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List of moves that do damage

6,803 bytes added, 04:58, 20 December 2011
finished adding the rest of the moves
| 75
| 95%
| class="l" | Has a 30% chance of [[Listcausing ofthe movestarget thatto cause flinching{{status|flinching]]flinch}}.
|-
| class="l" | {{m|AncientPower}}
| 30
| 100%
| class="l" | Has a 30% chance of [[Listcausing ofthe movestarget thatto cause flinching{{status|flinching]]flinch}}.
|-
| class="l" | {{m|Attack Order}}
| 60
| 100%
| class="l" | Has a 30% chance of [[Listcausing ofthe movestarget thatto cause flinching{{status|flinching]]flinch}}.
|-
| class="l" | {{m|Blast Burn}}
| 65
| 85%
| class="l" | Has a 10% chance of [[Listcausing ofthe movestarget thatto cause flinching{{status|flinching]]flinch}}.
|-
| class="l" | {{m|Bone Rush}}
| 60
| 100%
| class="l" | Has a variable chance of [[list of moves that confuse{{status|Confusion|confusing}} the target]].
|-
| class="1" | {{m|Chip Away}}
| 50
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse{{status|Confusion|confusing}} the target]].
|-
| class="l" | {{m|Constrict}}
| 80
| 100%
| class="l" | Has a 20% chance of [[listcausing ofthe movestarget thatto cause flinching{{status|flinching the target]]flinch}}.
|-
| class="l" | {{m|Dig}}
| 70
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse{{status|Confusion|confusing}} the target]].
|-
| class="l" | {{m|Doom Desire}}
| 100
| 75%
| class="l" | Has a 20% chance of [[listcausing ofthe movestarget thatto cause flinching{{status|flinching]]flinch}}.
|-
| class="1" | {{m|Dragon Tail}}
| 100
| 50%
| class="l" | Also [[list of moves that confuse{{status|Confusion|confuses}} the target]].
|-
| class="l" | {{m|Earth Power}}
{{typetable|Electric}}
{{statustable|Special}}
| Varies-
| 100%
| class="1" | Inflicts more damage the faster the user is compared to the target.
| 80
| 100%
| class="l" | Has a 10% chance of [[listcausing ofthe movestarget thatto cause flinching{{status|flinching]]flinch}}.
|-
| class="l" | {{m|ExtremeSpeed}}
| 40
| 100%
| class="l" | Only works on the first turn after the user enters battle; makes the target [[list of moves that cause flinching{{status|flinch]]}}.
|-
| class="l" | {{m|False Swipe}}
| 65
| 95%
| class="l" | Has a 10% chance of {{status|burning}} or [[listcausing ofthe movestarget thatto cause flinching{{status|making the target flinch]]}}.
|-
| class="1" | {{m|Fire Pledge}}
| 100%
| class="l" | Deals damage two turns after usage.
|-
| class="1" | {{m|Gear Grind}}
{{typetable|Steel}}
{{statustable|Physical}}
| 50
| 85%
| class="1" | Strikes the target twice in a row.
|-
| class="l" | {{m|Giga Drain}}
{{typetable|Grass}}
{{statustable|Special}}
| 6075
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| 90%
| class="l" | User recharges on the second turn.
|-
| class="1" | {{m|Glaciate}}
{{typetable|Ice}}
{{statustable|Special}}
| 65
| 95%
| class="1" | Lowers the target's {{stat|Speed}} by one stage.
|-
| class="l" | {{m|Grass Knot}}
| 100%
| class="l" | Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
| class="1" | {{m|Grass Pledge}}
{{typetable|Grass}}
{{statustable|Special}}
| 50
| 100%
| class="1" | Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
| class="l" | {{m|Gunk Shot}}
| 90%
| class="l" | Lowers the user's {{stat|Speed}} by one stage.
|-
| class="1" | {{m|Head Charge}}
{{typetable|Normal}}
{{statustable|Physical}}
| 120
| 100%
| class="1" | User receives ¼ of damage dealt as [[recoil]] damage.
|-
| class="l" | {{m|Head Smash}}
| 70
| 100%
| class="l" | Has a 30% chance of [[Listcausing ofthe movestarget thatto cause flinching{{status|flinching]]flinch}}.
|-
| class="1" | {{m|Heart Stamp}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 60
| 100%
| class="1" | Has a 30% of causing the target to {{status|flinch}}.
|-
| class="1" | {{m|Heat Crash}}
{{typetable|Fire}}
{{statustable|Physical}}
| -
| 100%
| class="1" | Inflicts more damage the heavier the user is compared to the target.
|-
| class="l" | {{m|Heat Wave}}
| 90%
| class="l" | Has a 10% chance of {{status|burning}} the target.
|-
| class="1" | {{m|Heavy Slam}}
{{typetable|Steel}}
{{statustable|Physical}}
| -
| 100%
| class="1" | Inflicts more damage the heavier the user is compared to the target.
|-
| class="1" | {{m|Hex}}
{{typetable|Ghost}}
{{statustable|Special}}
| 50
| 100%
| class="1" | Power is doubled if the target is afflicted with a major [[status ailment]].
|-
| class="l" | {{m|Hi Jump Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100130
| 90%
| class="l" | Deals 1/8 [[recoil]] equal to 1/2 of calculatedthe damageuser's HP if the user misses.
|-
| class="l" | {{m|Hidden Power}}
| 100%
|
|-
| class="1" | {{m|Horn Leech}}
{{typetable|Grass}}
{{statustable|Physical}}
| 75
| 100%
| class="1" | Restores HP to the user equal to 1/2 the damage inflicted.
|-
| class="1" | {{m|Hurricane}}
{{typetable|Flying}}
{{statustable|Physical}}
| 120
| 70%
| class="1" | Has a 30% chance of {{status|Confusion|confusing}} the target.
|-
| class="l" | {{m|Hydro Cannon}}
| 80
| 90%
| class="l" | Has a 10% chance of [[listcausing ofthe movestarget thatto cause flinching{{status|flinching]]flinch}}.
|-
| class="l" | {{m|Hyper Voice}}
| 100%
| class="l" | Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| class="1" | {{m|Ice Burn}}
{{typetable|Ice}}
{{statustable|Special}}
| 140
| 90%
| class="1" | Has a 30% chance of {{status|burning}} the target; charges on the first turn, attacks on the second.
|-
| class="l" | {{m|Ice Fang}}
| 65
| 95%
| class="l" | Has a 10% chance of {{status|freeze|freezing}} or [[listcausing ofthe movestarget thatto cause flinching{{status|making the target flinch]]}}.
|-
| class="l" | {{m|Ice Punch}}
| 100%
| class="l" | Always strikes first.
|-
| class="1" | {{m|Icicle Crash}}
{{typetable|Ice}}
{{statustable|Physical}}
| 85
| 90%
| class="1" | Has a 30% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|Icicle Spear}}
{{typetable|Ice}}
{{statustable|Physical}}
| 1025
| 100%
| class="l" | Strikes the target two to five times in a row.
| 95%
| class="l" | Lowers the user's Speed by one stage.
|-
| class="1" | {{m|Incinerate}}
{{typetable|Fire}}
{{statustable|Special}}
| 30
| 100%
| class="1" | Renders the target's [[Berry]] unusable.
|-
| class="1" | {{m|Inferno}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 50%
| class="1" | Leaves the target with a {{status|burn}}.
|-
| class="l" | {{m|Iron Head}}
| 80
| 100%
| class="l" | Has a 30% chance of [[Listcausing ofthe movestarget thatto cause flinching{{status|flinching]]flinch}}.
|-
| class="l" | {{m|Iron Tail}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 85100
| 95%
| class="l" | Deals 1/8 [[recoil]] ofdamage calculatedequal damageto half the user's HP if the user misses.
|-
| class="l" | {{m|Karate Chop}}
{{typetable|Normal}}
{{statustable|Physical}}
| 130140
| 100%
| class="l" | Can only be used after user has used all of its other moves.
| 90%
| class="l" | Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| class="1" | {{m|Leaf Tornado}}
{{typetable|Grass}}
{{statustable|Special}}
| 65
| 90%
| class="1" | Has a 30% chance of lowering the target's {{stat|accuracy}}.
|-
| class="l" | {{m|Leech Life}}
| 100%
| class="l" | Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
| class="1" | {{m|Low Sweep}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 100%
| class="1" | Lowers the target's {{stat|speed}} by one stage.
|-
| class="l" | {{m|Luster Purge}}
{{statustable|Special}}
| 120
| 7075%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for twofour to five turns.
|-
| class="l" | {{m|Magnet Bomb}}
| 60
| 100%
| class="l" | Has a 30% chance of [[Listcausing ofthe movestarget thatto cause flinching{{status|flinching]]flinch}}.
|-
| class="1" | {{m|Night Daze}}
{{typetable|Dark}}
{{statustable|Special}}
| 85
| 95%
| class="1" | Has a 40% chance of lowering the target's {{stat|accuracy}}.
|-
| class="l" | {{m|Night Shade}}
| 120
| 100%
| class="l" | {{status|Confusion|Confuses}} the user after two or three turns.
|-
| class="l" | {{m|Overheat}}
{{typetable|Grass}}
{{statustable|Special}}
| 90120
| 100%
| class="l" | [[List of moves that confuse{{status|Confusion|Confuses]]}} the user after two or three turns.
|-
| class="l" | {{m|Pin Missile}}
| 65
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse{{status|Confusion|confusing}} the target]].
|-
| class="l" | {{m|Psychic}}
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="1" | {{m|Psyshock}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| 100%
| class="1" | Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| class="1" | {{m|Psystrike}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100
| 100%
| class="1" | Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| class="l" | {{m|Psywave}}
| 95%
| class="l" | Has a high critical hit ratio.
|-
| class="1" | {{m|Razor Shell}}
{{typetable|Water}}
{{statustable|Physical}}
| 75
| 95%
| class="1" | Has a 50% chance of lowering the target's {{stat|defense}}.
|-
| class="l" | {{m|Razor Wind}}
| 100%
| class="l" | Charges on the first turn, attacks on the second.
|-
| class="1" | {{m|Relic Song}}
{{typetable|Normal}}
{{statustable|Special}}
| 75
| 100%
| class="1" | Has a 10% chance of putting the target to {{status|sleep}}.
|-
| class="1" | {{m|Retaliate}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| class="1" | Power doubles if one of the user's teammates fainted in the previous turn.
|-
| class="l" | {{m|Return}}
{{statustable|Physical}}
| 25
| 8090%
| class="l" | Strikes the target two to five times in a row.
|-
| 90
| 85%
| class="l" | Has a 20% chance of [[list of moves that confuse{{status|Confusion|confusing}} the target]].
|-
| class="l" | {{m|Rock Slide}}
| 75
| 90%
| class="l" | Has a 30% chance of [[listcausing ofthe movestarget thatto cause flinching{{status|flinching]]flinch}}.
|-
| class="l" | {{m|Rock Smash}}
| 60
| 85%
| class="l" | Has a 30% chance of [[Listcausing ofthe movestarget thatto cause flinching{{status|flinching]]flinch}}.
|-
| class="l" | {{m|Rollout}}
| 90%
| class="l" | Power is doubled for each turn it hits (and/or if the user uses {{m|Defense Curl}} on the previous turn).
|-
| class="1" | {{m|Round}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| 100%
| class="1" | Power doubles if used consecutively by an ally.
|-
| class="l" | {{m|Sacred Fire}}
| 95%
| class="l" | Has a 50% chance of {{status|burn|burning}} the target; thaws {{status|frozen}} user.
|-
| class="1" | {{m|Sacred Sword}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 90
| 100%
| class="1" | Ignores the target's changes in {{stat|Defense}} and {{stat|Evasion}}.
|-
| class="l" | {{m|Sand Tomb}}
{{typetable|Ground}}
{{statustable|Physical}}
| 1535
| 7085%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for twofour to five turns.
|-
| class="1" | {{m|Scald}}
{{typetable|Water}}
{{statustable|Special}}
| 80
| 100%
| class="1" | Has a 30% chance of {{status|burn|burning}} the target; thaws {{status|frozen}} user.
|-
| class="l" | {{m|Scratch}}
| 100%
|
|-
| class="1" | {{m|Searing Shot}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 100%
| class="1" | Has a 30% chance of {{status|burn|burning}} the target.
|-
| class="l" | {{m|Secret Power}}
| 70
| 100%
| class="l" | Depending on current battlefield, can also lower the target's {{stat|Attack}}, {{stat|Defense}}, {{stat|Speed}} or {{stat|Accuracy}} or [[list of moves that confuse{{status|Confusion|confuse]]}}, {{status|paralyze}}, [[list of moves that cause flinching{{status|flinch]]}}, {{status|poison}} or put to {{status|sleep}} the target.
|-
| class="1" | {{m|Secret Sword}}
{{typetable|Fighting}}
{{statustable|Special}}
| 85
| 100%
| class="1" | Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| class="l" | {{m|Seed Bomb}}
| 200
| 100%
| class="l" | Target's {{stat|Defense}} is halved; userUser faints.
|-
| class="l" | {{m|Shadow Ball}}
| 75
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse{{status|Confusion|confusing}} the target]].
|-
| class="l" | {{m|Silver Wind}}
| 90%
| class="l" | Prepares on the first turn, attacks on the second.
|-
| class="1" | {{m|Sky Drop}}
{{typetable|Flying}}
{{statustable|Physical}}
| 60
| 100%
| class="1" | Both the user and the target are unable to move the first turn, attacks on the second.
|-
| class="l" | {{m|Sky Uppercut}}
| 100%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
|-
| class="1" | {{m|Sludge Wave}}
{{typetable|Poison}}
{{statustable|Special}}
| 95
| 100%
| class="1" | Has a 10% chance of {{status|poison|poisoning}} the target.
|-
| class="1" | {{m|Smack Down}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50
| 100%
| class="1" | Knocks airborne targets to the ground.
|-
| class="l" | {{m|SmellingSalt}}
| 70%
| class="l" | Has a 40% chance of {{status|poisoning}} the target.
|-
| class="1" | {{m|Snarl}}
{{typetable|Dark}}
{{statustable|Special}}
| 55
| 95%
| class="1" | Lowers the target's {{stat|Special Attack}} by one stage.
|-
| class="l" | {{m|Snore}}
| 40
| 100%
| class="l" | Has a 30% chance of [[listcausing ofthe movestarget thatto cause flinching{{status|flinching]]flinch}}; only works if user is {{status|asleep}}.
|-
| class="l" | {{m|SolarBeam}}
| 100%
| class="l" | Deals damage based on {{m|Stockpile}}d energy.
|-
| class="1" | {{m|Steamroller}}
{{typetable|Bug}}
{{statustable|Physical}}
| 65
| 100%
| class="1" | Has a 30% chance of causing the target to {{status|flinch}}; double damage against {{m|Minimize}}d targets.
|-
| class="l" | {{m|Steel Wing}}
| 65
| 100%
| class="l" | Has a 30% chance of [[listcausing ofthe movestarget thatto cause flinching{{status|flinch]]}}; double damage against {{m|Minimize}}d targets.
|-
| class="l" | {{m|Stone Edge}}
| 80%
| class="l" | Has a high critical hit ratio.
|-
| class="1" | {{m|Stored Power}}
{{typetable|Psychic}}
{{statustable|Special}}
| 20
| 100%
| class="1" | Power increases whenever the user increases its [[stat]]s.
|-
| class="1" | {{m|Storm Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 40
| 100%
| class="1" | Always lands a critical hit.
|-
| class="l" | {{m|Strength}}
| 100%
| class="l" | Deals ¼ of damage dealt as [[recoil]] damage; hits {{type2|Ghost}}s.
|-
| class="1" | {{m|Struggle Bug}}
{{typetable|Bug}}
{{statustable|Special}}
| 30
| 100%
| class="1" | Lowers the target's {{stat|Special Attack}} by one stage.
|-
| class="l" | {{m|Submission}}
| -
| class="l" | Never misses.
|-
| class="1" | {{m|Synchronoise}}
{{typetable|Psychic}}
{{statustable|Special}}
| 70
| 100%
| class="1" | Only damages Pokémon the same type as the user.
|-
| class="l" | {{m|Tackle}}
{{typetable|Normal}}
{{statustable|Physical}}
| 3550
| 95100%
|
|-
| class="1" | {{m|Tail Slap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 25
| 85%
| class="1" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Take Down}}
| 85%
| class="l" | Deals ¼ of damage dealt as [[recoil]] damage.
|-
| class="1" | {{m|Techno Blast}}
{{typetable|Normal}}
{{statustable|Special}}
| 85
| 100%
| class="1" | Type changes depending on the [[Drive]] the user is holding.
|-
| class="l" | {{m|Thief}}
{{typetable|Normal}}
{{statustable|Physical}}
| 90120
| 100%
| class="l" | [[List{{status|Confusion|Confuses}} ofthe moves that confuse|Confuses]]target the user after two or three turns.
|-
| class="l" | {{m|Thunder}}
| 65
| 95%
| class="l" | Has a 10% chance of {{status|paralysis|paralyzing}} or [[listcausing ofthe movestarget thatto cause flinching{{status|making the target flinch]]}}.
|-
| class="l" | {{m|Thunderbolt}}
| 40
| 100%
| class="l" | Has a 20% chance of [[listcausing ofthe movestarget thatto cause flinching{{status|flinching the target]]flinch}}.
|-
| class="l" | {{m|U-turn}}
{{typetable|Normal}}
{{statustable|Special}}
| 5090
| 100%
| class="l" | User and opponent cannot fall {{status|asleep}} for two to fivethree turns.
|-
| class="1" | {{m|V-create}}
{{typetable|Fire}}
{{statustable|Physical}}
| 180
| 95%
| class="1" | Lowers the user's {{stat|Defense}}, {{stat|Special Defense}}, and {{stat|Speed}}.
|-
| class="l" | {{m|Vacuum Wave}}
| 100%
| class="l" | Always strikes first.
|-
| class="1" | {{m|Venoshock}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| class="1" | Deals double damage is the target is {{status|poison|poisoned}}.
|-
| class="l" | {{m|ViceGrip}}
| 100%
| class="l" | Always strikes last, never misses.
|-
| class="1" | {{m|Volt Switch}}
{{typetable|Electric}}
{{statustable|Special}}
| 70
| 100%
| class="1" | The user switches out after dealing damage.
|-
| class="l" | {{m|Volt Tackle}}
| 100%
|
|-
| class="1" | {{m|Water Pledge}}
{{typetable|Water}}
{{statustable|Special}}
| 50
| 100%
| class="1" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Water Pulse}}
| 60
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse{{status|Confusion|confusing}} the target]].
|-
| class="l" | {{m|Water Spout}}
| 80
| 100%
| class="l" | Has a 20% chance of [[listcausing ofthe movestarget thatto cause flinching{{status|flinching the target]]flinch}}.
|-
| class="l" | {{m|Weather Ball}}
{{typetable|Water}}
{{statustable|Special}}
| 1535
| 7085%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for twofour to five turns.
|-
| class="1" | {{m|Wild Charge}}
{{typetable|Electric}}
{{statustable|Physical}}
| 90
| 100%
| class="1" | User receives ¼ of damage dealt as [[recoil]] damage.
|-
| class="l" | {{m|Wing Attack}}
{{statustable|Physical}}
| 15
| 8590%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for twofour to five turns.
|-
| class="l" | {{m|Wring Out}}
| 80
| 90%
| class="l" | Has a 20% chance of [[listcausing ofthe movestarget thatto cause flinching{{status|flinching the target]]flinch}}.
|}
|}