Appendix:Diamond and Pearl walkthrough/Section 21: Difference between revisions

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==Sunyshore Gym==
==Sunyshore Gym==
{{incomplete|1=section|needs=Need info about how to get through this Gym}}
{{incomplete|1=section|needs=Need info about how to get through this Gym}}
'''Make sure that you heal your Pokémon before entering the Gym.''' [[Sunyshore Gym]] is the final Gym you'll challenge in the game, so the trainers and Gym Leader [[Volkner]] have Pokémon above Level 40. It's recommended that you train your Pokémon until they're above Level 45 before challenging the Gym.
'''Make sure that you heal your Pokémon before entering the Gym.''' [[Sunyshore Gym]] is the final Gym you'll challenge in the game, so the Trainers and Gym Leader [[Volkner]] have Pokémon above Level 40. It's recommended that you train your Pokémon until they're above Level 45 before challenging the Gym.


This Gym specializes in {{type2|Electric}}. {{type2|Ground}} Pokémon are what you should use, since they're to Electric-type moves and can deal super-effective damage. {{type2|Grass}} Pokémon can also resist Electric-type moves. However, the trainers, as well as Volkner, use teams that have Pokémon in different types, so other than Pokémon with Ground-type moves (or a Ground-type Pokémon), you should also bring Pokémon with {{type2|Dark}},  {{type2|Bug}}, {{type2|Ghost}}, {{type2|Fighting}}, {{type2|Flying}}, {{type2|Fire}}, {{type2|Water}}, {{type2|Electric}} and {{type2|Grass}} moves (you don't really need to bring Pokémon with all 9 types of moves. For example, if you have a Pokémon with Ghost-type attacks, you don't need to bring Pokémon with Dark-type, Bug-type and Flying-type moves) to counter Pokémon in different types.
This Gym specializes in {{type2|Electric}}. {{type2|Ground}} Pokémon are what you should use, since they're to Electric-type moves and can deal super-effective damage. {{type2|Grass}} Pokémon can also resist Electric-type moves. However, the Trainers, as well as Volkner, use teams that have Pokémon in different types, so other than Pokémon with Ground-type moves (or a Ground-type Pokémon), you should also bring Pokémon with {{type2|Dark}},  {{type2|Bug}}, {{type2|Ghost}}, {{type2|Fighting}}, {{type2|Flying}}, {{type2|Fire}}, {{type2|Water}}, {{type2|Electric}} and {{type2|Grass}} moves (you don't really need to bring Pokémon with all 9 types of moves. For example, if you have a Pokémon with Ghost-type attacks, you don't need to bring Pokémon with Dark-type, Bug-type and Flying-type moves) to counter Pokémon in different types.


There are three rooms in this Gym. There are several gears with bridges on them. Step on the buttons on the bridges to rotate the gears. There are three different colors of buttons: green, blue and red. A blue button turns the gear you are stepping on clockwise 90 degrees, while a green button turns the gear anticlockwise (or counterclockwise, both words have the same meaning) 90 degrees. The other gears will also be affected and turn. A red button turns the gear you're stepping on clockwise 180 degrees. '''All of the other gears will also turn when you step on a button.''' It is rumored that the "gear challenge" was designed by Leader Volkner out of boredom.
There are three rooms in this Gym. There are several gears with bridges on them. Step on the buttons on the bridges to rotate the gears. There are three different colors of buttons: green, blue and red. A blue button turns the gear you are stepping on clockwise 90 degrees, while a green button turns the gear anticlockwise (or counterclockwise, both words have the same meaning) 90 degrees. The other gears will also be affected and turn. A red button turns the gear you're stepping on clockwise 180 degrees. '''All of the other gears will also turn when you step on a button.''' It is rumored that the "gear challenge" was designed by Leader Volkner out of boredom.


Turn the gears and fight the trainers along to find your way to the next room or Leader Volkner.  
Turn the gears and fight the Trainers along to find your way to the next room or Leader Volkner.  
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This is the longest water route in the entire [[Sinnoh]] region, and has many Trainers. There are are only three items for you to collect.
This is the longest water route in the entire [[Sinnoh]] region, and has many Trainers. There are are only three items for you to collect.


The trainers use mostly Water-type Pokémon and the wild Pokémon are all Water-type Pokémon, so this is a good training place for your Electric-types or Grass-types.
The Trainers use mostly Water-type Pokémon and the wild Pokémon are all Water-type Pokémon, so this is a good training place for your Electric-types or Grass-types.


Surf north of Jasmine. After a few "steps", you're on this route.
Surf north of Jasmine. After a few "steps", you're on this route.


Fight all of the trainers along the way. Keep in mind that you are mainly heading north, but you should also go back and forth between west and east sides of this route to fight all trainers.
Fight all of the Trainers along the way. Keep in mind that you are mainly heading north, but you should also go back and forth between west and east sides of this route to fight all Trainers.


There is a new Pokémon for you to catch: {{p|Mantyke}}, a Water/Flying-type Pokémon, and the newly added pre-evolution of {{p|Mantine}} (which originally didn't have a pre-evolution). The evolving method is extremely strange— you'll need to level it up while having a {{p|Remoraid}} (you can conveniently use your [[Good Rod]] to hook one up here) in your party.
There is a new Pokémon for you to catch: {{p|Mantyke}}, a Water/Flying-type Pokémon, and the newly added pre-evolution of {{p|Mantine}} (which originally didn't have a pre-evolution). The evolving method is extremely strange— you'll need to level it up while having a {{p|Remoraid}} (you can conveniently use your [[Good Rod]] to hook one up here) in your party.
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On the island, {{tc|Sailor}} Zachariah challenges you— you have to enter from the southeast, head north to grab the [[Pearl]], head back to where you stop surfing, head west to fight Zachariah, then surf west and turn north.
On the island, {{tc|Sailor}} Zachariah challenges you— you have to enter from the southeast, head north to grab the [[Pearl]], head back to where you stop surfing, head west to fight Zachariah, then surf west and turn north.


After that, follow the path and continue surfing. Fight the trainers on the way and head north until you see the big waterfall.
After that, follow the path and continue surfing. Fight the Trainers on the way and head north until you see the big waterfall.


Now use Waterfall to climb up this waterfall, and you're done with this route.
Now use Waterfall to climb up this waterfall, and you're done with this route.
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