Mauville Game Corner: Difference between revisions

→‎Slot Machines: more reel time details, cherry mechanics
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(→‎Slot Machines: more reel time details, cherry mechanics)
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*Three {{p|Azurill}} - 12 coins
*Three {{p|Azurill}} - 12 coins
*Three {{p|Lotad}} - 6 coins
*Three {{p|Lotad}} - 6 coins
*Three [[Poké Ball]] 'cherries' - 4 coins
*One [[Poké Ball]] 'cherry' in leftmost reel - 2 coins (often, 4 coins on a corner when playing 5 lines)
*Two [[Poké Ball]] 'cherries' - 2 coins
*Three Replays - Replay
*Three Replays - Replay
*Three Lightning Bolts - 3 coins, power
*Three Lightning Bolts - 3 coins, power
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As the player gets more triple lightning bolts, they are tallied up in the power meter at the top of the screen.  At a Reel Time opportunity, an animation of a {{p|Pikachu}} charging up a spinner appears.  When Reel Time fails (usually when there are very few lightning bolts), the spinner explodes and nothing happens.  Otherwise, the spinner will stop on a number up to 5, and the player will earn that many Reel Time spins.  The power meter also resets to zero.
As the player gets more triple lightning bolts, they are tallied up in the power meter at the top of the screen.  At a Reel Time opportunity, an animation of a {{p|Pikachu}} charging up a spinner appears.  When Reel Time fails (usually when there are very few lightning bolts), the spinner explodes and nothing happens.  Otherwise, the spinner will stop on a number up to 5, and the player will earn that many Reel Time spins.  The power meter also resets to zero.


On the first Reel Time spin, the reels spin relatively slowly (very slowly in Emerald) to allow the player to stop them precisely.  If the player wins (a regular bonus only?), the reels speed up to normal for the next spin, which does consume one of the Reel Time spins.  If the player loses, the reels slow down again.  If the player creates a big bonus (three red or blue 7's, for 300 coins), Reel Time immediately ends.
As Reel time is so rare, what happens during it is not yet precisely documented.


As a patron at the Game Corner notes, the maximum the player can manage to earn (through five Reel Time spins) is four regular bonuses, and then a large bonus, totaling 660 coins.  However, since the reels speed up after a win, it may be more useful to attempt 2 regular bonuses and a big bonus (i.e. regular bonus, loss, regular bonus, loss, big bonus), for 480 coins.
During Reel Time, all the reels will stop exactly where the player directs them to - unlike normal spins, the reels will not "slip" to give or take away prizes (thus, it is "real time").  If the player has just lost the previous spin before a Reel Time spin, the reels will also spin relatively slowly (very slowly in Emerald) to allow the player to stop them precisely.  If the player wins any prize (except replay?), the reels speed up to normal for the next spin, which does consume one of the Reel Time spins.  If the player loses, the reels slow down again.  If the player creates a big bonus (three red or blue 7's, for 300 coins), Reel Time immediately ends no matter how many spins were left.
 
As a patron at the Game Corner notes, the maximum the player can manage to earn (through five Reel Time spins) is four regular bonuses, and then a big bonus, totaling 660 coins.  However, since the reels speed up after a win, it may be more useful to attempt 2 regular bonuses and a big bonus (i.e. regular bonus, loss, regular bonus, loss, big bonus), for 480 coins.


====Reels====
====Reels====
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