Water (type): Difference between revisions

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==Characteristics==
==Characteristics==
===Defense===
===Defense===
Defensively, the Water type is very strong when combined with high defensive stats. As every Water-type, with the exception of Magikarp, can use {{type2|Ice}} moves to counter {{type2|Grass}}s (although Magikarp can learn one {{type2|Flying}} move, {{m|Bounce}}, which can also counter Grass-types), Electric is the only true threat to Water-types. That is not the case if the Pokémon in question are part Ground like  {{p|Quagsire}}, {{p|Swampert}}, {{p|Whiscash}}, {{p|Gastrodon}}, and {{p|Seismitoad}} in which their Electric weakness is nullified but their Grass weakness is more effective, or if they are part Electric, like {{p|Chinchou}} and its evolutionary line. Water-types often have the most balanced attributes, usually coming with decent {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Defense}} stats, but below average {{stat|Speed}}.
Defensively, the Water type is very strong when combined with high defensive stats. As every Water-type, with the exception of Magikarp, can use {{type2|Ice}} moves to counter {{type2|Grass}}s (although Magikarp can learn one {{type2|Flying}} move, {{m|Bounce}}, which can also counter Grass-types), Electric is the only true threat to Water-types. That is not the case if the Pokémon in question are part Ground like  {{p|Quagsire}}, {{p|Swampert}}, {{p|Whiscash}}, {{p|Gastrodon}}, and {{p|Seismitoad}} in which their Electric weakness is nullified but their Grass weakness is more effective, or if they are part Electric, like {{p|Chinchou}} and its evolutionary line. Water-types often have the most balanced attributes, usually coming with decent {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Defense}} stats, but below average {{stat|Speed}}.


===Offense===
===Offense===
The Water type is also useful offensively. Water-type Pokémon can learn {{m|Ice Beam}} to deal with {{t|Dragon}}- and {{type2|Grass}}s, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against {{t|Ground}}- and {{type2|Rock}}s when traveling through [[caves]], etc. As a result of these advantages, as well as having to get through water routes using {{m|Surf}}, {{m|Waterfall}}, and even {{m|Whirlpool}} or {{m|Dive}}, most Trainers usually have at least one Water-type in their [[party]]. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while {{p|Kingdra|there}} {{p|Lotad|are}} {{p|Lombre|only}} {{p|Ludicolo|five}} {{p|Palkia|Pokémon}} that have a double resistance to Water (all of which are Water-types themselves).
The Water type is also useful offensively. Water-type Pokémon can learn {{m|Ice Beam}} to deal with {{t|Dragon}}- and {{type2|Grass}}s, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against {{t|Ground}}- and {{type2|Rock}}s when traveling through [[caves]], etc. As a result of these advantages, as well as having to get through water routes using {{m|Surf}}, {{m|Waterfall}}, and even {{m|Whirlpool}} or {{m|Dive}}, most Trainers usually have at least one Water-type in their [[party]]. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while {{p|Kingdra|there}} {{p|Lotad|are}} {{p|Lombre|only}} {{p|Ludicolo|five}} {{p|Palkia|Pokémon}} that have a double resistance to Water (all of which are Water-types themselves).


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===Damage-dealing moves===
===Damage-dealing moves===
{| {| class="roundy" align="center" width="100%" style="background: #{{water color}}; border: 5px solid #{{water color light}};"
{| {| class="roundy" align="center" width="100%" style="background: #{{water color light}}; border: 5px solid #{{water color}};"
|-
|-
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{water color}}; border-collapse:collapse;"
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{water color light}}; border-collapse:collapse;"
|- style="background:#{{water color light}}"
|- style="background:#{{water color light}}"
! Name
! Name
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| class="c" | 15
| class="c" | 15
| class="c" | One foe
| class="c" | One foe
| class="l" | In battle: Has 10% chance of making the target {{status|Flinch|flinch}}.<br> Out of battle: Allows the user to climb waterfalls.
| class="l" | In battle: Has 10% chance of making the target {{status|flinch}}.<br> Out of battle: Allows the user to climb waterfalls.
|-
|-
| class="l" | {{m|Whirlpool}}
| class="l" | {{m|Whirlpool}}
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===Non-damaging moves===
===Non-damaging moves===
{| {| class="roundy" align="center" width="100%" style="background: #{{water color}}; border: 5px solid #{{water color light}};"
{| {| class="roundy" align="center" width="100%" style="background: #{{water color light}}; border: 5px solid #{{water color}};"
|-
|-
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{water color}}; border-collapse:collapse;"
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{water color light}}; border-collapse:collapse;"
|- style="background:#{{water color light}}"
|- style="background:#{{water color light}}"
! Name
! Name
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| class="c" | 5
| class="c" | 5
| class="c" | All
| class="c" | All
| class="l" | The user summons a [[Weather conditions#Heavy rain|heavy rain]] that falls for five turns{{tt|*|Eight turns if user is holding a Damp Rock}}, powering up Water-type moves.
| class="l" | The user summons a {{weather|heavy rain}} that falls for five turns{{tt|*|Eight turns if user is holding a Damp Rock}}, powering up Water-type moves.
|-
|-
| class="l" | {{m|Water Sport}}
| class="l" | {{m|Water Sport}}
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* Each possible type combination that is doubly weak to Water ({{2t|Rock|Ground}}, {{2t|Fire|Ground}}, and {{2t|Fire|Rock}}) has been used so far on at least one Pokémon. The same is true for {{t|Grass}}, {{t|Flying}} and {{t|Psychic}}.
* Each possible type combination that is doubly weak to Water ({{2t|Rock|Ground}}, {{2t|Fire|Ground}}, and {{2t|Fire|Rock}}) has been used so far on at least one Pokémon. The same is true for {{t|Grass}}, {{t|Flying}} and {{t|Psychic}}.
* Water has been paired with all types except for {{t|Fire}}. This means it has been paired with the highest number of types, tied with the {{type2|Flying}}.
* Water has been paired with all types except for {{t|Fire}}. This means it has been paired with the highest number of types, tied with the {{type2|Flying}}.
* Water-type moves are boosted by the most [[held item]]s: [[Sea Incense]], [[Wave Incense]], [[Splash Plate]], [[Mystic Water]], and [[Water Gem]].  
* Water-type moves are boosted by the most [[held item]]s: {{DL|Incense|Sea Incense}}, {{DL|Incense|Wave Incense}}, {{DL|Plate|Splash Plate}}, {{DL|Type-enhancing item|Mystic Water}}, and {{DL|Gem|Water Gem}}.  
* Water-type has the most [[Gym Leaders]] of its type with a total of five.
* Water-type has the most [[Gym Leader]]s of its type with a total of five.


==In other languages==
==In other languages==
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|es_eu='''Agua'''
|es_eu='''Agua'''
}}
}}


[[de:Wasser (Typ)]]
[[de:Wasser (Typ)]]
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