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List of items by index number (Generation I)

4,074 bytes added, 16:10, 19 January 2012
Real text managed as invalid items (B2F-B4F), mysterious unused Japanese text and a note of other invalid items.
Each item has a number used to identify it in any game. The following list enumerates them according to the way they are stored in any [[Generation I]] [[Game Boy]] game.
 
The names of items are stored in the ROM at offset 0x472B with one byte for every character. An additional byte (0x50) is used to tell the game that the next item belongs to the next index number.
 
{| align="center" style="background: #{{Blue color}}; {{roundy}} border: 5px solid #{{Red color}};"
! {{color|{{Yellow color dark}}|Hex}}
! style="{{roundytr|5pt}}" colspan="2" | {{color|{{Yellow color dark}}|Item}}
{{hexlist|Nothing|00|000|no|8=no}}{{tt|*|Not the real name. It appears as a glitch item if forced, called '!j' in Red and Blue and 'x' in Yellow.}}
{{hexlist|Master Ball|01|001|no|8=no}}
{{hexlist|Ultra Ball|02|002|no|8=no}}
|}
|}
 
==Invalid items (adjacent names)==
 
The names of items ends at offset 0x4A62. Following on directly from offset 0x4A63 are a list of floor names which are stored in the same format as items, meaning that they can be forced to appear as items, although they do not have valid effects and can freeze the game when used. These names are used by lifts starting from the same location. There is nothing in the game to suggest that these would ever become items.
 
 
{| align="center" style="background: #{{Blue color}}; {{roundy}} border: 5px solid #{{Red color}};"
|-
|
{| border="1" class="sortable" style="background: #fff; border: 1px solid #{{Blue color}}; border-collapse:collapse;"
|- style="background:#{{Yellow color}};"
! style="{{roundytl|5pt}}" | {{color|{{Yellow color dark}}|#}}
! {{color|{{Yellow color dark}}|Hex}}
! style="{{roundytr|5pt}}" colspan="2" | {{color|{{Yellow color dark}}|Item}}
{{hexlist|B2F|54|084|no|8=no}}
{{hexlist|B1F|55|085|no|8=no}}
{{hexlist|1F|56|086|no|8=no}}
{{hexlist|2F|57|087|no|8=no}}
{{hexlist|3F|58|088|no|8=no}}
{{hexlist|4F|59|089|no|8=no}}
{{hexlist|5F|5A|090|no|8=no}}
{{hexlist|6F|5B|091|no|8=no}}
{{hexlist|7F|5C|092|no|8=no}}
{{hexlist|8F|5D|093|no|8=no}}
{{hexlist|9F|5E|094|no|8=no}}
{{hexlist|10F|5F|095|no|8=no}}
{{hexlist|11F|60|096|no|8=no}}
{{hexlist|B4F|61|097|no|8=no}}
|}
|}
 
Proceeding the list of floor names (0x4A92) are a series of [[Pokémon Red and Green Beta|unused]] names written in Japanese, ending at (0x4B08). <ref>[http://jul.rustedlogic.net/thread.php?pid=387836#387836 Thread on Jul]</ref> Although these names do exist in the English {{2v2|Red|Blue}}, the names are illegible because the character table for the localised Generation I games is incompatible with {{2v2|Red|Green}}. The names may have once been part of multiple lists. Like the list of floor names, they do not have valid effects when forced as items.
 
{| align="center" style="background: #{{Blue color}}; {{roundy}} border: 5px solid #{{Red color}};"
|-
|
{| border="1" class="sortable" style="background: #fff; border: 1px solid #{{Blue color}}; border-collapse:collapse;"
|- style="background:#{{Green color}};"
! style="{{roundytl|5pt}}" | {{color|{{Green color dark}}|#}}
! {{color|{{Green color dark}}|Hex}}
! style="{{roundytr|5pt}}" colspan="2" | {{color|{{Green color dark}}|Item}}
{{hexlist|かみなりバッヂ|62|098|no|8=no}}{{tt|*|ThunderBadge}}
{{hexlist|かいがらバッヂ|63|099|no|8=no}}{{tt|*|ShellBadge}}
{{hexlist|おじぞうバッヂ|64|100|no|8=no}}{{tt|*|<!--translation-->}}
{{hexlist|はやぶさバッヂ|65|101|no|8=no}}{{tt|*|FalconBadge}}
{{hexlist|ひんやりバッヂ|66|102|no|8=no}}{{tt|*|CoolBadge}}
{{hexlist|なかよしバッヂ|67|103|no|8=no}}{{tt|*|FriendshipBadge}}
{{hexlist|バラバッヂ|68|104|no|8=no}}{{tt|*|RoseBadge}}
{{hexlist|ひのたまバッヂ|69|105|no|8=no}}{{tt|*|FireballBadge}}
{{hexlist|ゴールドバッヂ|6A|106|no|8=no}}{{tt|*|GoldBadge}}
{{hexlist|たまご|6B|107|no|8=no}}{{tt|*|Egg}}
{{hexlist|ひよこ|6C|108|no|8=no}}{{tt|*|Chick}}
{{hexlist|ブロンズ|6D|109|no|8=no}}{{tt|*|Bronze}}
{{hexlist|シルバー|6E|109|no|8=no}}{{tt|*|Silver}}
{{hexlist|ゴールド|6F|109|no|8=no}}{{tt|*|Gold}}
{{hexlist|プチキャプテン|70|109|no|8=no}}{{tt|*|Petit Captain}}
{{hexlist|キャプテン|6D|109|no|8=no}}{{tt|*|Captain}}
{{hexlist|プチマスター|6E|110|no|8=no}}{{tt|*|Petit Master}}
{{hexlist|マスター|6D|111|no|8=no}} {{tt|*|Master}}
|}
|}
 
Other names appear onwards from (0x4A92) before the names of HMs and TMs. Some of these appear as glitch items such as the name of the player's rival. <ref>[http://www.glitchcity.info/wiki/index.php/ItemDex Glitch City Laboratories ItemDex project]</ref>
 
==References==
<references/>
 
{{Items by index number}}<br>
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