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Talk:Fainting

919 bytes added, 01:16, 12 September 2011
Dying: new section
:::And does a status ailment (such as [[paralysis]]) get cured after fainting and being [[revive|revived]]? --[[User:Enervation|Enervation]] 17:04, 30 August 2011 (UTC)
::::Turns out I was wrong about Shedinja. I tried it in Gen III and IV and the Rare Candy revived it. Don't know about Gen V. Shedinja will not accept HP Ups (and presumably Health Wings too). HP Ups and Health Wings do not restore health at 0HP (in Gens III, IV and V at least). Status ailments do disappear. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:25, 1 September 2011 (UTC)
 
== Dying ==
 
How accurate is this translation? I looked it up on Google Translate and it gives me something like "on the brink." I find it hard to believe that Pokémon actually ''die'' in the Japanese version, as the concept of death is shown to be distinct from fainting. I also can't find anything else online that suggests this, and I'd actually think it would be a widespread rumor (consistent with the observation that Japanese media are often "watered down" for Western consumption, I could see someone believing that "faint" is a euphemism for die)
 
Moreover, [http://web.archive.org/web/20100501090040/http://www.time.com/time/asia/magazine/99/1122/pokemon6.fullinterview2.html this interview] with Tajiri shows that he explicitly wanted Pokémon not to die in the game.
 
'''<code>[[User:Abwayax|abwayax]] ([[User talk:Abwayax|t]]/[[Special:Contributions/Abwayax|c]])</code>''' 01:16, 12 September 2011 (UTC)
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