Talk:Time: Difference between revisions

270 bytes removed ,  3 August 2011
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I remember hearing that in some games that use the DS's internal clock, changing the time on it will postpone all time based functions for 24 hours in the game. Is this also the case in Fourth generation pokémon games, or can one change the time with impunity? [[User:Darien Shields|Darien Shields]] 10:29, 23 February 2010 (UTC)
I remember hearing that in some games that use the DS's internal clock, changing the time on it will postpone all time based functions for 24 hours in the game. Is this also the case in Fourth generation pokémon games, or can one change the time with impunity? [[User:Darien Shields|Darien Shields]] 10:29, 23 February 2010 (UTC)
:Nope, that's how it is. You can't change the time without consequences. Although I don't know if that applies if you use your game with a different DS with different time settings... --[[User:AndyPKMN|AndyPKMN]] 12:29, 23 February 2010 (UTC)
:Nope, that's how it is. You can't change the time without consequences. Although I don't know if that applies if you use your game with a different DS with different time settings... --[[User:AndyPKMN|AndyPKMN]] 12:29, 23 February 2010 (UTC)
::Something interesting I find is that changing the DS time actually works for the Big Stadium/Small courts in Unova. You can fight all trainers in one day. The side-effect is you cannot use dreamworld that day :P --[[User:CZNEDDIE666|CZNEDDIE666]] 21:12, 2 August 2011


I wonder how the game actually detects this, because unless the DS cart has an actively ticking clock (or the system actually tells it that the clock was recently changed), then the game has no mechanism to distinguish between a user who actually ''changed'' their system clock, versus a user who simply hasn't ''played'' their game for awhile.  For example, if you play the game Monday, then on Thursday you reset your DS clock to Tuesday and play the game again, the apparent system clock says that only 24 hours have passed since you saved and quit the game Monday (even though in reality, it was three days).  It's mostly when you change your system time ''back'' that the game notices, because the clock reads something earlier than your last save point.
I wonder how the game actually detects this, because unless the DS cart has an actively ticking clock (or the system actually tells it that the clock was recently changed), then the game has no mechanism to distinguish between a user who actually ''changed'' their system clock, versus a user who simply hasn't ''played'' their game for awhile.  For example, if you play the game Monday, then on Thursday you reset your DS clock to Tuesday and play the game again, the apparent system clock says that only 24 hours have passed since you saved and quit the game Monday (even though in reality, it was three days).  It's mostly when you change your system time ''back'' that the game notices, because the clock reads something earlier than your last save point.