6,047
edits
mNo edit summary |
(updated and added all moves up to the letter "G"; now, I need to go to bed, will finish later) |
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Line 27: | Line 27: | ||
| 100% | | 100% | ||
| class="l" | Has a 10% chance of lowering the target's {{stat|Defense}} by one stage. | | class="l" | Has a 10% chance of lowering the target's {{stat|Defense}} by one stage. | ||
|- | |||
| class="1" | {{m|Acid Spray}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 40 | |||
| 100% | |||
| class="1" | Lowers the target's {{stat|Special Defense}} by two stages. | |||
|- | |||
| class="1"| {{m|Acrobatics}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 55 | |||
| 100% | |||
| class="1" | Power is doubled if the user has no held item. | |||
|- | |- | ||
| class="l" | {{m|Aerial Ace}} | | class="l" | {{m|Aerial Ace}} | ||
Line 136: | Line 150: | ||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | - | ||
| 100% | | 100% | ||
| class="l" | Each member of the user's party attacks once. | | class="l" | Each member of the user's party attacks once. Power based on user's {{stat|Attack}}. | ||
|- | |||
| class="1" | {{m|Bide}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| - | |||
| - | |||
| class="1" | Deals damage equal to 2x the damage taken by the user after two turns. | |||
|- | |- | ||
| class="l" | {{m|Bind}} | | class="l" | {{m|Bind}} | ||
Line 144: | Line 165: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| | | 85% | ||
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for | | class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | ||
|- | |- | ||
| class="l" | {{m|Bite}} | | class="l" | {{m|Bite}} | ||
Line 174: | Line 195: | ||
| 70% | | 70% | ||
| class="l" | Has a 10% chance of {{status|freeze|freezing}}. | | class="l" | Has a 10% chance of {{status|freeze|freezing}}. | ||
|- | |||
| class="1" | {{m|Blue Flare}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 130 | |||
| 85% | |||
| class="1" | Has a 20% chance of {{status|burning}}. | |||
|- | |- | ||
| class="l" | {{m|Body Slam}} | | class="l" | {{m|Body Slam}} | ||
Line 181: | Line 209: | ||
| 100% | | 100% | ||
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}. | | class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}. | ||
|- | |||
| class="1" | {{m|Bolt Strike}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 130 | |||
| 85% | |||
| class="1" | Has a 30% chance of {{status|paralysis|paralyzing}}. | |||
|- | |- | ||
| class="l" | {{m|Bone Club}} | | class="l" | {{m|Bone Club}} | ||
Line 193: | Line 228: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 25 | | 25 | ||
| | | 90% | ||
| class="l" | Strikes the target two to five times in a row. | | class="l" | Strikes the target two to five times in a row. | ||
|- | |- | ||
Line 258: | Line 293: | ||
| 100% | | 100% | ||
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | | class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
|- | |||
| class="1"| {{m|Bulldoze}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| class="1" | Lowers the target's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| class="l" | {{m|Bullet Punch}} | | class="l" | {{m|Bullet Punch}} | ||
Line 269: | Line 311: | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 25 | ||
| 100% | | 100% | ||
| class="l" | Strikes the target two to five times in a row. | | class="l" | Strikes the target two to five times in a row. | ||
Line 286: | Line 328: | ||
| 100% | | 100% | ||
| class="l" | Has a variable chance of [[list of moves that confuse|confusing the target]]. | | class="l" | Has a variable chance of [[list of moves that confuse|confusing the target]]. | ||
|- | |||
| class="1" | {{m|Chip Away}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 100% | |||
| class="1" | Ignores the target's changes in {{stat|Defense}} and {{stat|Evasion}}. | |||
|- | |||
| class="1" | {{m|Circle Throw}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 90% | |||
| class="1" | Forces opposing trainer to switch Pokémon and ends battles with wild Pokémon. | |||
|- | |- | ||
| class="l" | {{m|Clamp}} | | class="l" | {{m|Clamp}} | ||
Line 291: | Line 347: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 35 | | 35 | ||
| | | 85% | ||
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for | | class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | ||
|- | |||
| class="1" | {{m|Clear Smog}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 50 | |||
| - | |||
| class="1" | Resets all stat levels of the target to zero. | |||
|- | |- | ||
| class="l" | {{m|Close Combat}} | | class="l" | {{m|Close Combat}} | ||
Line 332: | Line 395: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 60 | ||
| 100% | | 100% | ||
| class="l" | Steals the target's held item. | | class="l" | Steals the target's held item. | ||
Line 340: | Line 403: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 90 | | 90 | ||
| | | 90% | ||
| class="l" | Has a high critical hit ratio. | | class="l" | Has a high critical hit ratio. | ||
|- | |- | ||
Line 423: | Line 486: | ||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 140 | ||
| | | 100% | ||
| class="l" | Deals damage two turns after usage. | | class="l" | Deals damage two turns after usage. | ||
|- | |- | ||
Line 489: | Line 552: | ||
| 75% | | 75% | ||
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching]]. | | class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching]]. | ||
|- | |||
| class="1" | {{m|Dragon Tail}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 90 | |||
| class="1" | Forces opposing trainer to switch Pokémon and ends battles with wild Pokémon. | |||
|- | |- | ||
| class="l" | {{m|DragonBreath}} | | class="l" | {{m|DragonBreath}} | ||
Line 500: | Line 570: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 75 | ||
| 100% | | 100% | ||
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted. | | class="l" | Restores HP to the user equal to 1/2 the damage inflicted. | ||
Line 517: | Line 587: | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| class="1" | {{m|Drill Run}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 95% | |||
| class="1" | Has a high critical hit ratio. | |||
|- | |||
| class="1" | {{m|Dual Chop}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 90% | |||
| class="1" | Strikes the target twice in a row. | |||
|- | |- | ||
| class="l" | {{m|DynamicPunch}} | | class="l" | {{m|DynamicPunch}} | ||
Line 538: | Line 622: | ||
| 100% | | 100% | ||
| class="l" | Deals double damage against targets using {{m|Dig}}. | | class="l" | Deals double damage against targets using {{m|Dig}}. | ||
|- | |||
| class="1" | {{m|Echoed Voice}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 40 | |||
| 100% | |||
| class="1" | Base power increases by 40 each consecutive turn it is used. | |||
|- | |- | ||
| class="l" | {{m|Egg Bomb}} | | class="l" | {{m|Egg Bomb}} | ||
Line 545: | Line 636: | ||
| 75% | | 75% | ||
| | | | ||
|- | |||
| class="1" | {{m|Electro Ball}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| Varies | |||
| 100% | |||
| class="1" | Inflicts more damage the faster the user is compared to the target. | |||
|- | |||
| class="1" | {{m|Electroweb}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 55 | |||
| 95% | |||
| class="1" | Lowers the target's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| class="l" | {{m|Ember}} | | class="l" | {{m|Ember}} | ||
Line 579: | Line 684: | ||
| 250 | | 250 | ||
| 100% | | 100% | ||
| class="l" | | | class="l" | User faints. | ||
|- | |- | ||
| class="l" | {{m|Extrasensory}} | | class="l" | {{m|Extrasensory}} | ||
Line 626: | Line 731: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | 30 | ||
| 100% | |||
| | |||
|- | |||
| class="1" | {{m|Fiery Dance}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| class="1" | Has a 50% chance of raising the user's {{stat|Special Attack}}. | |||
|- | |||
| class="1" | {{m|Final Gambit}} | |||
{{typetable|Fighting}} | |||
{{statustable|Special}} | |||
| - | |||
| 100% | | 100% | ||
| class=" | | class="1" | The target takes damage equal to the user's HP; user faints. | ||
|- | |- | ||
| class="l" | {{m|Fire Blast}} | | class="l" | {{m|Fire Blast}} | ||
Line 643: | Line 762: | ||
| 95% | | 95% | ||
| class="l" | Has a 10% chance of {{status|burning}} or [[list of moves that cause flinching|making the target flinch]]. | | class="l" | Has a 10% chance of {{status|burning}} or [[list of moves that cause flinching|making the target flinch]]. | ||
|- | |||
| class="1" | {{m|Fire Pledge}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 50 | |||
| 100% | |||
| class="1" | Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles. | |||
|- | |- | ||
| class="l" | {{m|Fire Punch}} | | class="l" | {{m|Fire Punch}} | ||
Line 654: | Line 780: | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 35 | ||
| | | 85% | ||
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for | | class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | ||
|- | |- | ||
| class="l" | {{m|Flail}} | | class="l" | {{m|Flail}} | ||
Line 664: | Line 790: | ||
| 100% | | 100% | ||
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest. | | class="l" | Damage is based on the user's current HP; strongest when HP is lowest. | ||
|- | |||
| class="1" | {{m|Flame Burst}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| | |||
|- | |||
| class="1" | {{m|Flame Charge}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 50 | |||
| 100% | |||
| class="1" | Raises the user's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| class="l" | {{m|Flame Wheel}} | | class="l" | {{m|Flame Wheel}} | ||
Line 727: | Line 867: | ||
| 100% | | 100% | ||
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}. | | class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}. | ||
|- | |||
| class="1" | {{m|Foul Play}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 95 | |||
| 100% | |||
| class="1" | Damage is calculated using the target's {{stat|Attack}}. | |||
|- | |||
| class="1" | {{m|Freeze Shock}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 140 | |||
| 90% | |||
| class="1" | User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |- | ||
| class="l" | {{m|Frenzy Plant}} | | class="l" | {{m|Frenzy Plant}} | ||
Line 734: | Line 888: | ||
| 90% | | 90% | ||
| class="l" | User recharges on the second turn. | | class="l" | User recharges on the second turn. | ||
|- | |||
| class="1" | {{m|Frost Breath}} | |||
{{typetable|Ice}} | |||
{{statustable|Special}} | |||
| 40 | |||
| 90% | |||
| class="1" | Always lands a critical hit. | |||
|- | |- | ||
| class="l" | {{m|Frustration}} | | class="l" | {{m|Frustration}} | ||
Line 752: | Line 913: | ||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 20 | ||
| 95% | | 95% | ||
| class="l" | Doubles power with each consecutive hit. | | class="l" | Doubles power with each consecutive hit. | ||
Line 762: | Line 923: | ||
| 80% | | 80% | ||
| class="l" | Strikes the target two to five times in a row. | | class="l" | Strikes the target two to five times in a row. | ||
|- | |||
| class="1" | {{m|Fusion Bolt}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 100% | |||
| class="1" | Power doubles is the opponent uses {{m|Fusion Flare}} immediately before this move is executed. | |||
|- | |||
| class="1" | {{m|Fusion Flare}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| class="1" | Power doubles is the opponent uses {{m|Fusion Bolt}} immediately before this move is executed. | |||
|- | |- | ||
| class="l" | {{m|Future Sight}} | | class="l" | {{m|Future Sight}} | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 100 | ||
| | | 100% | ||
| class="l" | Deals damage two turns after usage. | | class="l" | Deals damage two turns after usage. | ||
|- | |- |
edits