Poké Radar: Difference between revisions

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==In HeartGold and SoulSilver==
==In HeartGold and SoulSilver==
{{main|Pokéwalker#Poké Radar}}
{{main|Pokéwalker#Poké Radar|Pokéwalker}}
On the [[Pokéwalker]] that is bundled with [[Pokémon HeartGold and SoulSilver Versions]] there is a primitive version of the Poké Radar, which costs 10 Watts to use. In this Poké Radar, there are four patches of grass, one of which will display a '!' which indicates the presence of a wild Pokémon (or a '!!' or '!!!' depending on the Pokémon's rarity). As with chaining in the main series games, chaining is also possible in the Pokéwalker, but it is dependent on timing and the amount of steps taken. If the player waits a while after a '!' appears and click it, there is a chance that he/she may get another '!' patch, over-riding the previous one. If the player continues this trend he/she will get a '!!' patch , and then a '!!!' patch after that. The timing needed to wait seems to vary between the rarity of the Pokémon, with rarer Pokémon needing less time.
On the [[Pokéwalker]] that is bundled with [[Pokémon HeartGold and SoulSilver Versions]] there is a primitive version of the Poké Radar, which costs 10 Watts to use. In this Poké Radar, there are four patches of grass, one of which will display a '!' which indicates the presence of a wild Pokémon (or a '!!' or '!!!' depending on the Pokémon's rarity). As with chaining in the main series games, chaining is also possible in the Pokéwalker, but it is dependent on timing and the amount of steps taken. If the player waits a while after a '!' appears and click it, there is a chance that he/she may get another '!' patch, over-riding the previous one. If the player continues this trend he/she will get a '!!' patch , and then a '!!!' patch after that. The timing needed to wait seems to vary between the rarity of the Pokémon, with rarer Pokémon needing less time.


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