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Trap

2 bytes added, 06:19, 21 August 2007
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List of traps by function: Alphabetical sort.
 
==List of traps by function==
===MovingAlert traps===
Alert traps send messages to everyone in the underground. The trap is otherwise harmless, and allows the player to regain control immediately. Alert Traps 1 and 2 send "hello" and "good-bye" messages respectively. Alert Trap 3 sends a message stating one is heading to the [[Union Room]], and Alert Trap 4 sends a message to come to one's location.
*Alert Trap 1
*Alert Trap 2
*Alert Trap 3
*Alert Trap 4
===Bubble traps===
Bubble traps create many bubbles around the player. After they all have been popped with the touch screen, the player can move again. The Bubble Trap makes more bubbles than the Foam Trap.
*Foam Trap
*Bubble Trap
===Control-affecting traps===
The Confuse Trap causes the trapped player's character to ignore commands, and will walk randomly around until the trap wears off after 50 steps. The Reverse Trap reverses the player's controls for 20 steps.
*Confuse Trap
*Reverse Trap
===Fire traps===
Fire traps create a fire on the screen, which must be blown out using the DS's microphone. The fire will go back to full size if the blowing stops before they are out. After it has been blown out, the player can move again. The Fire Trap produces a larger flame than the Ember Trap.
*Ember Trap
*Fire Trap
===Hole traps===
Hole traps create a hole beneath the player. The player is stuck in them until he or she moves him or herself around with the D-pad enough to get unstuck.
*Hole Trap
*Pit Trap
===Movement traps===
Moving traps will move a player stepping on them in the indicated direction and they will be unable to stop themselves unless they hit into an obstacle or go too far. Stepping on a Hurl Trap will cause a player to move about twice the distance as a normal Move Trap.
*Move Trap ↑
*Hurl Trap ←
*Hurl Trap →
===FirePlant traps===
Fire traps create a fire on the screen, which must be blown out using the DS's microphone. The fire will go back to full size if the blowing stops before they are out. After it has been blown out, the player can move again. The Fire Trap produces a larger flame than the Ember Trap.
*Ember Trap
*Fire Trap
===Flower traps===
Flower traps create a flurry of leaves or flower petals, depending on which Trap is stepped on. After they have been blown away with the microphone, the player can move again.
*Leaf Trap
*Rock Trap
*Rockfall Trap
===Bubble traps===
Bubble traps create many bubbles around the player. After they all have been popped with the touch screen, the player can move again. The Bubble Trap makes more bubbles than the Foam Trap.
*Foam Trap
*Bubble Trap
===Hole traps===
Hole traps create a hole beneath the player. The player is stuck in them until he or she moves him or herself around with the D-pad enough to get unstuck.
*Hole Trap
*Pit Trap
===Smoke traps===
Smoke traps cause smoke cover the touch screen. The player must rub the smoke off the screen in order to regain control.
*Smoke Trap
*Big Smoke Trap
===Alert traps===
Alert traps send messages to everyone in the underground. The trap is otherwise harmless, and allows the player to regain control immediately. Alert Traps 1 and 2 send "hello" and "good-bye" messages respectively. Alert Trap 3 sends a message stating one is heading to the [[Union Room]], and Alert Trap 4 sends a message to come to one's location.
*Alert Trap 1
*Alert Trap 2
*Alert Trap 3
*Alert Trap 4
===Control-affecting traps===
The Confuse Trap causes the trapped player's character to ignore commands, and will walk randomly around until the trap wears off after 50 steps. The Reverse Trap reverses the player's controls for 20 steps.
*Confuse Trap
*Reverse Trap
 
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