Generation: Difference between revisions

m
m (Undo revision 1545568 by Volcronaperson (talk) they're decks, not expansions)
Line 3: Line 3:
Generational lines are typically ignored in other parts of the franchise, which continue from where the last generation left off and keep the story going (this is especially true of the {{pkmn|anime}}), and may ignore older parts of the canon that explicitly declare to be true something that is later changed.
Generational lines are typically ignored in other parts of the franchise, which continue from where the last generation left off and keep the story going (this is especially true of the {{pkmn|anime}}), and may ignore older parts of the canon that explicitly declare to be true something that is later changed.


So far, there are five generations, each introducing their own quirks into the franchise. The first two are compatible with one another via the [[Time Capsule]] but not with later games, and the most recent three released are also compatible with one another via [[dual-slot mode]], [[Pal Park]], and the [[Poké Transfer]], but not with the earlier pair.
So far, there are five generations, each introducing their own quirks into the franchise. Generations one and two are compatible with one another via the [[Time Capsule]] but not with later games, and the most recent three released are also compatible with one another via [[dual-slot mode]], [[Pal Park]], and the [[Poké Transfer]], but not with the first and second generations.


{| align="center" class="roundy" style="border: 2px solid #{{dark color}}; background: #{{dark color}}; width:100%;"
{| align="center" class="roundy" style="border: 2px solid #{{dark color}}; background: #{{dark color}}; width:100%;"
25

edits