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Pokémon Battrio

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The stats displayed on the lower segment of each puck give a general indication as to how powerful a Pokémon is. The '''Attack''' (colored red) and '''Defense''' (colored blue) are displayed in blocks ranging from 1-5; 5 being more powerful than 1. This is only a rough indication, as each stat is a numerical value. Attack and Defense provide the base for all damage calculation in battles. The '''HP''' value in the center of these (above Defense prior to Battrio 0) shows how much a particular Pokémon will contribute to the overall HP of the team.<br>
In Battrio 0, the upper segment also displays the Pokémon's '''Speed''' (colored light blue). The principle remains the same as Attack and Defense, though Speed determines how quickly a Pokémon can attack, and in Battrio 0, whether it attacks first or second.<br>
There are also a number of stats not displayed on pucks that each Pokémon possesses. '''Cost''' is a value rated by stars and is proportionately linked to the puck rarity. Pokémon with higher costs are often more powerful and will therefore suffer more as a result of '''Exhaustion'''. Exhaustion is a graded numerical value based on the cost rating and determines how much Attack and Defense a Pokémon will lose once it has launched an attack. It may take several turns for the Pokémon to fully recover. The '''Critical Hit Ratio''' is also proportionately linked to puck rarity. Rarer more powerful Pokémon will have a lower Critical Hit Ratio compared to that of weaker ones. Successfully landing a Critical Hit will have 120% effectiveness. '''Movement''' determines how quickly a Pokémon will move on-screen when pucks are moved. Pokémon can either be slow, normal, or fast. Some Pokémon may also have a '''Secret Power''', which gives a small Attack or Defense bonus depending on their position of the field.<br>
With the Battrio V upgrade, all stats are now displayed on the reverse of the puck - only '''Level''' is displayed on the front, which gives a rough indication as to Pokémon's strength. Attack and Defense remain colored red and blue respectively, but Speed is recolored green and is more akin to the original Movement stat than Attack speed. Stats are now displayed in blocks ranging from 1-10, as opposed to 5. By reaching a certain level of type proficiency through battling, players with Memory Keys can take advantage of the new Level mechanic and "over-level" their Pokémon to increase their stats, as indicated by the yellow blocks on the reverse of the puck. All pucks also have an additional '''Feature''', which usually involves the use of other pucks to activate bonuses. Hidden stats Cost, Exhaustion, Critical Hit Ratio, and Secret Power are no longer included on pucks from the Battrio V upgrade. Exhaustion is still present, but it is unknown how this is now calculated. New hidden stats include '''Berry Gauge''', which is graded from 1-5 and determines how many berries a Pokémon requires to attack, and '''Team Gauge''', which is graded from 1-6 and determines how easily collecting berries will fill up the Team Gauge; 6 requiring more to fill compared to 1.
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====Puck colors and spin colors====
Introduced on pucks from Battrio V, pucks may have either a black or white base as opposed to the Poké Ball designs prior to the upgrade. Grouping pucks by their base color will determine which Legendary Pokémon is summoned if '''[[Advent ({{Battrio)|Advent]]}}''' is successfully triggered (see [[#Battling|Battling]]). Pucks with black bases will summon different Pokémon compared to those with white bases. Pucks also have colored segments at three points of the circumference, which denotes their spin color. Spin colors are either greenred, redgreen, or blue. Grouping pucks by their spin color will allow the player to useexecute a '''{{Battrio|Spin AttacksAttack}}''' during the course of the battle. As with the base color, the spin color determines which Pokémon will be summoned upon a successful Spin Attack. From the ''{{Battrio|Burning Wings - Cold Fangs}}'' expansion onwards, Pokémon summoned for a Spin Attack may also inflict an added special effect, which share similarities with status ailments in the core games. These are listed below. Pucks above Triple rarity do not to have base colors or spin colors. However, with the release of the ''{{Battrio|Sacred Sword Gathering}}'' expansion, scanning in a Triple rarity or above puck alongside two other pucks with the same base colors will result in the rarer puck adopting the same base color, allowing more powerful teams to ultilize Advent.
{| class="expandable" width="70%"
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'''Spin Attack special effects'''
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*'''Paralysis:''' A Pokémon inflicted with paralysis will have no Great Success area on the slider when attacking. It can be cured by picking up seven berries or 1 super berry. An {{p|Electivire}} that uses {{m|Thunderbolt}} is one of the summoned Pokémon that can inflict this effect.
*'''Frozen:''' A Pokémon that is frozen cannot attack and will move more slowly than normal. It can be cured by picking up three berries or 1 super berry. A {{p|Rotom|Frost Rotom}} that uses {{m|Blizzard}} is one of the summoned Pokémon that can inflict this effect.
*'''Burned:''' A Pokémon that is burned receives additional damage when attacked. It can be cured by picking up seven berries or 1 super berry. A {{p|Magmortar}} that uses {{m|Fire Blast}} is one of the summoned Pokémon that can inflict this effect.
*'''Speed Decrease:''' A Pokémon affected by this will move significantly slower than normal. It can be cured by picking up three berries or 1 super berry. A summoned {{p|Piplup}} that uses {{m|Bubble}} is one of the summoned Pokémon that can inflict this effect.
*'''Defense Decrease:''' A Pokémon affected by this will have its defense stat lowered significantly. It can be cured by picking up seven berries or 1 super berry. A summoned {{p|Shaymin}} that uses {{m|Energy Ball}} is one of the summoned Pokémon that can inflict this effect.
|}
 
==Gameplay==
Upon starting a battle, the player has 60 seconds to scan in up to three Battrio pucks using the infrared scanner in the center of the console. The data is then transferred and each respective Pokémon will appear on screen. If the player has only one or two pucks, the game will assign random Pokémon to make the deficit. Players can scan two pucks portraying the same Pokémon as long as they are different in terms of stats or abilities. One could have a {{OBP|Turtwig|01-016}} from ''{{Battrio|Dialga and Palkia Clash}}'' and a {{OBP|Turtwig|02-022}} from ''{{Battrio|Darkrai Invasion}}'', but not two Turtwig from ''Dialga and Palkia Clash'' for example.<br>
After scanning each puck, the player must then move them onto the 4x4 grid. When the player has finished scanning their pucks, the battle is ready to begin.<br>
From the ''{{Battrio|Fierce Gale - Thundering Thunderclaps}}'' expansion onwards, grouping pucks by their base and spin color will allow players to scan in a fourth puck. This is called the [[Spin Attack (Battrio)#Special scan|special scan]]. Unlike the initial three Pokémon which appear on the field, the fourth Pokémon can be summoned at specific points during the course of a battle for an extra attack.
 
===Puck positioning===
 
====In Battrio V====
The Battrio V upgrade no longer features the pre-battle period and the Power Zone mechanic, instead having an overall match timer. Battles are begun instead by the first Pokémon to accumulate enough berries to fill up their '''Berry Gauge''', requiring the player to continually move and monitor the Pokémon they wish to use in battle.
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===Battling===
Unlike Pokémon battles in the core games, the HP displayed on each puck is used to create one overall HP bar, as opposed to belonging to individual Pokémon. The way in which battles are conducted depends on the version of Pokémon Battrio the console is running, but will end once either the HP of one player is depleted or if time is up. In the instance of battles reaching the allotted time, the winner is decided by the player with the most HP remaining. Winning in battles earns the player money to spend in-game on various items and increases type experience, relative to the types of the Pokémon used in the battle.<br>
During battle there is no limit as to how many times a particular Pokémon in each team can be used, but after participating in one round, it will suffer as a result of exhaustion. Pokémon affected by exhaustion are identified by sweat droplets by their name and receive a reduction in stats, therefore it is generally advisable to use the remaining team members before resorting to use Pokémon that have already participated.
 
====In Battrio and Battrio +====
The order of the attacks in each round is determined by the Pokémon with the highest Speed stat. As with previous versions, Attack/Defense bonuses, type advantages and Special Ability bonuses come into effect when calculating damage. A new feature in Battrio 0 is a slider that appears under the type icon of each Pokémon. The valid hit area of the slider depends on the type advantage/disadvantage of the attacking Pokémon, though the principle for each player remains the same: the closer to the center of the bar the marker is when the player hits the confirm button, the better the Attack or Defense bonus they will gain. Hitting the white line exactly in the center (called '''Great Success''') gives a maximum boost. Once all of the calculations have been completed, the difference in damage is taken from the HP of the loser of that battle. The process then repeats for the slower of the two Pokémon.<br>
Another new feature to Battrio 0 is '''[[Advent (Battrio)|Advent]]''', which acts as a 'finishing move' of sorts. If a player is leading by a considerable margin, they can choose to activate Advent when the symbol appears below their HP bar, triggering a short animation in which they have to press the confirm button just as the two halves of the Advent symbol merge. Successfully triggering Advent will summon a random Pokémon to inflict extra damage to the opponent.<br>
After a round of battles has been completed, there then follows another pre-battle period in which players can switch the positions of their Pokémon, followed by the next round. Players may use the same Pokémon to battle again in the next round, but it may suffer as a result of exhaustion. Pokémon affected by exhaustion are identified by sweat droplets by their name and receive a reduction in stats, therefore it is generally advisable to use the remaining team members before resorting to use Pokémon that have already participated in a battle.
 
====In Battrio V====
[[File:BattrioVAttack.jpg|thumb|220px|A {{p|Samurott}} prepares to attack the opponent Pokémon.]]
A Pokémon that fills its Berry Gauge will initiate a battle. Instead of choosing an opponent, the attacking Pokémon goes up against all three opponent Pokémon. This phase is called the '''Type Battle'''. During this phase, three slider bars similar to the one introduced in Battrio 0 will appear displaying the types of the participating Pokémon. The player then has to hit the confirm button for each of these bars to determine if they will create a '''Danger Zone''' for their opponent to avoid. Hitting outside of the green area will not generate a Danger Zone; anywhere inside will generate a normal size Danger Zone. Hitting the red area (Great Success) will generate a larger than normal Danger Zone. The opponent then has just under three seconds to maneuver their pucks to avoid any Danger Zones before the attack commences (if all Danger Zones are strayed into, the timer is bypassed). Danger Zones appear as circles with a red 'X', but change to red pointed circles with 'キケン' ''danger'', when Pokémon stray into their path. The attack then commences, and damage is dealt to all three opposing Pokémon. Differences in Attack, Defense, type advantages/disadvantages and potential extra damage for Pokémon straying into Danger Zones is all taken into effect, but is not displayed as explicitly as previous Battrio versions. The total damage for all three Pokémon is displayed in the bottom corner of the screen and is the overall damage dealt to the opponent's HP bar. The process then continues until another Pokémon has filled its Berry Gauge.<br>
Collecting berries will also fill up the '''Team Gauge'''. For teams of Pokémon that have the same spin colors, filling the Team Gauge up to the point indicated by a colored puck will allow the player to perform a '''{{Battrio|Spin Attack}}'''. WhileFor executing a Spin Attack, a player must move two pucks to the topteams of the grid out of the way and then begin moving their selected Pokémon inthat a circular motion onhave the grid. Speed andsame rhythmbase arepuck importantcolors, asfilling the opponentTeam willGauge also be spinning one of their pucksup to counter the player's attack. As long as the player generates enough power aspoint indicated onby the spin'''Advent''' gauge to keep their opponent from pushing their marker back behind the required point on the gauge, the Spin Attack will succeed. A successful Spin Attacksymbol will summon aone Pokémon fromof a numberselection of candidatespowerful basedPokémon depending on the team's spinbase color to deal additional damage to the opponent. From the ''{{Battrio|Burning Wings - Cold Fangs}}'' onwards, additional special effects may also be applied.<br>
From the ''{{Battrio|Fierce Gale - Thundering Thunderclaps}}'' expansion onwards, grouping pucks by their spin color also allows players to scan in a fourth puck. During battle, this is indicated by an icon depicting the Pokémon in the bottom corner of the screen. When one of the main party Pokémon has filled its Berry Gauge, the player will be prompted to press the confirm button. Doing so in a timely manner will summon the fourth Pokémon for an attack after the party Pokémon has attacked.<br>
For teams of Pokémon that have the same base puck colors, filling the Team Gauge up to the point indicated by the '''Advent''' symbol will summon one of a selection of powerful Pokémon depending on the base color. Summoning either will initiate a sequence in which the opponent has just under six seconds to avoid the Danger Zones of either Pokémon's pending attack. At the end of the countdown, the summoned Pokémon will unleash an attack dealing damage to the opponent.<br>
Upon winning a certain amount of matches, players may also gain the ability to activate '''V Power''' in their next battle. V Power increases the rate at which berries are dropped on the player's side of the field, allowing them to fill up their Berry Gauges and Team Gauge faster.
 
The game continues until the HP of one player is depleted, thus concluding the match. Winning in battles earns the player money to spend in-game on various items and increases type experience, relative to the types of the Pokémon used in the battle.
 
==Game Modes==
 
==Puck Sets==
There are currently 273{{PAGESINCATEGORY:Pucks by Pokémon availablename}} fordifferent usePokémon featured in Battrio inacross {{#expr: {{PAGESINCATEGORY:Battrio expansion sets}} - 202}} expansion sets, plus promotional pucks and a reprint set.
 
===Battrio===