List of moves that do damage: Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 1: Line 1:
Damage done to a Pokémon is the amount of [[HP]] taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1.
Damage done to a Pokémon is the amount of [[HP]] taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1. This list does not account for moves such as [[Assist]], [[Metronome]], [[Mirror Move]] and [[Copycat]], which can deal damage based on copying other moves.
 
{{incomplete}}


{| {{bluetable2|r sortable}} width="100%"
{| {{bluetable2|r sortable}} width="100%"
Line 17: Line 15:
| 20
| 20
| 100%
| 100%
|
| class="l" | Restores HP to the user equal to 1/4 the damage inflicted.
|-
|-
| class="l" | {{m|Acid}}
| class="l" | {{m|Acid}}
Line 24: Line 22:
| 40
| 40
| 100%
| 100%
|
| class="l" | Has a 10% chance of lowering the target's Defense by one stage.
|-
|-
| class="l" | {{m|Aerial Ace}}
| class="l" | {{m|Aerial Ace}}
Line 31: Line 29:
| 60
| 60
| -
| -
|
| class="l" | Never misses.
|-
|-
| class="l" | {{m|Aeroblast}}
| class="l" | {{m|Aeroblast}}
Line 38: Line 36:
| 100
| 100
| 95%
| 95%
|
| class="l" | Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Cutter}}
| class="l" | {{m|Air Cutter}}
Line 45: Line 43:
| 55
| 55
| 95%
| 95%
|
| class="l" | Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Slash}}
| class="l" | {{m|Air Slash}}
Line 52: Line 50:
| 75
| 75
| 95%
| 95%
| class="l" | Also has a 30% chance of [[List of moves that cause flinching|flinching]].
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
|-
|-
| class="l" | {{m|Ancientpower}}
| class="l" | {{m|Ancientpower}}
Line 59: Line 57:
| 60
| 60
| 100%
| 100%
|
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
|-
|-
| class="l" | {{m|Aqua Jet}}
| class="l" | {{m|Aqua Jet}}
Line 66: Line 64:
| 40
| 40
| 100%
| 100%
| class="l" | Always goes first.
| class="l" | Always strikes first.
|-
|-
| class="l" | {{m|Aqua Tail}}
| class="l" | {{m|Aqua Tail}}
Line 80: Line 78:
| 15
| 15
| 100%
| 100%
| class="l" | Strikes the foe two to five times in a row.
| class="l" | Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Assurance}}
| class="l" | {{m|Assurance}}
Line 87: Line 85:
| 50
| 50
| 100%
| 100%
| class="l" | Power doubles if Pokémon receives damage on the turn it is used.
| class="l" | Power doubles if user receives damage on the turn it is used.
|-
|-
| class="l" | {{m|Astonish}}
| class="l" | {{m|Astonish}}
Line 94: Line 92:
| 30
| 30
| 100%
| 100%
| class="l" | Also has a 30% chance of [[List of moves that cause flinching|flinching]].
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
|-
|-
| class="l" | {{m|Attack Order}}
| class="l" | {{m|Attack Order}}
Line 101: Line 99:
| 90
| 90
| 100%
| 100%
|
| class="l" | Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Aura Sphere}}
| class="l" | {{m|Aura Sphere}}
Line 108: Line 106:
| 90
| 90
| -
| -
|
| class="l" | Never misses.
|-
|-
| class="l" | {{m|Aurora Beam}}
| class="l" | {{m|Aurora Beam}}
Line 115: Line 113:
| 65
| 65
| 100%
| 100%
|
| class="l" | Has a 10% chance of lowering the target's Attack by one stage.
|-
|-
| class="l" | {{m|Avalanche}}
| class="l" | {{m|Avalanche}}
Line 122: Line 120:
| 60
| 60
| 100%
| 100%
| class="l" | Power doubles if the Pokémon is attacked by the opponent on the turn it is used.
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
|-
|-
| class="l" | {{m|Barrage}}
| class="l" | {{m|Barrage}}
Line 129: Line 127:
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the foe two to five times in a row.
| class="l" | Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Beat Up}}
| class="l" | {{m|Beat Up}}
Line 136: Line 134:
| 10
| 10
| 100%
| 100%
| class="l" | Each member of the user's [[party]] attacks once.
| class="l" | Each member of the user's party attacks once.
|-
|-
| class="l" | {{m|Bind}}
| class="l" | {{m|Bind}}
Line 143: Line 141:
| 15
| 15
| 75%
| 75%
| class="l" | Also causes damage equal to 1/16 of the user's max [[HP]] for two to five turns.
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
|-
| class="l" | {{m|Bite}}
| class="l" | {{m|Bite}}
Line 150: Line 148:
| 60
| 60
| 100%
| 100%
| class="l" | Also has a 30% chance of [[List of moves that cause flinching|flinching]].
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
|-
| class="l" | {{m|Blast Burn}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
|-
| class="l" | {{m|Blast Burn}}
| class="l" | {{m|Blast Burn}}
Line 157: Line 162:
| 85
| 85
| 90%
| 90%
| class="l" | Also has a 10% chance of [[List of moves that burn|burning]]. Requires user to rest the turn after it is used.
| class="l" | Has a 10% chance of [[List of moves that burn|burning]].
|-
|-
| class="l" | {{m|Blizzard}}
| class="l" | {{m|Blizzard}}
Line 164: Line 169:
| 120
| 120
| 70%
| 70%
| class="l" | Also has a 10% chance of [[List of moves that freeze|freezing]].
| class="l" | Has a 10% chance of [[List of moves that freeze|freezing]].
|-
|-
| class="l" | {{m|Body Slam}}
| class="l" | {{m|Body Slam}}
Line 171: Line 176:
| 85
| 85
| 100%
| 100%
| class="l" | Also has a 30% chance of [[List of moves that paralyze|paralyzing]].
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
|-
|-
| class="l" | {{m|Bone Club}}
| class="l" | {{m|Bone Club}}
Line 178: Line 183:
| 65
| 65
| 85%
| 85%
| class="l" | Also has a 10% chance of [[List of moves that cause flinching|flinching]].
| class="l" | Has a 10% chance of [[List of moves that cause flinching|flinching]].
|-
|-
| class="l" | {{m|Bone Rush}}
| class="l" | {{m|Bone Rush}}
Line 185: Line 190:
| 25
| 25
| 80%
| 80%
| class="l" | Strikes the foe two to five times in a row.
| class="l" | Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Bonemerang}}
| class="l" | {{m|Bonemerang}}
Line 192: Line 197:
| 50
| 50
| 90%
| 90%
| class="l" | Strikes the foe twice in a row.
| class="l" | Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Bounce}}
| class="l" | {{m|Bounce}}
Line 199: Line 204:
| 85
| 85
| 85%
| 85%
| class="l" | Also has a 30% chance of [[List of moves that paralyze|paralyzing]].
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
|-
|-
| class="l" | {{m|Brave Bird}}
| class="l" | {{m|Brave Bird}}
Line 206: Line 211:
| 120
| 120
| 100%
| 100%
|  
| class="l" | User receives 1/4 recoil damage.
|-
|-
| class="l" | {{m|Brick Break}}
| class="l" | {{m|Brick Break}}
Line 213: Line 218:
| 75
| 75
| 100%
| 100%
| class="l" | Destroys {{m|Light Screen}} and {{m|Reflect}} if in effect.
| class="l" | Light Screen and Reflect are removed from the target.
|-
|-
| class="l" | {{m|Brine}}
| class="l" | {{m|Brine}}
Line 220: Line 225:
| 65
| 65
| 100%
| 100%
| class="l" | Power is doubled if opponent's [[HP]] is below 50%.
| class="l" | Power is doubled if target's health is below 50%.
|-
|-
| class="l" | {{m|Bubble}}
| class="l" | {{m|Bubble}}
Line 227: Line 232:
| 20
| 20
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the opponent's [[Speed]] by one level.
| class="l" | Has a 10% chance of lowering the target's Speed by one stage.
|-
|-
| class="l" | {{m|Bubblebeam}}
| class="l" | {{m|Bubblebeam}}
Line 234: Line 239:
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the opponent's [[Speed]] by one level.
| class="l" | Has a 10% chance of lowering the target's Speed by one stage.
|-
|-
| class="l" | {{m|Bug Bite}}
| class="l" | {{m|Bug Bite}}
Line 241: Line 246:
| 60
| 60
| 100%
| 100%
| class="l" | Eats the opponent's held [[Berry]].
| class="l" | Eats the target's held berry.
|-
|-
| class="l" | {{m|Bug Buzz}}
| class="l" | {{m|Bug Buzz}}
Line 248: Line 253:
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the opponent's [[Special Defense]] by one level.
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
|-
|-
| class="l" | {{m|Bullet Punch}}
| class="l" | {{m|Bullet Punch}}
Line 262: Line 267:
| 10
| 10
| 100%
| 100%
| class="l" | Strikes the foe two to five times in a row.
| class="l" | Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Charge Beam}}
| class="l" | {{m|Charge Beam}}
Line 269: Line 274:
| 50
| 50
| 90%
| 90%
|  
| class="l" | Has a 70% chance of raising the user's Special Attack by one stage.
|-
|-
| class="l" | {{m|Chatter}}
| class="l" | {{m|Chatter}}
Line 276: Line 281:
| 60
| 60
| 100%
| 100%
| class="l" | Also has a variable chance of [[list of moves that confuse|confusing the opponent]].
| class="l" | Has a variable chance of [[list of moves that confuse|confusing the target]].
|-
|-
| class="l" | {{m|Clamp}}
| class="l" | {{m|Clamp}}
Line 283: Line 288:
| 35
| 35
| 75%
| 75%
| class="l" | Also causes damage equal to 1/16 of the user's max [[HP]] for two to five turns.
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
|-
| class="l" | {{m|Close Combat}}
| class="l" | {{m|Close Combat}}
Line 290: Line 295:
| 120
| 120
| 100%
| 100%
| class="l" | The user's [[Defense]] and [[Special Defense]] are decreased by one level.
| class="l" | The user's Defense and Special Defense are decreased by one stage.
|-
|-
| class="l" | {{m|Comet Punch}}
| class="l" | {{m|Comet Punch}}
Line 297: Line 302:
| 18
| 18
| 85%
| 85%
| class="l" | Strikes the foe two to five times in a row.
| class="l" | Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Confusion}}
| class="l" | {{m|Confusion}}
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 50
| 50
| 100%
| 100%
| class="l" | Also has a 10% chance of [[list of moves that confuse|confusing the opponent]].
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
|-
|-
| class="l" | {{m|Constrict}}
| class="l" | {{m|Constrict}}
Line 311: Line 316:
| 10
| 10
| 100%
| 100%
| class="l" | Has a 10% of lowering the opponent's [[Speed]] by one level.
| class="l" | Has a 10% of lowering the target's speed by one stage.
|-
|-
| class="l" | {{m|Counter}}
| class="l" | {{m|Counter}}
Line 318: Line 323:
| -
| -
| 100%
| 100%
| class="l" | If the user is hit by a [[Physical move]] on the turn this attack is used, damage is doubled back at the opponent.
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a physical attack on the turn used.
|-
|-
| class="l" | {{m|Covet}}
| class="l" | {{m|Covet}}
Line 325: Line 330:
| 40
| 40
| 100%
| 100%
| class="l" | Steals the opponent's [[held item]].
| class="l" | Steals the target's held item.
|-
|-
| class="l" | {{m|Crabhammer}}
| class="l" | {{m|Crabhammer}}
Line 332: Line 337:
| 90
| 90
| 85%
| 85%
| class="l" | Has a high [[critical hit]] ratio.
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Cross Chop}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 100
| 80%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Cross Poison}}
| class="c" | [[Image:PoisonIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 70
| 100%
| class="l" | Has a high critical hit ratio and 10% chance of [[list of moves that poison|poisoning]] the target.
|-
| class="l" | {{m|Crunch}}
| class="c" | [[Image:DarkIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 100%
| class="l" | Has a 20% chance of lowering the target's Defense by one stage.
|-
| class="l" | {{m|Crush Claw}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 75
| 95%
| class="l" | Has a 50% chance of lowering the target's Defense by one stage.
|-
| class="l" | {{m|Crush Grip}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
|-
| class="l" | {{m|Cut}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 50
| 95%
|
|-
| class="l" | {{m|Dark Pulse}}
| class="c" | [[Image:DarkIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 80
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
|-
| class="l" | {{m|Dig}}
| class="c" | [[Image:GroundIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 100%
| class="l" | User burrows underground on the first turn, attacks on the second.
|-
| class="l" | {{m|Discharge}}
| class="c" | [[Image:ElectricIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 80
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
|-
| class="l" | {{m|Dive}}
| class="c" | [[Image:WaterIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 100%
| class="l" | User dive underwater on the first turn, attacks on the second.
|-
| class="l" | {{m|Dizzy Punch}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 70
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
|-
| class="l" | {{m|Doom Desire}}
| class="c" | [[Image:SteelIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 120
| 85%
| class="l" | Deals damage two turns after usage.
|-
| class="l" | {{m|Double Hit}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 35
| 90%
| class="l" | Strikes the target twice in a row.
|-
| class="l" | {{m|Double Kick}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 30
| 100%
| class="l" | Strikes the target twice in a row.
|-
| class="l" | {{m|Double-edge}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 120
| 100%
| class="l" | User receives 1/4 recoil damage.
|-
| class="l" | {{m|Doubleslap}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 15
| 85%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Draco Meteor}}
| class="c" | [[Image:DragonIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 140
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
|-
| class="l" | {{m|Dragon Claw}}
| class="c" | [[Image:DragonIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 100%
|
|-
| class="l" | {{m|Dragon Pulse}}
| class="c" | [[Image:DragonIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 90
| 100%
|
|-
| class="l" | {{m|Dragon Rage}}
| class="c" | [[Image:DragonIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| -
| 100%
| class="l" | Always deals 40 HP of damage.
|-
| class="l" | {{m|Dragon Rush}}
| class="c" | [[Image:DragonIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 100
| 75%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching]].
|-
| class="l" | {{m|Dragonbreath}}
| class="c" | [[Image:DragonIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 60
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing]].
|-
| class="l" | {{m|Drain Punch}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 60
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
|-
| class="l" | {{m|Dream Eater}}
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 100
| 100%
| class="l" | Target must be asleep; restores HP to the user equal to 1/2 the damage inflicted.
|-
| class="l" | {{m|Drill Peck}}
| class="c" | [[Image:FlyingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 100%
|
|-
| class="l" | {{m|Dynamicpunch}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 100
| 50%
| class="l" | Also [[list of moves that confuse|confuses the target]].
|-
| class="l" | {{m|Earth Power}}
| class="c" | [[Image:GroundIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 90
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
|-
| class="l" | {{m|Earthquake}}
| class="c" | [[Image:GroundIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 100
| 100%
| class="l" | Deals double damage against targets using {{m|Dig}}.
|-
| class="l" | {{m|Egg Bomb}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 100
| 75%
|
|-
| class="l" | {{m|Ember}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 40
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
|-
| class="l" | {{m|Endeavor}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | Deals damages so that the target is left with HP equal to the user's.
|-
| class="l" | {{m|Energy Ball}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 80
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
|-
| class="l" | {{m|Eruption}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 150
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
|-
| class="l" | {{m|Explosion}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 250
| 100%
| class="l" | Target's defense is halved; user faints.
|-
| class="l" | {{m|Extrasensory}}
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 80
| 100%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
|-
| class="l" | {{m|Extremespeed}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 100%
| class="l" | Always strikes first.
|-
| class="l" | {{m|Facade}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 70
| 100%
| class="l" | Power doubles if user is burned, paralyzed or poisoned.
|-
| class="l" | {{m|Faint Attack}}
| class="c" | [[Image:DarkIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 60
| 100%
| class="l" | Never misses.
|-
| class="l" | {{m|Fake Out}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 40
| 100%
| class="l" | Only works on the first turn after the user enters battle; makes the target [[list of moves that cause flinching|flinch]].
|-
| class="l" | {{m|False Swipe}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 40
| 100%
| class="l" | Will always leave the target with at least one HP.
|-
| class="l" | {{m|Feint}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 50
| 100%
| class="l" | Fails unless the target has used Protect or Detect.
|-
| class="l" | {{m|Fire Blast}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 120
| 85%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
|-
| class="l" | {{m|Fire Fang}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 65
| 95%
| class="l" | Has a 10% chance of [[list of moves that burn|burning]] or [[list of moves that causing flinching|making the target flinch]].
|-
| class="l" | {{m|Fire Punch}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 75
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
|-
| class="l" | {{m|Fire Spin}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 15
| 70%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
| class="l" | {{m|Flail}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
|-
| class="l" | {{m|Flame Wheel}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 60
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]]; thaws frozen users.
|-
| class="l" | {{m|Flamethrower}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 95
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
|-
| class="l" | {{m|Flare Blitz}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 120
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]]; user receives 1/3 recoil damage.
|-
| class="l" | {{m|Flash Cannon}}
| class="c" | [[Image:SteelIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 80
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
|-
| class="l" | {{m|Fling}}
| class="c" | [[Image:DarkIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | User inflicts various damage by losing its held item.
|-
| class="l" | {{m|Fly}}
| class="c" | [[Image:FlyingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 90
| 95%
| class="l" | User flies up on the first turn, attacks on the second.
|-
| class="l" | {{m|Focus Blast}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 120
| 70%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
|-
| class="l" | {{m|Focus Punch}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 150
| 100%
| class="l" | Attacks at the end of the round if the user is not hit by an attack.
|-
| class="l" | {{m|Force Palm}}
| class="c" | [[Image:PhysicalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 60
| 100%
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
|-
| class="l" | {{m|Frenzy Plant}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Frustration}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | Damage depends on user's happiness level.
|-
| class="l" | {{m|Fury Attack}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 15
| 85%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Fury Cutter}}
| class="c" | [[Image:BugIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 10
| 95%
| class="l" | Doubles power with each consecutive hit.
|-
| class="l" | {{m|Fury Swipes}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 10
| 80%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Future Sight}}
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 80
| 90%
| class="l" | Deals damage two turns after usage.
|-
| class="l" | {{m|Giga Drain}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 60
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
|-
| class="l" | {{m|Giga Impact}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Grass Knot}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| -
| 100%
| class="l" | Deals damage based on the target's weight.
|-
| class="l" | {{m|Gunk Shot}}
| class="c" | [[Image:PoisonIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 120
| 70%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
|-
| class="l" | {{m|Gust}}
| class="c" | [[Image:FlyingIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 40
| 100%
| class="l" | Deals double damage against targets using {{m|Fly}}.
|-
| class="l" | {{m|Gyro Ball}}
| class="c" | [[Image:SteelIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | Deals damage based on the user's Speed compared to the target's Speed.
|-
| class="l" | {{m|Hammer Arm}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 100
| 90%
| class="l" | Lowers the user's Speed by one stage.
|-
| class="l" | {{m|Head Smash}}
| class="c" | [[Image:RockIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 150
| 80%
| class="l" | User receives 1/2 recoil damage.
|-
| class="l" | {{m|Headbutt}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 70
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
|-
| class="l" | {{m|Heat Wave}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 100
| 90%
| class="l" | Has a 10% chance of [[List of moves that burn|burning the target]].
|-
| class="l" | {{m|Hi Jump Kick}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 100
| 90%
| class="l" | Deals 1/8 recoil damage if user misses.
|-
| class="l" | {{m|Hidden Power}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| -
| 100%
| class="l" | Type and base power based on the user's [[Individual Values]].
|-
| class="l" | {{m|Horn Attack}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 65
| 100%
|-
| class="l" | {{m|Hydro Cannon}}
| class="c" | [[Image:WaterIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Hydro Pump}}
| class="c" | [[Image:WaterIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 120
| 80%
|
|-
| class="l" | {{m|Hyper Beam}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Hyper Fang}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 90%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
|-
| class="l" | {{m|Hyper Voice}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 90
| 100%
|
|-
| class="l" | {{m|Ice Ball}}
| class="c" | [[Image:IceIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 30
| 90%
| class="l" | Power is doubled for each turn it hits.
|-
| class="l" | {{m|Ice Beam}}
| class="c" | [[Image:IceIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 95
| 100%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
|-
| class="l" | {{m|Ice Fang}}
| class="c" | [[Image:IceIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 65
| 95%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing]] or [[list of moves that causing flinching|making the target flinch]].
|-
| class="l" | {{m|Ice Punch}}
| class="c" | [[Image:IceIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 75
| 100%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
|-
| class="l" | {{m|Ice Shard}}
| class="c" | [[Image:IceIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 40
| 100%
| class="l" | Always strikes first.
|-
| class="l" | {{m|Icicle Spear}}
| class="c" | [[Image:IceIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 10
| 100%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Icy Wind}}
| class="c" | [[Image:IceIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 55
| 95%
| class="l" | Lowers the user's Speed by one stage.
|-
| class="l" | {{m|Iron Head}}
| class="c" | [[Image:SteelIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
|-
| class="l" | {{m|Iron Tail}}
| class="c" | [[Image:SteelIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 100
| 75%
| class="l" | Has a 30% chance of lowering the target's Defense by one stage.
|-
| class="l" | {{m|Judgment}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 100
| 100%
| class="l" | Changes user's type based on its held Plate.
|-
| class="l" | {{m|Jump Kick}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 85
| 95%
| class="l" | Deals 1/8 recoil damage if user misses.
|-
| class="l" | {{m|Karate Chop}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 50
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Knock Off}}
| class="c" | [[Image:DarkIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 20
| 100%
| class="l" | Disables the target's held item.
|-
| class="l" | {{m|Last Resort}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 130
| 100%
| class="l" | Can only be used after user has used all of its other moves.
|-
| class="l" | {{m|Lava Plume}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 80
| 100%
| class="l" | Has a 30% chance of [[list of moves that burn|burning the target]].
|-
| class="l" | {{m|Leaf Blade}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 90
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Leaf Storm}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 140
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
|-
| class="l" | {{m|Leech Life}}
| class="c" | [[Image:BugIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 20
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
|-
| class="l" | {{m|Lick}}
| class="c" | [[Image:GhostIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 20
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
|-
| class="l" | {{m|Low Kick}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | Deals damage based on the target's weight.
|-
| class="l" | {{m|Luster Purge}}
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 70
| 100%
| class="l" | Has a 50% chance of lowering the target's Special Defense by one stage.
|-
| class="l" | {{m|Mach Punch}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 40
| 100%
| class="l" | Always strikes first.
|-
| class="l" | {{m|Magical Leaf}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 60
| -
| class="l" | Never misses.
|-
| class="l" | {{m|Magma Storm}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 120
| 70%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
| class="l" | {{m|Magnet Bomb}}
| class="c" | [[Image:SteelIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 60
| -
| class="l" | Never misses.
|-
| class="l" | {{m|Magnitude}}
| class="c" | [[Image:GroundIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | Deals random damage based on Magnitude's scale.
|-
| class="l" | {{m|Me First}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:StatusIC.gif]]
| -
| -
| class="l" | Deals damage if it goes first and the target uses a damaging move on that turn.
|-
| class="l" | {{m|Mega Drain}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 40
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
|-
| class="l" | {{m|Mega Kick}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 120
| 75%
|
|-
| class="l" | {{m|Mega Punch}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 85%
|
|-
| class="l" | {{m|Megahorn}}
| class="c" | [[Image:BugIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 120
| 85%
|
|-
| class="l" | {{m|Metal Burst}}
| class="c" | [[Image:SteelIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | Deals back 1.5x damage inflicted if the user gets attacked on the turn used.
|-
| class="l" | {{m|Metal Claw}}
| class="c" | [[Image:SteelIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 50
| 95%
| class="l" | Has a 10% chance of raising the user's Attack by one stage.
|-
| class="l" | {{m|Meteor Mash}}
| class="c" | [[Image:SteelIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 100
| 85%
| class="l" | Has a 20% chance of raising the user's Attack by one stage.
|-
| class="l" | {{m|Mirror Coat}}
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| -
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a special attack on the turn used.
|-
| class="l" | {{m|Mirror Shot}}
| class="c" | [[Image:SteelIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 65
| 85%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
|-
| class="l" | {{m|Mist Ball}}
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 70
| 100%
| class="l" | Has a 50% chance of lowering the target's Special Attack by one stage.
|-
| class="l" | {{m|Mud Bomb}}
| class="c" | [[Image:GroundIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 65
| 85%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
|-
| class="l" | {{m|Mud Shot}}
| class="c" | [[Image:GroundIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 55
| 95%
| class="l" | Lowers the user's Speed by one stage.
|-
| class="l" | {{m|Mud-Slap}}
| class="c" | [[Image:GroundIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 20
| 100%
| class="l" | Lowers the user's Accuracy by one stage.
|-
| class="l" | {{m|Muddy Water}}
| class="c" | [[Image:WaterIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 95
| 85%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
|-
| class="l" | {{m|Natural Gift}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | Power and type depend on thrown held berry.
|-
| class="l" | {{m|Nature Power}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:StatusIC.gif]]
| -
| -
| class="l" | Only deals damage when used while battling in very tall grass, oceans, ponds, beaches, caves, rocky terrain, underwater and stadiums.
|-
| class="l" | {{m|Needle Arm}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 60
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
|-
| class="l" | {{m|Night Shade}}
| class="c" | [[Image:GhostIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| -
| 100%
| class="l" | Deals damage equal to the user's current level.
|-
| class="l" | {{m|Night Slash}}
| class="c" | [[Image:DarkIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 70
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Octazooka}}
| class="c" | [[Image:WaterIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 65
| 85%
| class="l" | Has a 50% chance of lowering the target's Accuracy by one stage.
|-
| class="l" | {{m|Ominous Wind}}
| class="c" | [[Image:GhostIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 60
| 100%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
|-
| class="l" | {{m|Outrage}}
| class="c" | [[Image:DragonIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 120
| 100%
| class="l" | Confuses the user after two or three turns.
|-
| class="l" | {{m|Overheat}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 140
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
|-
| class="l" | {{m|Pay Day}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 40
| 100%
| class="l" | Collects extra money after battles.
|-
| class="l" | {{m|Payback}}
| class="c" | [[Image:DarkIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 50
| 100%
| class="l" | Power is doubled if user is hit by foe first.
|-
| class="l" | {{m|Peck}}
| class="c" | [[Image:FlyingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 40
| 100%
|
|-
| class="l" | {{m|Petal Dance}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 90
| 100%
| class="l" | Confuses the user after two or three turns.
|-
| class="l" | {{m|Pin Missile}}
| class="c" | [[Image:BugIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 14
| 85%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Pluck}}
| class="c" | [[Image:FlyingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 60
| 100%
| class="l" | Eats the target's held berry.
|-
| class="l" | {{m|Poison Fang}}
| class="c" | [[Image:PoisonIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 50
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|badly poisoning the target]].
|-
| class="l" | {{m|Poison Jab}}
| class="c" | [[Image:PoisonIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
|-
| class="l" | {{m|Poison Sting}}
| class="c" | [[Image:PoisonIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 15
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
|-
| class="l" | {{m|Poison Tail}}
| class="c" | [[Image:PoisonIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 50
| 100%
| class="l" | Has a high critical hit ratio and a 10% chance of [[list of moves that poison|poisoning the target]].
|-
| class="l" | {{m|Pound}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 40
| 100%
|
|-
| class="l" | {{m|Powder Snow}}
| class="c" | [[Image:IceIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 40
| 100%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
|-
| class="l" | {{m|Power Gem}}
| class="c" | [[Image:RockIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 70
| 100%
|
|-
| class="l" | {{m|Power Whip}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 120
| 85%
|
|-
| class="l" | {{m|Present}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 90%
| class="l" | Randomly damages or heals the target.
|-
| class="l" | {{m|Psybeam}}
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 65
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
|-
| class="l" | {{m|Psychic}}
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 90
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
|-
| class="l" | {{m|Psycho Boost}}
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 140
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
|-
| class="l" | {{m|Psycho Cut}}
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 70
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Psywave}}
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| -
| 80%
| class="l" | Randomly inflicts between one HP and (user's level x1.5) HP of damage.
|-
| class="l" | {{m|Punishment}}
| class="c" | [[Image:DarkIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | Power of this attack rises with the target's stat increases.
|-
| class="l" | {{m|Pursuit}}
| class="c" | [[Image:DarkIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 40
| 100%
| class="l" | Power of this attack doubles if target switches out.
|-
| class="l" | {{m|Quick Attack}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 40
| 100%
| class="l" | Always strikes first.
|-
| class="l" | {{m|Rage}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 20
| 100%
| class="l" | User's Attack increases by one stage if attacked after using this move.
|-
| class="l" | {{m|Rapid Spin}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 20
| 100%
| class="l" | Removes user from various annoyances.
|-
| class="l" | {{m|Razor Leaf}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 55
| 95%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Razor Wind}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 80
| 100%
| class="l" | Charges on the first turn, attacks on the second.
|-
| class="l" | {{m|Return}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | Damage depends on user's happiness level.
|-
| class="l" | {{m|Revenge}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 60
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
|-
| class="l" | {{m|Flail}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
|-
| class="l" | {{m|Roar of Time}}
| class="c" | [[Image:DragonIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Rock Blast}}
| class="c" | [[Image:RockIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 25
| 80%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Rock Climb}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 90
| 85%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
|-
| class="l" | {{m|Rock Slide}}
| class="c" | [[Image:RockIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 75
| 90%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]].
|-
| class="l" | {{m|Rock Smash}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 40
| 100%
| class="l" | Has a 50% chance of lowering the target's Defense by one stage.
|-
| class="l" | {{m|Rock Throw}}
| class="c" | [[Image:RockIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 50
| 90%
|
|-
| class="l" | {{m|Rock Tomb}}
| class="c" | [[Image:RockIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 50
| 80%
| class="l" | Lowers the user's Speed by one stage.
|-
| class="l" | {{m|Rock Wrecker}}
| class="c" | [[Image:RockIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Rolling Kick}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 60
| 85%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
|-
| class="l" | {{m|Rollout}}
| class="c" | [[Image:RockIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 30
| 90%
| class="l" | Power is doubled for each turn it hits (and/or if the user uses Defense Curl on the previous turn).
|-
| class="l" | {{m|Sacred Fire}}
| class="c" | [[Image:FireIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 100
| 95%
| class="l" | Has a 50% chance of [[list of moves that cause burn|burning the target]]; thaws frozen user.
|-
| class="l" | {{m|Sand Tomb}}
| class="c" | [[Image:GroundIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 15
| 70%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
| class="l" | {{m|Scratch}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 40
| 100%
|
|-
| class="l" | {{m|Secret Power}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 70
| 100%
| class="l" | Depending on current battlefield, can also lower the target's Attack, Defense, Speed or Accuracy or [[list of moves that confuse|confuse]], [[list of moves that paralyze|paralyze]], [[list of moves that cause flinching|flinch]], [[list of moves that poison|poison]] or [[list of moves that cause sleep|put to sleep]] the target.
|-
| class="l" | {{m|Seed Bomb}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 100%
|
|-
| class="l" | {{m|Seed Flare}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 120
| 85%
| class="l" | Has a 40% chance of lowering the target's Special Defense by one stage.
|-
| class="l" | {{m|Seismic Toss}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 100%
| class="l" | Deals damage equal to the user's current level.
|-
| class="l" | {{m|Selfdestruct}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 200
| 100%
| class="l" | Target's defense is halved; user faints.
|-
| class="l" | {{m|Shadow Ball}}
| class="c" | [[Image:GhostIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 80
| 100%
| class="l" | Has a 20% chance of lowering the target's Special Defense by one stage.
|-
| class="l" | {{m|Shadow Claw}}
| class="c" | [[Image:GhostIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 70
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Shadow Force}}
| class="c" | [[Image:GhostIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 120
| 100%
| class="l" | Disappears on first turn, attacks on second; bypasses Protect and Detect.
|-
| class="l" | {{m|Shadow Punch}}
| class="c" | [[Image:GhostIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 60
| -
| class="l" | Never misses.
|-
| class="l" | {{m|Shadow Sneak}}
| class="c" | [[Image:GhostIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 40
| 100%
| class="l" | Always strikes first.
|-
| class="l" | {{m|Shock Wave}}
| class="c" | [[Image:ElectricIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 60
| -
| class="l" | Never misses.
|-
| class="l" | {{m|Signal Beam}}
| class="c" | [[Image:BugIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 75
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
|-
| class="l" | {{m|Silver Wind}}
| class="c" | [[Image:BugIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 60
| 100%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
|-
| class="l" | {{m|Skull Bash}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 100
| 100%
| class="l" | Prepares on the first turn and raises the user's Defense by one stage, attacks on the second.
|-
| class="l" | {{m|Sky Attack}}
| class="c" | [[Image:FlyingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 140
| 90%
| class="l" | Prepares on the first turn, attacks on the second.
|-
| class="l" | {{m|Sky Uppercut}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 85
| 90%
| class="l" | Can hit targets using {{m|Fly}}.
|-
| class="l" | {{m|Slam}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 75%
|
|-
| class="l" | {{m|Slash}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 70
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Sleep Talk}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| --
| --
| class="l" | Damages the target if a damaging attack is selected.
|-
| class="l" | {{m|Sludge}}
| class="c" | [[Image:PoisonIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 65
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
|-
| class="l" | {{m|Sludge Bomb}}
| class="c" | [[Image:PoisonIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 90
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
|-
| class="l" | {{m|Smellingsalt}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 60
| 100%
| class="l" | If target is paralyzed, power is doubled and target is healed of paralysis.
|-
| class="l" | {{m|Smog}}
| class="c" | [[Image:PoisonIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 40
| 70%
| class="l" | Has a 40% chance of [[list of moves that poison|poisoning the target]].
|-
| class="l" | {{m|Snore}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 40
| 100%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]]; only works if user is asleep.
|-
| class="l" | {{m|SolarBeam}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 120
| 100%
| class="l" | Charges on the first turn, attacks on the second; no charge during Sunny Day.
|-
| class="l" | {{m|SonicBoom}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| -
| 100%
| class="l" | Always deals 20 HP of damage.
|-
| class="l" | {{m|Spacial Rend}}
| class="c" | [[Image:DragonIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 100
| 95%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Spark}}
| class="c" | [[Image:ElectricIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 65
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
|-
| class="l" | {{m|Spike Cannon}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 20
| 100%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Spit Up}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| -
| 100%
| class="l" | Deals damage based on Stockpiled energy.
|-
| class="l" | {{m|Steel Wing}}
| class="c" | [[Image:SteelIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 70
| 90%
| class="l" | Has a 10% chance of raising the user's Defense by one stage.
|-
| class="l" | {{m|Stomp}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 65
| 100%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinch]]; double damage against Minimized targets.
|-
| class="l" | {{m|Stone Edge}}
| class="c" | [[Image:RockIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 100
| 80%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Strength}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 100%
|
|-
| class="l" | {{m|Struggle}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 50
| 100%
| class="l" | Deals 1/4 recoil damage; hits Ghosts.
|-
| class="l" | {{m|Submission}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 80%
| class="l" | Deals 1/4 recoil damage.
|-
| class="l" | {{m|Sucker Punch}}
| class="c" | [[Image:DarkIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 100%
| class="l" | Always goes first, fails if target is not attacking.
|-
| class="l" | {{m|Super Fang}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| -
| 90%
| class="l" | Target's HP is halved.
|-
| class="l" | {{m|Superpower}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 120
| 100%
| class="l" | The user's Attack and Defense are decreased by one stage.
|-
| class="l" | {{m|Surf}}
| class="c" | [[Image:WaterIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 95
| 100%
| class="l" | Double damage against a target using {{m|Dive}}.
|-
| class="l" | {{m|Swift}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 60
| -
| class="l" | Never misses.
|-
| class="l" | {{m|Tackle}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 35
| 95%
|
|-
| class="l" | {{m|Take Down}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 90
| 85%
| class="l" | Deals 1/4 recoil damage.
|-
| class="l" | {{m|Thief}}
| class="c" | [[Image:DarkIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 40
| 100%
| class="l" | If user is not holding an item, user steals the target's held item.
|-
| class="l" | {{m|Thrash}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 90
| 100%
| class="l" | Confuses the user after two or three turns.
|-
| class="l" | {{m|Thunder}}
| class="c" | [[Image:ElectricIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 120
| 70%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]]; has 100% accuracy during Rain Dance, 50% accuracy in Sunny Day.
|-
| class="l" | {{m|Thunder Fang}}
| class="c" | [[Image:ElectricIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 65
| 95%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing]] or [[list of moves that causing flinching|making the target flinch]].
|-
| class="l" | {{m|Thunderbolt}}
| class="c" | [[Image:ElectricIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 95
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
|-
| class="l" | {{m|ThunderPunch}}
| class="c" | [[Image:ElectricIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 75
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
|-
| class="l" | {{m|ThunderShock}}
| class="c" | [[Image:ElectricIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 40
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
|-
| class="l" | {{m|Tri Attack}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 80
| 100%
| class="l" | Has a 6.67% chance each to [[list of moves that paralyze|paralyze]], [[list of moves that freeze|freeze]] or [[list of moves that burn|burn]] the target.
|-
| class="l" | {{m|Triple Kick}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 10
| 90%
| class="l" | Strikes the target three times in a row; base power doubles with each strike.
|-
| class="l" | {{m|Trump Card}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| --
| 1000%
| class="l" | Power depends on remaining [[Power Points]].
|-
| class="l" | {{m|Twineedle}}
| class="c" | [[Image:BugIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
|
| 100%
| class="l" | Strikes the target twice in a row; has a 20% chance of [[list of moves that poison|poisoning]] the target.
|-
| class="l" | {{m|Twister}}
| class="c" | [[Image:DragonIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 40
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
|-
| class="l" | {{m|U-Turn}}
| class="c" | [[Image:BugIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 70
| 100%
| class="l" | User switches out after attacking.
|-
| class="l" | {{m|Uproar}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 50
| 100%
| class="l" | User and opponent cannot fall asleep for two to five turns.
|-
| class="l" | {{m|Vacuum Wave}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 40
| 100%
| class="l" | Always strikes first.
|-
| class="l" | {{m|Vicegrip}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 55
| 100%
|
|-
| class="l" | {{m|Vine Whip}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 35
| 100%
|
|-
| class="l" | {{m|Vital Throw}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 70
| 100%
| class="l" | Always strikes last, never misses.
|-
| class="l" | {{m|Volt Tackle}}
| class="c" | [[Image:ElectricIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 120
| 100%
| class="l" | User receives 1/3 recoil damage.
|-
| class="l" | {{m|Wake-up Slap}}
| class="c" | [[Image:FightingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 60
| 100%
| class="l" | If target is asleep, power is doubled and target is woken up.
|-
| class="l" | {{m|Water Gun}}
| class="c" | [[Image:WaterIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 40
| 100%
|
|-
| class="l" | {{m|Water Pulse}}
| class="c" | [[Image:WaterIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 60
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
|-
| class="l" | {{m|Water Spout}}
| class="c" | [[Image:WaterIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 150
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
|-
| class="l" | {{m|Waterfall}}
| class="c" | [[Image:WaterIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
|-
| class="l" | {{m|Weather Ball}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 50
| 100%
| class="l" | Power doubles and type changes during weather: Fire during Sunny Day, Water during Rain Dance, Ice during Hail, Rock during Sandstorm.
|-
| class="l" | {{m|Whirlpool}}
| class="c" | [[Image:WaterIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 15
| 70%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
| class="l" | {{m|Wing Attack}}
| class="c" | [[Image:FlyingIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 60
| 100%
|
|-
| class="l" | {{m|Wood Hammer}}
| class="c" | [[Image:GrassIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 120
| 100%
| class="l" | User receives 1/4 recoil damage.
|-
| class="l" | {{m|Wrap}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 15
| 85%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
| class="l" | {{m|Wring Out}}
| class="c" | [[Image:NormalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| -
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
|-
| class="l" | {{m|X-Scissor}}
| class="c" | [[Image:BugIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 100%
|
|-
| class="l" | {{m|Zap Cannon}}
| class="c" | [[Image:ElectricIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| 120
| 50%
| class="l" | [[list of moves that paralyze|Paralyzes the target].
|-
| class="l" | {{m|Zen Headbutt}}
| class="c" | [[Image:PsychicIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| 80
| 90%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
|-
|-


832

edits