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(A typical pokémon with Technician and Pursuit would be Scizor, just in case) [[User:Shadrio|Shadrio]] 16:40, 17 October 2009 (UTC) | (A typical pokémon with Technician and Pursuit would be Scizor, just in case) [[User:Shadrio|Shadrio]] 16:40, 17 October 2009 (UTC) | ||
:Well, it seems simple enough to test. Use a power item to get a non variable attack IV on two different, say, Scyther with different abilities, use Rare Candies to boost level, then get into a battle with a trainer a few times while recording results [[User:Shadowater|Shadowater]] 19:15, 26 August 2010 (UTC) | :Well, it seems simple enough to test. Use a power item to get a non variable attack IV on two different, say, Scyther with different abilities, use Rare Candies to boost level, then get into a battle with a trainer a few times while recording results [[User:Shadowater|Shadowater]] 19:15, 26 August 2010 (UTC) | ||
::I tested this with Minccino and Wake-up Slap against a pokemon with Rest on my other DS. Wake-up Slap was doing about 50-60 hp of damage while the foe was awake, and then after it fell asleep with rest, Wake-up Slap was doing about 65-80 hp of damage. This means that Wake-up slap's doubling was applied first and thus with a power of over 60, Technician no longer applied. Because otherwise, the damage while the foe was using rest would have been in the 100-120ish range. | |||
So, where technician is involved: Move's own power modifier is applied first, followed by Technician if base power is still 60 or less, followed by your STAB, Resist/Weakness, and crit hit modifiers. | |||
[[User:Wikifixer|Wikifixer]] 23:56, 5 May 2011 (UTC) |
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