Leech Seed (move): Difference between revisions

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==Effect==
==Effect==
===[[Generation I]]===
===[[Generation I]]===
Leech Seed plants a seed on the target. At the end of each turn that the target is under the effect of Leech Seed, 1/16 of the target's HP will be drained, and the same amount of HP will be restored to your active Pokémon (even if it was not the Pokémon that originally used the attack). Recurrent Leech Seed draining will not occur if the seeded Pokémon defeats the target. Unlike other types of damage, the recurrent damage done by Leech Seed can exceed the target's current HP. Leech Seed will not work against {{type2|Grass}} Pokémon.
Leech Seed plants a seed on the target. At the end of each turn that the target is under the effect of Leech Seed, 1/16 of the target's HP will be drained, and the same amount of HP will be restored to the target's opponent (even if it was not the Pokémon that originally used the attack). Recurrent Leech Seed draining will not occur if the seeded Pokémon defeats the target. Unlike other types of damage, the recurrent damage done by Leech Seed can exceed the target's current HP. Leech Seed will not work against {{type2|Grass}} Pokémon.


If the target has less than 16 HP, Leech Seed will drain 1 HP per turn. Leech Seed draining will occur even if the seeded Pokémon knocks itself out with crash damage, recoil damage, or self-inflicted confusion damage, or by making a {{m|Substitute}} before the end of its turn. Draining from Leech Seed is done after continuing partial trapping damage and recurrent poison or burn damage. Leech Seed can be removed by {{m|Haze}} or switching. If the target is seeded during a round that it switches in, it will take recurrent damage during that round, but only if its speed is less than or equal to the user's speed.
If the target has less than 16 HP, Leech Seed will drain 1 HP per turn. Leech Seed draining will occur even if the seeded Pokémon knocks itself out with crash damage, recoil damage, or self-inflicted confusion damage, or by making a {{m|Substitute}} before the end of its turn. Draining from Leech Seed is done after continuing partial trapping damage and recurrent poison or burn damage. Leech Seed can be removed by {{m|Haze}} or switching. If the target is seeded during a round that it switches in, it will take recurrent damage during that round, but only if its speed is less than or equal to the user's speed.
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In a [[double battle]], Leech Seed will only heal the Pokémon in the position that used Leech Seed. If the Trainer only has two Pokémon left, and the Pokémon that was being healed by Leech Seed is KO'd, the effect of Leech Seed simply disappears rather than transferring over to the remaining Pokémon.
In a [[double battle]], Leech Seed will only heal the Pokémon in the position that used Leech Seed. If the Trainer only has two Pokémon left, and the Pokémon that was being healed by Leech Seed is KO'd, the effect of Leech Seed simply disappears rather than transferring over to the remaining Pokémon.


===[[Generation IV]]===
===[[Generation IV]] and on===
If the user has a {{DL|In-battle effect item|Big Root}} as its held item, it will recover 30% more HP than it normally would. Big Root does not increase damage dealt. All other effects remain the same.
If the user has a {{DL|In-battle effect item|Big Root}} as its held item, it will recover 30% more HP than it normally would. Big Root does not increase damage dealt. All other effects remain the same.


===In Super Smash Bros. Melee===
===In Super Smash Bros. Melee===
Leech Seed is one of the random outcomes of {{p|Togepi}}'s {{m|Metronome}}. All characters within the area of effect will receive a flower on their head that saps 5% health every few seconds.
Leech Seed is one of the random outcomes of {{p|Togepi}}'s {{m|Metronome}}. All characters within the area of effect will receive a flower on their head that saps 5% health every few seconds.
==Description==
==Description==
{{incomplete|section|Colo and XD description}}
{{incomplete|section|Colo and XD description}}
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