List of Pokémon Dream World mini-games: Difference between revisions

→‎Blow Out Candles: seems you do keep points if you lose a round; you just miss the +5000 bonus for winning
(→‎Blow Out Candles: seems you do keep points if you lose a round; you just miss the +5000 bonus for winning)
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{{DWGame|Blow Out Candles|ろうそく消し|Candle Erasing|image=DW Blow Out Candles.png|1:30|It looks like <Pokémon> wants to test its courage.|Spooky Manor}}
{{DWGame|Blow Out Candles|ろうそく消し|Candle Erasing|image=DW Blow Out Candles.png|1:30|It looks like <Pokémon> wants to test its courage.|Spooky Manor}}


'''Blow Out Candles''' (Japanese: '''ろうそく消し''' ''Candle Erasing'') is a mini-game which made its debut September 28, 2011 and is associated only with the Spooky Manor area of the Island of Dreams. Players alternate turns with the Pokémon being befriended choosing which candle or candles on a large candelabra to blow out. Players may blow out as many adjacent candles within a row as they want to (candles with extinguished candles between them cannot be extinguished together), and the goal is to force the opponent to blow out the last candle on the set.
'''Blow Out Candles''' (Japanese: '''ろうそく消し''' ''Candle Erasing'') is a mini-game which made its debut September 28, 2011 and is exclusive to the Spooky Manor area of the Island of Dreams. Players alternate turns with the Pokémon being befriended choosing which candle or candles on a large candelabra to blow out. Players may blow out as many adjacent candles within a row as they want to (candles with extinguished candles between them cannot be extinguished together), and the goal is to force the opponent to blow out the last candle on the set.


If the player wins a round, the points from it are added to their overall score; if they lose, they do not receive those points, but either way the board is reset and the game proceeds to a new round. The arrangement of candles changes with each round: the candelabra may be larger (with more candles to start from), or some candles already be extinguished. New types of candles are also introduced: yellow candles are worth bonus points, while blue candles will incur a point penalty.  Candles with larger flames are worth the same point value as smaller candles, but need to be blown two times to be extinguished.
Play proceeds in rounds, with the candelabra reset after the last candle is extinguished (win or lose) and a different arrangement of candles.  The candelabra may be larger (with more candles to start from), or some candles may already be extinguished. New types of candles are also introduced: yellow candles are worth bonus points, while blue candles will incur a point penalty.  Candles with larger flames are worth the same point value as smaller candles, but need to be blown two times to extinguish.


To win the mini-game, players must attain an overall score of at least 5000 points (requiring the player to win at least one round) within the time limit. The timer, which is depicted as a large burning candle on the right side of the screen, only elapses during the player's turn.
To win the mini-game, players must attain an overall score of at least 5000 points (requiring the player to win at least one round) within the time limit. The timer, which is depicted as a large burning candle on the right side of the screen, only elapses during the player's turn.
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