C-Gear: Difference between revisions

44 bytes removed ,  11 May 2011
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The '''C-Gear''' (Japanese: '''Cギア''''' C-Gear'') is a watch introduced in {{game|Black and White|s}} used for various purposes. It is obtained in [[Striaton City]] after assisting [[Fennel]]. It is the successor to the [[Pokégear]] in [[Johto]], the [[PokéNav]] in [[Hoenn]], and the [[Pokétch]] in [[Sinnoh]].
The '''C-Gear''' (Japanese: '''Cギア''''' C-Gear'') is a watch introduced in {{game|Black and White|s}} used for various purposes. It is obtained in [[Striaton City]] after assisting [[Fennel]]. It is the successor to the [[Pokégear]] in [[Johto]], the [[PokéNav]] in [[Hoenn]], and the [[Pokétch]] in [[Sinnoh]].
While enabled, it maintains a list of players which are encountered using the DS's wireless capabilities, and various surveys can be conducted, which can lead to rewards at [[Castelia City]]'s [[Castelia City#Passerby Analytics HQ|Passerby Analytics HQ]].
While enabled, it maintains a list of players which are encountered using the DS's wireless capabilities, and various surveys can be conducted, which can lead to rewards at [[Castelia City]]'s {{DL|Castelia City|Passerby Analytics HQ}}.


==Wireless==
==Wireless==
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===Feeling Check===
===Feeling Check===
In a Feeling Check, players are shown how compatible they are by performing the Rhythm Check and the Sync Check. Players are required to tap 10 times at the touch screen for the Rhythm Check, and press both their thumbs against the touch screen for the Sync Check. At the end, the player's compatibility is given a score and a ranking. Both players get [[Sweet Heart]]s which can be collected and exchanged for a [[Exchangeable item#Heart Scale|Heart Scale]] at [[Mistralton City]]. (10 Sweet Hearts for 1 Heart Scale)
In a Feeling Check, players are shown how compatible they are by performing the Rhythm Check and the Sync Check. Players are required to tap 10 times at the touch screen for the Rhythm Check, and press both their thumbs against the touch screen for the Sync Check. At the end, the player's compatibility is given a score and a ranking. Both players get [[Sweet Heart]]s which can be collected and exchanged for a {{DL|Exchangeable item|Heart Scale}} at [[Mistralton City]]. (10 Sweet Hearts for 1 Heart Scale)


Players are also able to view the top 30 scores of their Feeling Checks at the "Ranking" section.
Players are also able to view the top 30 scores of their Feeling Checks at the "Ranking" section.
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[[Image:TagLog 01.jpg|thumb|230px|The main screen of the Tag Log]]
[[Image:TagLog 01.jpg|thumb|230px|The main screen of the Tag Log]]
When the Tag Log is selected, the details of the people that passed by will be shown in small boxes: their in-game name and the [[Trainer class]] the player has selected on their [[Trainer Card]]. <!-- tbc: up to 5 yellow dots can be 'lighted up', do they correspond to the player's statistician's ranking?--> Selecting these boxes will show more details about a passerby, which includes his or her in-game time and current location, occupation, favorite activity, number of people that player has passed by and thanked, and a customized quote. The information shown will be that at the point of time when the players have passed by each other, and will not change even if the passerby has changed it at the [[Castelia City#Passerby Analytics HQ|Passerby Analytics HQ]]. The passersby' name will grey out when he or she is inactive or is not within wireless range of the player, but the information will still remain in the C-Gear.
When the Tag Log is selected, the details of the people that passed by will be shown in small boxes: their in-game name and the [[Trainer class]] the player has selected on their {{ga|Trainer card}}. <!-- tbc: up to 5 yellow dots can be 'lighted up', do they correspond to the player's statistician's ranking?--> Selecting these boxes will show more details about a passerby, which includes his or her in-game time and current location, occupation, favorite activity, number of people that player has passed by and thanked, and a customized quote. The information shown will be that at the point of time when the players have passed by each other, and will not change even if the passerby has changed it at the {{DL|Castelia City|Passerby Analytics HQ}}. The passersby' name will grey out when he or she is inactive or is not within wireless range of the player, but the information will still remain in the C-Gear.


The bottom of the Tag Log also shows the total number of passersby the player has encountered ("Total:"), a downward-pointing triangle which activates the player's stored [[Entralink#List of Pass Powers|Pass Power]] from the [[Entralink]], a speech bubble which sends the player's customized message to all of the passersby in the Tag Log, and a smiley face which sends the player's "Thanks" to a selected passerby.
The bottom of the Tag Log also shows the total number of passersby the player has encountered ("Total:"), a downward-pointing triangle which activates the player's stored [[Entralink#List of Pass Powers|Pass Power]] from the [[Entralink]], a speech bubble which sends the player's customized message to all of the passersby in the Tag Log, and a smiley face which sends the player's "Thanks" to a selected passerby.
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