Damage: Difference between revisions

1 byte removed ,  17 May 2011
I just edited a minute ago and it messed up the thing after it and I don't know what I did
(→‎Intro: added actual formula)
(I just edited a minute ago and it messed up the thing after it and I don't know what I did)
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The amount of damage can be caluculated like this:
The amount of damage can be caluculated like this:
([[Level]] × 2 ÷ 5) + 2) × [[BasePower]] × [Sp]Atk ÷ 50) ÷ [Sp]Def) × Weather) + 2) × [[Critical Hit|Critical]] × [[Item]] × [random number between 85 and 100] ÷ 100) × [[STAB]] × [enemy]Type1 × [enemy]Type2 × [enemy]Item)
([[Level]] × 2 ÷ 5) + 2) × [[BasePower]] × [Sp]Atk ÷ 50) ÷ [Sp]Def) × Weather) + 2) × [[Critical Hit|Critical]] × [[Item]] × [random number between 85 and 100] ÷ 100) × [[STAB]] × [enemy]Type1 × [enemy]Type2 × [enemy]Item)
 
  Some moves, such as {{m|Grass Knot}} or {{m|Night Shade}}, depend on other factors. There are also [[One-hit knockout move|one-hit KO moves]] like {{m|Sheer Cold}} that will do the maximum amount of damage and knock the opponent out in one hit.
  Some moves, such as {{m|Grass Knot}} or {{m|Night Shade}}, depend on other factors. There are also [[One-hit knockout move|one-hit KO moves]] like {{m|Sheer Cold}} that will do the maximum amount of damage and knock the opponent out in one hit.


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