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Veilstone Game Corner

4,368 bytes added, 9 June
m
Bonus Round
{{Infobox location
|image=Veilstone_Game_CornerVeilstone Game Corner DPPt.png
|image_size=135px
|type=building
|location_name=Veilstone Game Corner
}}
 
The '''Veilstone Game Corner''' (Japanese: '''トバリゲームコーナー''' ''Tobari Game Corner'') is one of the sixa Game Corners. It isCorner located in [[Veilstone City]], [[Sinnoh]].
 
This==In game corner houses sixteen [[slot machine]]s (except in European versions of {{v2|Platinum}}, which have [[game machine]]s instead). A [[Coin Case]] is necessary to playthe games. A sign outside reads:==
In Korean versions of {{signgame2|DPcityDiamond|headerPearl|Platinum}}, due to the illegality of gambling in South Korea and the classifications standards of the {{wp|Game Rating Board}}, the [[slot machine]]s were replaced with [[Slot machine#Korean Diamond, Pearl, and Platinum / European Platinum|game machines]]. The dialogue and other text was also altered to remove references to the slot machines and their functionality. {{TM|64|Explosion}} is instead given away at random by the Game Corner attendant as part of a TM promotion.
{{sign|DPcity|title|Veilstone Game Corner}}
{{sign|DPcity|Aim for an Explosion of Luck!}}
{{sign|DPcity|footer}}
 
InThese changes were later also made in European releases of Pokémon Platinum, as a result of changes in the classification standards at {{v2wp|PlatinumPan European Game Information|PEGI}}<ref>[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum's missing Game Corner explained | GamesRadar]</ref>, including in the signUnited Kingdom English version. reads:
{{sign|DPcity|header}}
{{sign|DPcity|title|Veilstone Game Corner}}
{{sign|DPcity|The place everyone talks about!}}
{{sign|DPcity|footer}}
 
==ServiceThe Counter==music played here is similar to the one heard in real-life {{wp|pachinko}} parlors.
 
===Slot machines===
There are sixteen slot machines in the Game Corner, with four of them having people already seated at them.
 
Each spin of the machine takes 3 coins, which are inserted by pressing the X button. Reels will start spinning either when the D-pad is pressed down or the X button is pressed again. Y stops the left reel, B stops the middle, and A stops the right.
 
====Payouts====
{| class="roundy" style="background: #{{gold color}}; border: 3px solid #{{gold color dark}}"
|-
! style="background: #{{gold color light}}; {{roundytl|5px}}" | Series of icons
! style="background: #{{gold color light}}; {{roundytr|5px}}" | Payout
|- style="background:#FFF"
| [[File:Veilstone Corner 7.png]][[File:Veilstone Corner 7.png]][[File:Veilstone Corner 7.png]] || 100
|- style="background:#FFFFFF"
| [[File:Veilstone Corner Galactic Symbol.png]][[File:Veilstone Corner Galactic Symbol.png]][[File:Veilstone Corner Galactic Symbol.png]] || 100
|- style="background:#FFF"
| [[File:Veilstone Corner Moon Stone.png]][[File:Veilstone Corner Moon Stone.png]][[File:Veilstone Corner Moon Stone.png]] || 15
|- style="background:#FFF"
| [[File:Veilstone Corner Lightning Bolt.png]][[File:Veilstone Corner Lightning Bolt.png]][[File:Veilstone Corner Lightning Bolt.png]] || 10
|- style="background:#FFF"
| [[File:Veilstone Corner Berries.png]][[File:Veilstone Corner Berries.png]][[File:Veilstone Corner Berries.png]] || 2
|-
| style="background:#FFF; {{roundybl|5px}}" | [[File:Veilstone Corner Replay.png]][[File:Veilstone Corner Replay.png]][[File:Veilstone Corner Replay.png]]
| style="background:#FFF; {{roundybr|5px}}" | Replay or 15
|}{{-}}
 
====Bonus Round====
As the game is played, occasionally a [[Poké Ball]] will roll up on the Touch Screen. They make the reels "sticky" and guarantee a win, whereas a win is normally impossible if a Ball does not appear. The type of win depends on the Ball:
 
*{{i|Poké Ball}} : Three Poké Balls
*[[Premier Ball]]: Three of something Random
*[[Great Ball]]: Three Replays
*[[Ultra Ball]]: Three Pikachu
*[[Safari Ball]]: Three Moon Stones
 
Randomly, a {{p|Clefairy}} will pop out of the Poké Ball on the touch screen, and can be either a normal one, a {{Shiny}} one, or one that appears to be a {{m|transform}}ed {{p|Ditto}}. Which kind of Clefairy appears indicates how likely the Bonus Round is to repeat; a transformed Ditto indicates a lower chance to repeat, a Clefairy indicates a moderate chance, and a Shiny Clefairy indicates a high chance. If Pikachu appears after the round is complete, it will be more likely to repeat (it will be less likely to repeat if Clefairy appears again). Players must continue spinning the reels until they get a 100-coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping.
 
At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first; left is Y, up is B, and right is A. Each time this is done correctly, three replays will be made possible, at 15 coins apiece. If the player does not follow Clefairy's instructions, but gets three of one image (including replays) coins will not be given. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.
 
After 15 spins, the Clefairy will either stay for another bonus round or it will return to its Poké Ball and the bonus will end. This seems to be random. If ten or more bonus rounds are played in a row, the woman behind the counter will give {{TM|64|Explosion}} as a prize after the first time this has been achieved. In order to obtain the TM, the player must lose a bonus round sometime after their tenth consecutive round; pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield [[TM64]]. The TM is only given out once.
 
Occasionally, the moon on the touch screen will glow red during a spin. Getting a replay when the moon is red makes Clefairy tired, so following Clefairy's instructions during a red moon makes the Bonus Round less likely to repeat.
 
On the other hand, the moon may also occasionally glow bright white. Following Clefairy's instructions will guarantee that Clefairy will stay for another bonus round.
 
===Service counter===
The woman behind the counter to the left of the slots sells coins at the following rates:
{{shop|[[Coin]]s}}
{{shoprow|{{shopitem|50 CoinsCoin|10001,000|PD||Coin Case|display=50 Coins}}|{{shopitem|500 CoinsCoin|1000010,000|PD||Coin Case|display=500 Coins}}}}
{{shopfooter}}
 
===Prize Exchangeexchange===
Prizes are sold in the house to the right of the Game Corner.
 
The prizes available in the Prize Exchange house are:{{shop|Prizes}}
{{shopshoprow|[[TM]]s{{shopitem|Type-enhancing anditem#Silk [[HeldScarf|1000|C|5=Silk item]]sScarf|display=Silk Scarf}}|{{shopitem|Wide Lens|1000|C}}}}
{{shoprow|{{shopitem|SilkZoom ScarfLens|1000|C}}|{{shopitem|WideMetronome Lens(item)|1000|C|5=Metronome|display=Metronome}}}}
{{shoprow|{{shopitem|Zoom Lens|1000|C}}|{{shopitem|In-battle effect item#Metronome|1000|C||Metronome|display=Metronome}}}}
{{shoprow|{{shopitem|TM90|2000|C||TM Normal|Substitute}}|{{shopitem|TM58|2000|C||TM Normal|Endure}}}}
{{shoprow|{{shopitem|TM75|4000|C||TM Normal|Swords Dance}}|{{shopitem|TM32|4000|C||TM Normal|Double Team}}}}
{{shopfooter}}
 
==GamesItems==
===Slot machines==={{itlisth|Building}}
There{{Itemlist|Coin are sixteen slot machines inCase|From the Gameman Corner,standing with foursouth of them having people already seatedthe atcounter|D=yes|P=yes|Pt=yes|display=20 them.[[Coin]]s}}
{{Itemlist|Coin Case|From the fat man playing a slot machine near the counter|D=yes|P=yes|Pt=yes|display=50 [[Coin]]s}}
{{Itemlist|TM Normal|From the woman behind the counter after playing ten or more bonus rounds in a row|D=yes|P=yes|Pt=yes|display={{TM|64|Explosion}}}}
{{Itlistfoot|Building}}
 
Each spin of the machine takes 3 coins, which are inserted by pressing the X button. Reels will start spinning either when the D-pad is pressed down or the X button is pressed again. Y stops the left reel, B stops the middle, and A stops the right.==Layout==
{| class="roundy" style="margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}"
|-
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Version
! style="background:#{{locationcolor/light|building}}" | Interior
! style="background:#{{locationcolor/light|building}}; {{roundytr|5px}}" | Prize House
|-
! style="background:#{{diamond color}}" |{{color2|000|Pokémon Diamond and Pearl Versions|Diamond}}
| rowspan=2 | [[File:Veilstone Game Corner Interior DP.png|200px]]
| rowspan=2 | [[File:Veilstone Prize House DP.png|200px]]
|-
! style="background:#{{pearl color}}" |{{color2|000|Pokémon Diamond and Pearl Versions|Pearl}}
|-
! style="background:#{{platinum color}}" |{{color2|000|Pokémon Platinum Version|Platinum}}
| [[File:Veilstone Game Corner Interior Pt.png|200px]]
| [[File:Veilstone Prize House Pt.png|200px]]
|-
| colspan="3" style="background:#{{locationcolor/light|building}}; {{roundybottom|5px}}" | &nbsp;
|}
 
====Payouts==In the manga==
*7[[File:Veilstone 7Game 7Corner -Adventures.png|thumb|250px|Veilstone 100Game coinsCorner in Pokémon Adventures]]
*Three [[TeamFile:Veilstone Galactic]]Game symbolsCorner -DPA.png|thumb|left|180px|Veilstone 100Game coinsCorner in Pokémon Diamond and Pearl! Adventure]]
*Three===In {{Ball|Poké}}sthe -Pokémon 2Adventures coinsmanga===
*ThreeThe Veilstone Game Corner first appeared in ''[[PS356|Magnificent Meditite & Really Riolu I]]''. {{evostoneadv|MoonPlatinum}} Stonewandered into it by accident, mistaking it for a hotel. In no time, she was sucked into the gaming, having to be forcibly dragged away by {{adv|Pearl}}s -when 15he and {{adv|Diamond}} came looking for her. Diamond proceeded to exchange the coins Platinum had won for a [[Zoom Lens]]. The next day, [[Maylene]]'s father tried to talk Platinum, who was passing by, into trying the slot machines, but she refused. This is also the location where Diamond first encountered [[Team Galactic]] in ''[[PS358|Stunning Staravia & Stinky Skuntank I]]'' while recovering the [[Pokédex]] Platinum had accidentally left behind.
*Three {{p|Pikachu}} - 10 coins
*Three Replays - Replay or 15 coins (in Bonus Round)
 
====BonusIn Round=the Pokémon Diamond and Pearl! Adventure manga===
AsThe theVeilstone gameGame isCorner played,appeared occasionally ain ''[[PokéDPAS2|Deoxys, BallThe Phantom Pokémon! (Part 2)]]''. willAt rollthe upbeginning onof the Touchchapter, Screen.[[Hareta]] Theyand make[[Mitsumi]] were seen playing the reelsslots. "sticky"Hareta andwas guaranteewinning atrays full of Coins while Mitsumi couldn't win, whereasat all--a winpossible isreference normallyto impossiblethe ifactual adifferences ballin doesluck notbetween appearthe slot machines in the games. TheAt typethe end of winthe dependschapter, onHareta returned to the Ball:Game Corner only to find out that Mitsumi still hadn't won once, and was determined not to leave until she finally did.
{{-}}
*{{Ball|Poké}} : Three Poké Balls
*{{Ball|Premier}}: Three of something Random
*{{Ball|Great}}: Three Replays
*{{Ball|Ultra}}: Three Pikachu
*{{Ball|Safari}}: Three Moon Stones
 
Randomly, a {{p|Clefairy}} will pop out of the Poké Ball on the touch screen, and can be either a normal one, a {{shiny}} one, or one that appears to be a {{m|Transform}}ed {{p|Ditto}}. Once the Clefairy appears, players must continue spinning the reels until they get a 100-coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping.
 
At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first; left is Y, up is B, and right is A. Each time this is done correctly, three replays will be made possible, at fifteen coins apiece. If the player does not follow Clefairy's instructions, but gets three of one image (including replays) coins will not be given. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.
 
After 15 spins, the Clefairy will either stay for another bonus round or it will return to its Poké Ball and the bonus will end. This seems to be random. If ten or more bonus rounds are played in a row, the woman behind the counter will give {{TM|64|Explosion}} as a prize the first after this has been achieved. In order to obtain the TM, the player must lose a bonus round sometime after their tenth consecutive round; pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield [[TM64]]. The TM is only given out once.
 
Occasionally, the moon on the touch screen will glow red during a spin, and according to an [[non-player character|NPC]] in the game corner, getting a replay when the moon is red "makes Clefairy tired." Because of this, following Clefairy's instructions during a red moon could cause the bonus round to end.
 
However, the moon may also occasionally glow bright white, and following Clefairy's instructions will almost always guarantee that Clefairy will stay for another bonus round.
 
==Trivia==
* The background music infor the Veilstone Game Corner isremixes apart technoof remixthe oftheme for the [[RocketCeladon Game Corner]]|Rocket inGame [[KantoCorner]]. It is also similar to the music played in real-life {{wp|pachinko}} parlors.
* The background music duringthat theplays Clefairywhen Bonus{{p|Clefairy}} Roundappears is a sped-up remix of the [[Mt. Moon Square]] background theme. fromThe [[Generationbonus II]]round music further speeds it up.
* [[Maylene]]'s father can be met here. He says that nothing is going his way, and asks if the player is a Trainer or has battled the Gym Leader. [[Looker]] can also be found here both before the player has obtained the {{badge|Cobble}} and after the [[Stark Mountain]] storyline.
* The womansign behindoutside the counterGame Corner says thatto the player must"Aim have hadfor an ''explosionExplosion'' of goodLuck", luckas beforea givingpun on the TM64, asprize; athe woman behind the counter makes the same pun before giving the TM.
** DueAfter togiving the removal of slot machines in European versions of Platinum in favor of game machinesTM, dialog and other text inside the Gamewoman Corner has been alteredsays to removekeep referencesplaying tofor the"another slotexplosion machinesof andgood their gameplayluck". TheDespite onlythis, personshe whoseonly dialog wasn't changed is the coin salesman.gives TM64 is given away at random by theonce Gameper Cornersave attendantfile.
* This is the first generation in which the large bonus for the slot machines was only 100 instead of 300, and a bonus round was activated after the bonus where the reward is 15 coins per spin. This may be due to the Japanese slot machine laws<ref>[http://en.wikipedia.org/wiki/Slot_machine#Japan Wikipedia - Slot machine]</ref> that limit the maximum payout for a single spin to 15. Many real-life slot machines in Japan do this as well, giving a bonus round after the large bonus has been activated. As well, none of the payouts besides the big bonuses are larger than 15. The slot machines also follow with the custom of playing energizing music and special scenes on the LCD, payout after payout.
==In other languages==
{{langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}
|fr=Casino de Voilaroc
|de=Schleiede Spielhalle
|it=Casinò di Rupepoli
|ko=장막시티 게임코너 ''Jangmak City Game Corner''
|es=Casino de Ciudad Rocavelo
|vi=Trung tâm trò chơi Tobari
}}
 
==References==
<references/>{{reflist}}
 
{{gamecorner}}
{{Sinnoh}}<br/>
{{Project Locations notice}}
 
[[Category:Sinnoh locations]]
[[Category:Diamond and Pearl locations]]
[[Category:BuildingsGame Corners]]
[[Category:Platinum locations]]
 
[[de:Spielhalle (Schleiede)]]
[[es:Casino de Ciudad Rocavelo]]
[[fr:Casino de Voilaroc]]
[[it:Casinò di Rupepoli]]
[[ja:トバリゲームコーナー]]
[[zh:帷幕游戏城]]