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<!-- Not 100% sure about this one. --> | <!-- Not 100% sure about this one. --> | ||
=Spinda's | =Spinda's spots= | ||
Interpret each byte in ''p'' as (x,y) coordinates of each spot. The least significant 4 bits (lowest nibble) in each byte is the x-coordinate, the highest is the y-coordinate. | Interpret each byte in ''p'' as (x,y) coordinates of each spot. The least significant 4 bits (lowest nibble) in each byte is the x-coordinate, the highest is the y-coordinate. | ||
=Unown's | =Unown's letter= | ||
{{p|Unown}}'s letter is taken from the modulus of the combination of the least significant 2 bits of each byte in ''p''. That is, the letter (0-27) can be expressed as: | {{p|Unown}}'s letter is taken from the modulus of the combination of the least significant 2 bits of each byte in ''p''. That is, the letter (0-27) can be expressed as: | ||
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<!-- stub note: what am I forgetting? This is all off the top of my head --> | <!-- stub note: what am I forgetting? This is all off the top of my head --> | ||
[[Category:Game_mechanics]] | [[Category:Game_mechanics]] |
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