Entralink: Difference between revisions

5 bytes removed ,  14 April 2011
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(→‎List of Pass Powers: Adding more requirements. Please see talk page.)
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! style="background: #ccf; {{roundytr}}" | Description
! style="background: #ccf; {{roundytr}}" | Description
|- style="background: #ddf"
|- style="background: #ddf"
| Encounter Power ↑ || 2 || ★Black Lv9(White) || Increases the chance of encountering wild Pokémon a little.  
| Encounter Power ↑ || 2 || ★Black Lv9{{sup|W}} || Increases the chance of encountering wild Pokémon a little.  
|- style="background: #ddf"
|- style="background: #ddf"
| Encounter Power ↑↑ || 3 || ★Black Lv12(White) || Increases the chance of encountering wild Pokémon.
| Encounter Power ↑↑ || 3 || ★Black Lv12{{sup|W}} || Increases the chance of encountering wild Pokémon.
|- style="background: #ddf"
|- style="background: #ddf"
| Encounter Power ↑↑↑ || 4 || ★Black Lv17 || Increases the chance of encountering wild Pokémon a lot.
| Encounter Power ↑↑↑ || 4 || ★Black Lv17 || Increases the chance of encountering wild Pokémon a lot.
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| Encounter Power ↓↓↓ || 4 || ☆White Lv26 || Decreases the chance of encountering wild Pokémon a lot.
| Encounter Power ↓↓↓ || 4 || ☆White Lv26 || Decreases the chance of encountering wild Pokémon a lot.
|- style="background: #ddf"
|- style="background: #ddf"
| Hatching Power ↑ || 3 || ☆White Lv13(White) || Helps Eggs hatch a little faster.
| Hatching Power ↑ || 3 || ☆White Lv13{{sup|W}} || Helps Eggs hatch a little faster.
|- style="background: #ddf"
|- style="background: #ddf"
| Hatching Power ↑↑ || 4 ||  || Helps Eggs hatch faster.
| Hatching Power ↑↑ || 4 ||  || Helps Eggs hatch faster.
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| Befriending Power ↑ || 2 || ☆White Lv7 || Help Pokémon grow friendly a little faster.
| Befriending Power ↑ || 2 || ☆White Lv7 || Help Pokémon grow friendly a little faster.
|- style="background: #def"
|- style="background: #def"
| Befriending Power ↑↑ || 3 || ☆White Lv19(White) || Help Pokémon grow friendly faster.
| Befriending Power ↑↑ || 3 || ☆White Lv19{{sup|W}} || Help Pokémon grow friendly faster.
|- style="background: #def"
|- style="background: #def"
| Befriending Power ↑↑↑ || 4 || ☆White Lv24 || Help Pokémon grow friendly much faster.
| Befriending Power ↑↑↑ || 4 || ☆White Lv24 || Help Pokémon grow friendly much faster.
|- style="background: #ddf"
|- style="background: #ddf"
| Bargain Power ↑ || 3 || ★Black Lv13(White) || Poké Mart gives a 10% discount.
| Bargain Power ↑ || 3 || ★Black Lv13{{sup|W}} || Poké Mart gives a 10% discount.
|- style="background: #ddf"
|- style="background: #ddf"
| Bargain Power ↑↑ || 4 || ★Black Lv22 || Poké Mart gives a 25% discount.
| Bargain Power ↑↑ || 4 || ★Black Lv22 || Poké Mart gives a 25% discount.
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| Exp. Point Power ↑ || 2 ||  || Increases the Exp. Points from a battle a little.
| Exp. Point Power ↑ || 2 ||  || Increases the Exp. Points from a battle a little.
|- style="background: #def"
|- style="background: #def"
| Exp. Point Power ↑↑ || 3 || ★Black Lv2 (Black) ★Black Lv13(White) || Increases the Exp. Points from a battle.
| Exp. Point Power ↑↑ || 3 || ★Black Lv2{{sup|Bl}} ★Black Lv13{{sup|W}} || Increases the Exp. Points from a battle.
|- style="background: #def"
|- style="background: #def"
| Exp. Point Power ↑↑↑ || 4 || ★Black Lv16 || Increases the Exp. Points from a battle very much.
| Exp. Point Power ↑↑↑ || 4 || ★Black Lv16 || Increases the Exp. Points from a battle very much.
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| Exp. Point Power ↓ || 2 || ☆White Lv9 || Decreases the Exp. Points from a battle a little.
| Exp. Point Power ↓ || 2 || ☆White Lv9 || Decreases the Exp. Points from a battle a little.
|- style="background: #ddf"
|- style="background: #ddf"
| Exp. Point Power ↓↓ || 3 || ☆White Lv12(White) || Decreases the Exp. Points from a battle.
| Exp. Point Power ↓↓ || 3 || ☆White Lv12{{sup|W}} || Decreases the Exp. Points from a battle.
|- style="background: #ddf"
|- style="background: #ddf"
| Exp. Point Power ↓↓↓ || 2 || ☆White Lv19(White) || Decreases the Exp. Points from a battle very much.
| Exp. Point Power ↓↓↓ || 2 || ☆White Lv19{{sup|W}} || Decreases the Exp. Points from a battle very much.
|- style="background: #def"
|- style="background: #def"
| Prize Money Power ↑ || 2 || ★Black Lv5 || Increases the prize money from a battle a little.
| Prize Money Power ↑ || 2 || ★Black Lv5 || Increases the prize money from a battle a little.
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| Capture Power ↑ || 4 || ★Black Lv5 || Increases the chance to catch Pokémon a little.
| Capture Power ↑ || 4 || ★Black Lv5 || Increases the chance to catch Pokémon a little.
|- style="background: #ddf"
|- style="background: #ddf"
| Capture Power ↑↑ || 5 || ☆White Lv11(White) || Increases the chance to catch Pokémon.
| Capture Power ↑↑ || 5 || ☆White Lv11{{sup|W}} || Increases the chance to catch Pokémon.
|- style="background: #ddf"
|- style="background: #ddf"
|style="{{roundybl}}"| Capture Power ↑↑↑ || 6 || ★Black Lv30 ||style="{{roundybr}}"| Increases the chance to catch Pokémon very much.
|style="{{roundybl}}"| Capture Power ↑↑↑ || 6 || ★Black Lv30 ||style="{{roundybr}}"| Increases the chance to catch Pokémon very much.
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===Entree Forest===
===Entree Forest===
[[File:Entralink Forest.png|200px|left|thumb|The Entree Forest]]
[[File:Entralink Forest.png|200px|thumb|The Entree Forest]]
The Entree Forest is used to catch Pokémon that the {{player}} has encountered in the {{pkmn|Dream World}}. To catch these Pokémon, the player will be given the {{DL|Poké Ball|Dream Ball}}. There are two places inside that are known as the Forest Clearing and the Deepest Clearing.
The Entree Forest is used to catch Pokémon that the {{player}} has encountered in the {{pkmn|Dream World}}. To catch these Pokémon, the player will be given the {{DL|Poké Ball|Dream Ball}}. There are two places inside that are known as the Forest Clearing and the Deepest Clearing.


{{-}}
==Wireless Play==
==Wireless Play==
Players may choose to visit each other's worlds via the Entralink. To do that, one player must be inside the Entralink while another must be located in one of the following locations which form a hexagon surrounding the Entralink:
Players may choose to visit each others' worlds via the Entralink. To do that, one player must be inside the Entralink while another must be located in one of the following locations which form a hexagon surrounding the Entralink:
*[[Nimbasa City]]
*[[Nimbasa City]]
*[[Driftveil City]]
*[[Driftveil City]]
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*[[Undella Town]]
*[[Undella Town]]
*[[Black City]]/[[White Forest]]
*[[Black City]]/[[White Forest]]
*[[Marvelous Bridge]]
*[[Village Bridge]]
*[[Driftveil Drawbridge]]
*[[Tubeline Bridge]]
*Routes [[Unova Route 5|5]], [[Unova Route 6|6]], [[Unova Route 7|7]], [[Unova Route 8|8]], [[Unova Route 9|9]], [[Unova Route 11|11]], [[Unova Route 12|12]], [[Unova Route 13|13]], [[Unova Route 14|14]], [[Unova Route 15|15]] and [[Unova Route 16|16]]
*Routes [[Unova Route 5|5]], [[Unova Route 6|6]], [[Unova Route 7|7]], [[Unova Route 8|8]], [[Unova Route 9|9]], [[Unova Route 11|11]], [[Unova Route 12|12]], [[Unova Route 13|13]], [[Unova Route 14|14]], [[Unova Route 15|15]] and [[Unova Route 16|16]]
*[[Marvelous Bridge]], [[Village Bridge]], [[Driftveil Drawbridge]] and [[Tubeline Bridge]]


The visiting player would have to stand on the connecting bridges at the sides of the Entralink to make a connection. Once connected, the visiting player would then be able to enter the other person's Entralink by crossing the barrier.
The visiting player would have to stand on the connecting bridges at the sides of the Entralink to make a connection. Once connected, the visiting player would then be able to enter the other person's Entralink by crossing the barrier.


Upon entering, the visiting player would have his overworld sprite changed and would appear in a black-and-white version of Unova. Everything is the same as the original except that the visiting player cannot enter buildings or certain places, and all the routes and towns are connected via warp portals instead of connectors.
Upon entering, the visiting player would have their overworld sprite changed and appear in a black-and-white version of Unova. Everything is the same as the original, except that the visiting player cannot enter buildings or certain places, and all the routes and towns are connected via warp portals instead of connectors.


The visiting player would also be able to keep track of the other player's location at the bottom screen and warp to the different towns by simply tapping with the stylus. The visiting player may also access the other player's Entree to register available Pass Powers to his own C-gear, or to begin missions to help the other player.
The visiting player can also keep track of the other player's location at the bottom screen and warp to the different towns by simply tapping with the stylus. The visiting player may also access the other player's Entree to register available Pass Powers to their own C-Gear, or to begin missions to help the other player.


Up to two players may connect to the same person's world. The third player may also choose to intercept a mission by completing it before the player who initiated it.
Up to two players may connect to the same person's world. The third player may also choose to intercept a mission by completing it before the player who initiated it.
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The visiting player may choose to accept missions on another player's Entree. There are 6 different missions available for completion, and these require the two players to interact with each other within a specific time limit (with exception of the Item-hiding missions, which fails when the visiting player is talked to).
The visiting player may choose to accept missions on another player's Entree. There are 6 different missions available for completion, and these require the two players to interact with each other within a specific time limit (with exception of the Item-hiding missions, which fails when the visiting player is talked to).


Upon the successful completion of a mission, the visiting player would be rewarded with Pass Orbs and the growth of the player's own Entree. The growth of the visiting player's Entree depends on the version of the player he or she visited: if the visiting player completed a mission on a ''Black'' version, the ★Black Level of the visiting player would increase by 1.  
Upon the successful completion of a mission, the visiting player would be rewarded with Pass Orbs and the growth of the player's own Entree. The growth of the visiting player's Entree depends on the version of the player he or she visited: if the visiting player completed a mission on a Pokémon Black, the ★Black Level of the visiting player would increase by 1.  


Also, completed missions would be indicated on a player's Entree by a black or white marking depending on the version of the visiting player. If the visiting player was playing ''White'' version and completed the top-left mission, top-left mark of the mission selection screen would 'light up' as White. This has no significance except when a bonus is awarded to the visiting player for completing the last mission: if five missions are 'lit up' as White and the visiting player with a ''White'' version completes the last mission, his entree would have a bonus growth of 6 ☆White Levels.
Also, completed missions would be indicated on a player's Entree by a black or white marking depending on the version of the visiting player. If the visiting player was playing Pokémon White and completed the top-left mission, the top-left mark of the mission selection screen would 'light up' as White. This has no significance except when a bonus is awarded to the visiting player for completing the last mission: if five missions are 'lit up' as White and the visiting player with Pokémon White completes the last mission, their entree would have a bonus growth of 6 ☆White Levels.


There are 6 different kinds missions for the player to complete. When the visiting player accepts a mission, his/her sprite will change accordingly to the mission. The 6 kinds of missions are:
There are 6 different kinds missions for the player to complete. When the visiting player accepts a mission, his or her sprite will change accordingly to the mission. The 6 kinds of missions are:


*'''Top-left''': Help Mission. The other player must talk to the visiting player.
*'''Top-left''': Help mission. The other player must talk to the visiting player.
*'''Top-right''': Help Mission. The visiting player must talk to the other player.
*'''Top-right''': Help mission. The visiting player must talk to the other player.
*'''Mid-left''': Battle Mission. The visiting player must challenge the other player to a 2-on-2 battle.
*'''Mid-left''': Battle mission. The visiting player must challenge the other player to a 2-on-2 flat battle.
*'''Mid-right''': Rescue Mission. The visiting player helps the other player when battling a wild Pokémon. (or when in a battle)
*'''Mid-right''': Rescue mission. The visiting player helps the other player when battling a wild Pokémon (or when in a battle).
*'''Bottom-left''': Item-hiding Mission. The visiting player hides an item somewhere for the other player to find.
*'''Bottom-left''': Item-hiding mission. The visiting player hides an item somewhere for the other player to find.
*'''Bottom-right''': Item-selling Mission. The visiting player must successfully sell an overpriced item to the other player.
*'''Bottom-right''': Item-selling mission. The visiting player must successfully sell an overpriced item to the other player.


====List of missions====
====List of missions====