Pokémon evolution data structure (Generation III): Difference between revisions

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Evolution
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Data on the '''[[Pokémon Evolution|evolution of Pokémon]]''' is stored as a series of 6-byte structures in [[Generation III]].  These structures must be aligned on a 4-byte boundary, and each Pokémon species has 5 such entries, for a total of 40 bytes per species.
Data on the '''[[Evolution|evolution of Pokémon]]''' is stored as a series of 6-byte structures in [[Generation III]].  These structures must be aligned on a 4-byte boundary, and each Pokémon species has 5 such entries, for a total of 40 bytes per species.


In all Generation III games, evolution data is situated between the Pokémon move list data pool and the actual Pokémon move list index; see [[Move list data structures in Generation III]] for a list of locations.
In all Generation III games, evolution data is situated between the Pokémon move list data pool and the actual Pokémon move list index; see [[Move list data structures in Generation III]] for a list of locations.