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:::And does a status ailment (such as [[paralysis]]) get cured after fainting and being [[revive|revived]]? --[[User:Enervation|Enervation]] 17:04, 30 August 2011 (UTC) | :::And does a status ailment (such as [[paralysis]]) get cured after fainting and being [[revive|revived]]? --[[User:Enervation|Enervation]] 17:04, 30 August 2011 (UTC) | ||
::::Turns out I was wrong about Shedinja. I tried it in Gen III and IV and the Rare Candy revived it. Don't know about Gen V. Shedinja will not accept HP Ups (and presumably Health Wings too). HP Ups and Health Wings do not restore health at 0HP (in Gens III, IV and V at least). Status ailments do disappear. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:25, 1 September 2011 (UTC) | ::::Turns out I was wrong about Shedinja. I tried it in Gen III and IV and the Rare Candy revived it. Don't know about Gen V. Shedinja will not accept HP Ups (and presumably Health Wings too). HP Ups and Health Wings do not restore health at 0HP (in Gens III, IV and V at least). Status ailments do disappear. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:25, 1 September 2011 (UTC) | ||