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! style="text-align: center; background: #ccf;" | '''Size''' | ! style="text-align: center; background: #ccf;" | '''Size''' | ||
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| [[#Species|0x00]] || [[List of Pokémon by index number (Generation I)|Index number of | | [[#Species|0x00]] || [[List of Pokémon by index number (Generation I)|Index number of the Species]] || 1 byte | ||
|- | |- | ||
| [[#Remaining HP|0x01]] || Remaining HP | | | [[#Remaining HP|0x01]] || Remaining HP || 2 bytes | ||
|- | |- | ||
| [[#Level|0x03]] || Level | | [[#Level|0x03]] || {{tt|Level|as represented while viewed from inside the PC}} || 1 byte | ||
|- | |- | ||
| [[#Status ailments|0x04]] || [[Status ailment]]s || | | [[#Status ailments|0x04]] || [[Status ailment]]s || 1 byte | ||
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| [[#Type|0x05]] || [[Elemental type|Type 1]] || | | [[#Type|0x05]] || [[Elemental type|Type 1]] || 1 byte | ||
|- | |- | ||
| [[#Type|0x06]] || Type 2 || | | [[#Type|0x06]] || Type 2 || 1 byte | ||
|- | |- | ||
| [[#Catch rate/Held item|0x07]] || [[Catch rate]]/[[Held item]] || | | [[#Catch rate/Held item|0x07]] || [[Catch rate]]/[[Held item]] || 1 byte | ||
|- | |- | ||
| 0x08 || [[List of moves#Generation I|Index number of | | 0x08 || [[List of moves#Generation I|Index number of move 1]] || 1 byte | ||
|- | |- | ||
| 0x09 || Index number of | | 0x09 || Index number of move 2 || 1 byte | ||
|- | |- | ||
| 0x0A || Index number of | | 0x0A || Index number of move 3 || 1 byte | ||
|- | |- | ||
| 0x0B || Index number of | | 0x0B || Index number of move 4 || 1 byte | ||
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| 0x0C || [[Trainer ID number|Original Trainer ID number]] | | | 0x0C || [[Trainer ID number|Original Trainer ID number]] || 2 bytes | ||
|- | |- | ||
| [[#Experience|0x0E]] || [[Experience]] | | | [[#Experience|0x0E]] || [[Experience]] || 3 bytes | ||
|- | |- | ||
| [[#Stat experience|0x11]] || {{stat|HP}} [[stat experience]] | | | [[#Stat experience|0x11]] || {{stat|HP}} [[stat experience]] || 2 bytes | ||
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| [[#Stat experience|0x13]] || {{stat|Attack}} stat experience | | | [[#Stat experience|0x13]] || {{stat|Attack}} stat experience || 2 bytes | ||
|- | |- | ||
| [[#Stat experience|0x15]] || {{stat|Defense}} stat experience | | | [[#Stat experience|0x15]] || {{stat|Defense}} stat experience || 2 bytes | ||
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| [[#Stat experience|0x17]] || {{stat|Speed}} stat experience | | | [[#Stat experience|0x17]] || {{stat|Speed}} stat experience || 2 bytes | ||
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| [[#Stat experience|0x19]] || {{stat|Special statistic|Special}} stat experience | | | [[#Stat experience|0x19]] || {{stat|Special statistic|Special}} stat experience || 2 bytes | ||
|- | |- | ||
| 0x1B || [[Individual values]] || {{tt| | | 0x1B || [[Individual values]] || {{tt|2 bytes|4 bits for each IV excluding HP}} | ||
|- | |- | ||
| [[#PP|0x1D]] || {{PP}} of first move || {{tt| | | [[#PP|0x1D]] || {{PP}} of first move || {{tt|1 byte|2 bits for applied PP Ups, 6 bits for current PP}} | ||
|- | |- | ||
| [[#PP|0x1E]] || {{PP}} of second move || {{tt| | | [[#PP|0x1E]] || {{PP}} of second move || {{tt|1 byte|2 bits for applied PP Ups, 6 bits for current PP}} | ||
|- | |- | ||
| [[#PP|0x1F]] || {{PP}} of third move || {{tt| | | [[#PP|0x1F]] || {{PP}} of third move || {{tt|1 byte|2 bits for applied PP Ups, 6 bits for current PP}} | ||
|- | |- | ||
| [[#PP|0x20]] || {{PP}} of fourth move || {{tt| | | [[#PP|0x20]] || {{PP}} of fourth move || {{tt|1 byte|2 bits for applied PP Ups, 6 bits for current PP}} | ||
|- | |- | ||
| 0x21 || [[Level]] || | | 0x21 || [[Level]] || 1 byte | ||
|- | |- | ||
| [[#Maximum HP|0x22]] || Maximum HP | | | [[#Maximum HP|0x22]] || Maximum HP || 2 bytes | ||
|- | |- | ||
| [[#Attack, Defense, Speed, and Special|0x24]] || Attack | | | [[#Attack, Defense, Speed, and Special|0x24]] || Attack || 2 bytes | ||
|- | |- | ||
| [[#Attack, Defense, Speed, and Special|0x26]] || Defense | | | [[#Attack, Defense, Speed, and Special|0x26]] || Defense || 2 bytes | ||
|- | |- | ||
| [[#Attack, Defense, Speed, and Special|0x28]] || Speed | | | [[#Attack, Defense, Speed, and Special|0x28]] || Speed || 2 bytes | ||
|- | |- | ||
| [[#Attack, Defense, Speed, and Special|0x2A]] || Special | | | [[#Attack, Defense, Speed, and Special|0x2A]] || Special || 2 bytes | ||
|} | |} | ||
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