List of items by index number (Generation I): Difference between revisions

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(Real text managed as invalid items (B2F-B4F), mysterious unused Japanese text and a note of other invalid items.)
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Each item has a number used to identify it in any game. The following list enumerates them according to the way they are stored in any [[Generation I]] [[Game Boy]] game.
Each item has a number used to identify it in any game. The following list enumerates them according to the way they are stored in any [[Generation I]] [[Game Boy]] game.


The names of items are stored in the ROM at offset 0x472B with one byte for every character. An additional byte (0x50) is used to tell the game that the next item belongs to the next index number.  
The names of items are stored in the ROM at offset 0x472B with one byte for every character. An additional byte (with value 0x50) is used to tell the game that the next item belongs to the next index number.  


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==Invalid items (adjacent names)==
==Invalid items (adjacent names)==


The names of items ends at offset 0x4A62. Following on directly from offset 0x4A63 are a list of floor names which are stored in the same format as items, meaning that they can be forced to appear as items, although they do not have valid effects and can freeze the game when used. These names are used by lifts starting from the same location. There is nothing in the game to suggest that these would ever become items.
The names of items end at offset 0x4A62. Following on directly from offset 0x4A63 are a list of floor names which are stored in the same format as items, meaning that they can be forced to appear as items, although they do not have valid effects and can freeze the game when used. These names are used by lifts and are retrieved from the same ROM location, meaning there is nothing in the game to suggest that these would once become real items.




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Other names appear onwards from (0x4A92) before the names of HMs and TMs. Some of these appear as glitch items such as the name of the player's rival. <ref>[http://www.glitchcity.info/wiki/index.php/ItemDex Glitch City Laboratories ItemDex project]</ref>
Other names appear onwards from (0x4A92) before the names of HMs and TMs, appearing as glitch items. Whereas some glitch items have invalid names, others appear with names such as the name of the player's rival. <ref>[http://www.glitchcity.info/wiki/index.php/ItemDex Glitch City Laboratories ItemDex project]</ref>


==References==
==References==
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