User talk:Eridanus: Difference between revisions

No edit summary
(→‎APNG animations: new section)
Line 108: Line 108:
:VBA on True Colors (I always have this on), and via [[Johto guard glitch]] ({{p|Marill}}) This allows to get many glitches that crash game, or [[♀_.]] with (presumably) looped cry, since you don't encounter them in wild. [[User:Marked +-+-+|Marked +-+-+]]
:VBA on True Colors (I always have this on), and via [[Johto guard glitch]] ({{p|Marill}}) This allows to get many glitches that crash game, or [[♀_.]] with (presumably) looped cry, since you don't encounter them in wild. [[User:Marked +-+-+|Marked +-+-+]]
::Ok, I was more wondering what the color setting was in like GBC, SGB, SGB2 color modes. I did pull out my old Gameshark and test it out on my Gameboy, and I did see the result you got. But let me rephrase that, I just encounter all the glitch Pokémon in the wild and screenshot their sprites, even if there in a glitch trainers party. Now im wondering why  VBA shows sprites differently. I did notice however the sprite I got was the same as yours but just with a different [[glitch screen|screen]], I'll have to look more into this.--[[User:Rsrdaman|<span style="color:#000000">'''×Rsr'''</span>]][[User_Talk:Rsrdaman|<span style="color:#0000A7">'''daman×'''</span>]] 14:27, 3 March 2012 (UTC)
::Ok, I was more wondering what the color setting was in like GBC, SGB, SGB2 color modes. I did pull out my old Gameshark and test it out on my Gameboy, and I did see the result you got. But let me rephrase that, I just encounter all the glitch Pokémon in the wild and screenshot their sprites, even if there in a glitch trainers party. Now im wondering why  VBA shows sprites differently. I did notice however the sprite I got was the same as yours but just with a different [[glitch screen|screen]], I'll have to look more into this.--[[User:Rsrdaman|<span style="color:#000000">'''×Rsr'''</span>]][[User_Talk:Rsrdaman|<span style="color:#0000A7">'''daman×'''</span>]] 14:27, 3 March 2012 (UTC)
== APNG animations ==
Hi!
May I know how you manage to hide the first frame of APNG animations for proper viewing in both non-APNG and APNG browsers (where the first, preferably action, frame is shown in the former, and the full animation minus the first frame is shown in the latter) using Anime Maker and GIMP? I have both (GIMP also has the APNG support plug-in), but I don't know how to use the former to hide the first frame of an animation that's been made in Anime Maker. I'm asking this because I want to be prepared for animation jobs that exceed 220 frames, which JAPNG Maker can't satisfactorily handle.
Thanks! <span class="sc">'''[[User:Haxorus|<span style="color:#968428;">Hax</span>]][[User talk:Haxorus|<span style="color:#4C4646;">or</span>]][[Special:Contributions/Haxorus|<span style="color:#800517;">us</span>]]</span>''' 04:33, 14 April 2012 (UTC)
502

edits