10
edits
mNo edit summary |
|||
Line 12: | Line 12: | ||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Illusion will change the appearance of the Pokémon to a different species. This is dependent on the last Pokémon in the player's party. Illusion will replicate the type of [[Poké Ball]], species name, [[Shiny Pokémon|Shininess]] (if any), and [[gender]] of the Pokémon it is masquerading as; however, it does not replicate the level of the masqueraded Pokémon. The effect is only aesthetic, and does not affect the Pokémon's types or moves. | Illusion will change the appearance of the Pokémon to a different species. This is dependent on the last Pokémon in the player's party. Illusion will replicate the type of [[Poké Ball]], species name, [[Shiny Pokémon|Shininess]] (if any), and [[gender]] of the Pokémon it is masquerading as; however, it does not replicate the level of the masqueraded Pokémon. The effect is only aesthetic, and does not affect the Pokémon's types or moves. However, Illusion could help if Zorua/Zoroark is used in the global terminal rotation battle, because, for instance, Zorua/Zoroark is sent out as the pokemon in front, and turns into a psychic type. The opponent has a ghost-type sent out. The opponent, thinking he/she will have and advantage with a [[ghost-type]] against a [[psychic-type]], will switch to the ghost-type. Because Zorua and Zoroark are [[dark-type]], they will be resistant in the defensive position. Then Zorua/Zoroark can attack the ghost-type with a dark-type move, (preferably [[Night Daze]], which will weaken, if not defeat, the opponent. | ||
Illusion is broken when the user is damaged by an attack, but it is not broken by {{m|Substitute}}, [[Life Orb]], [[weather conditions]], [[status ailment]]s or [[List of moves that cause entry hazards|entry hazard]]s. It is also broken if the user's Ability is changed or nullified. | Illusion is broken when the user is damaged by an attack, but it is not broken by {{m|Substitute}}, [[Life Orb]], [[weather conditions]], [[status ailment]]s or [[List of moves that cause entry hazards|entry hazard]]s. It is also broken if the user's Ability is changed or nullified. |
edits