VileGar (TCG): Difference between revisions

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==Key Cards==
==Key Cards==
* '''{{TCG ID|Stormfront|Gengar|18}}''' - Gengar is the deck's main attacker.  Since Spiritomb and Vileplume cause the opponent to accumulate {{TCG|Trainer card}}s in his or her hand, Gengar's ''Poltergeist'' attack can do a tremendous amount of damage.  Additionally, Gengar is often able to take easy prizes off the opponent's bench with ''Shadow Room'' which, for {{e|Psychic}}, places six damage counters on an opponent's Pokémon that has any Poké-Powers (or three damage counters on a Pokémon ''without'' Poké-Powers).  Gengar also possesses the ''Fainting Spell'' Poké-Power, which allows a 50% chance that an opponent's Pokémon knocking out Gengar will be knocked out a well.
* '''{{TCG ID|Stormfront|Gengar|18}}''' - Gengar is the deck's main attacker.  Since Spiritomb and Vileplume cause the opponent to accumulate {{TCG|Trainer card}}s in his or her hand, Gengar's ''Poltergeist'' attack can do a tremendous amount of damage.  Additionally, Gengar is often able to take easy prizes off the opponent's bench with ''Shadow Room'' which, for {{e|Psychic}}, places six damage counters on an opponent's Pokémon that has any Poké-Powers (or three damage counters on a Pokémon ''without'' Poké-Powers).  Gengar also possesses the ''Fainting Spell'' Poké-Power, which allows a 50% chance that an opponent's Pokémon knocking out Gengar will be knocked out as well.
* '''{{TCG ID|Undaunted|Vileplume|24}}''' - Vileplume slows the opponent by preventing him or her from playing Trainer cards.  It also allows for Gengar to do more damage with ''Poltergeist'' by forcing the opponent to build up Trainer cards in his or her hand.
* '''{{TCG ID|Undaunted|Vileplume|24}}''' - Vileplume slows the opponent by preventing him or her from playing Trainer cards.  It also allows for Gengar to do more damage with ''Poltergeist'' by forcing the opponent to build up Trainer cards in his or her hand.
* '''{{TCG ID|Arceus|Spiritomb|32}}''' - Spiritomb is the deck's ideal start, and, by preventing the opponent from playing Trainer cards with its ''Keystone Seal'' Poké-Body, provides the VileGar player with ample time to set up.  For no energy cost, Spiritomb can also use ''Darkness Grace'' to evolve one of the player's benched Pokémon.  In a deck running two large evolution lines, this is a very beneficial effect.  It allows the VileGar player to avoid devoting resources to getting a Vileplume up and running that could instead be devoted to Gengar.
* '''{{TCG ID|Arceus|Spiritomb|32}}''' - Spiritomb is the deck's ideal start, and, by preventing the opponent from playing Trainer cards with its ''Keystone Seal'' Poké-Body, provides the VileGar player with ample time to set up.  For no energy cost, Spiritomb can also use ''Darkness Grace'' to evolve one of the player's benched Pokémon.  In a deck running two large evolution lines, this is a very beneficial effect.  It allows the VileGar player to avoid devoting resources to getting a Vileplume up and running that could instead be devoted to Gengar.
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