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User talk:Chalkwriter

1,207 bytes added, 16:52, 8 April 2012
Your recent revert
What is meant by incorrect transparency, and the absence of a pause between the first and last frames? I think I'm missing something here, so I'd appreciate your enlightenment. Thanks! <span class="sc">'''[[User:Haxorus|<span style="color:#968428;">Hax</span>]][[User talk:Haxorus|<span style="color:#4C4646;">or</span>]][[Special:Contributions/Haxorus|<span style="color:#800517;">us</span>]]</span>''' 16:34, 8 April 2012 (UTC)
:About the incorrect transparency, I get the feeling you are using No$GBA, which leaves black patches lying around the animation. If you look at the image again, you might notice little black patches around the orbs of electricity, and the actual lightning doesn't appear to fade out properly. Desmume, on the other hand, does not leave those little black patches, and so I would suggest switching to that{{tt|.|If it animates like this on the DS, then feel free to skip this paragraph.}}
:About the pausing, if you look at, say, [[:File:Blast Burn IV.png|this image]], there feel like there is a small break between the start of the animation and the end of the animation. Having no break gives it a slightly rushed feel, which we don't want. Just give a delay of about {{tt|a second|Or half a second, I can't remember which}}, and that should make a lot of difference.
:I don't capture a lot of move animations, but {{tt|I know the basics|I work with sprites, which gives me contact with moves as well}}, so if you have any other problems, just tell me.--[[User:Chalkwriter|<span style="color:green">Chalk</span>]][[User talk:Chalkwriter|<span style="color:red">writer</span>]] 16:52, 8 April 2012 (UTC)