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A '''base stats structure''' is a 28-byte piece of data. | A '''base stats structure''' is a 28-byte piece of data. | ||
Every [[Pokémon|Pokémon species]] in the [[Generation I]] {{pkmn|games}} has a 28-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base Attack, [[ | Every [[Pokémon|Pokémon species]] in the [[Generation I]] {{pkmn|games}} has a 28-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base Attack, [[Types]], and [[catch rate]]. | ||
{| style="border: 1px solid #88a; background: #f8f8ff; padding: 0.5em; border-collapse: collapse; margin: 0 0 0.5em 0.5em;" cellspacing="1" cellpadding="2" | {| style="border: 1px solid #88a; background: #f8f8ff; padding: 0.5em; border-collapse: collapse; margin: 0 0 0.5em 0.5em;" cellspacing="1" cellpadding="2" | ||
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| 0x05 || Base Special || byte | | 0x05 || Base Special || byte | ||
|- | |- | ||
| [[#Types|0x06]] || [[ | | [[#Types|0x06]] || [[Type|Type 1]] || byte | ||
|- | |- | ||
| [[#Types|0x07]] || [[ | | [[#Types|0x07]] || [[Type|Type 2]] || byte | ||
|- | |- | ||
| 0x08 || [[Catch rate]] || byte | | 0x08 || [[Catch rate]] || byte |