type and not the type of Energy the attack requires. For example, although {{TCG ID|Team Rocket|Dark Golduck|37}} uses {{TCG|Psychic}} energy to power both of its attacks, the attacks do double damage against a Pokémon weak to {{TCG|Water}} because Dark Golduck's TCG type is Water in this instance. | ||
Because of the limited number of types, many of the 17 types found in the games have been combined into one of the TCG types. For example, {{t|Fighting}}-, {{t|Rock}}-, and {{ | Because of the limited number of types, many of the 17 types found in the games have been combined into one of the TCG types. For example, {{t|Fighting}}-, {{t|Rock}}-, and {{type|Ground}}s in the games are instead combined into the {{ct|Fighting}} in the TCG. However, in keeping with Pokémon tradition, the Weakness and Resistance of certain Pokémon are similar to their weaknesses in the games. For example, even though Glalie is a {{ct|Water}} in the TCG, it is weak to {{TCG|Metal}}, much like how in the [[main series]], Glalie, as an {{type|Ice}}, is weak to {{t|Steel}}. | ||
Another difference between the games and the TCG is how damage is calculated according to Weakness and Resistance. Prior to {{TCG|Diamond & Pearl}}, if a Pokémon had a weakness to another Pokémon's type, the damage done was doubled, and if a Pokémon had a resistance to another Pokémon's type, that damage was reduced by 30 damage points, rather than being halved. In Diamond & Pearl and later, weakness and resistance are typically fixed amount increases and decreases, though some Pokémon still use the original doubling weakness. | Another difference between the games and the TCG is how damage is calculated according to Weakness and Resistance. Prior to {{TCG|Diamond & Pearl}}, if a Pokémon had a weakness to another Pokémon's type, the damage done was doubled, and if a Pokémon had a resistance to another Pokémon's type, that damage was reduced by 30 damage points, rather than being halved. In Diamond & Pearl and later, weakness and resistance are typically fixed amount increases and decreases, though some Pokémon still use the original doubling weakness. |
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