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Stratelier (talk | contribs) (→Capturing Pokémon: hm ... maybe we can shorten some of this paragraph?) |
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===Capturing Pokémon=== | ===Capturing Pokémon=== | ||
[[File:Greatmarsh2.png|left|thumb|200px|Getting off the rail]] | [[File:Greatmarsh2.png|left|thumb|200px|Getting off the rail]] | ||
Much like other Pokémon preserves in [[Kanto]] and [[Hoenn]], the Great Marsh features a Safari Game in which {{pkmn|Trainer}}s pay {{PDollar}}500 for 30 [[Poké Ball#Generation I Poké Balls|Safari Balls]] and a limited number of steps (500) to catch all the Pokémon they can. With a large area to cover, Trainers must plan out their destination so as to arrive in time to capture | Much like other Pokémon preserves in [[Kanto]] and [[Hoenn]], the Great Marsh features a Safari Game in which {{pkmn|Trainer}}s pay {{PDollar}}500 for 30 [[Poké Ball#Generation I Poké Balls|Safari Balls]] and a limited number of steps (500) to catch all the Pokémon they can. With a large area to cover, Trainers must plan out their destination so as to arrive in time to capture the Pokémon they want. | ||
The | The mechanics are similar to other Safari Zones: When a wild Pokémon appears, the player may not send out any Pokémon to {{pkmn|battle}} it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time (which can cause certain levels of frustration if it was a particularly rare species, or even a [[shiny Pokémon]]), thus, catching a Pokémon in the Great Marsh requires sheer luck. | ||
There are four options shown in the battle screen: | |||
*'''Throw a [[Poké Ball#Generation I Poké Balls|Safari Ball]]''' - Throws a Safari Ball in possibility of capture. It is much the same as throwing a [[Poké Ball]] in an average Pokémon battle. | *'''Throw a [[Poké Ball#Generation I Poké Balls|Safari Ball]]''' - Throws a Safari Ball in possibility of capture. It is much the same as throwing a [[Poké Ball]] in an average Pokémon battle. |
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