List of cloning glitches: Difference between revisions

m
m (→‎Trading: ...)
Line 23: Line 23:


==Generation IV==
==Generation IV==
===Trading===
In [[Generation IV]], If a player is trading Pokémon and only one of the DS systems are turned off at a certain time, the Pokémon that was traded to the game that was not turned off will appear in both player's parties. However, this glitch is very difficult to perform and quite commonly corrupts save data.
===GTS===
===GTS===
In [[Generation IV]], a cloning method reminiscent of the methods from the first two generations appeared, involving the use of the [[Global Terminal|GTS]]. If the Pokémon is deposited in the GTS and the connection is interrupted at the right time, the Pokémon in question would be in the player's [[party]] or [[Pokémon storage system|PC box]] and in the GTS, requiring the {{player}} only to withdraw the Pokémon from the GTS to obtain the clone. In [[Pokémon Platinum Version]], however, the glitch of cloning via GTS was removed; if it is attempted, the game simply reports a communication error and returns the player back to the main desk.
In [[Generation IV]], a cloning method reminiscent of the methods from the first two generations appeared, involving the use of the [[Global Terminal|GTS]]. If the Pokémon is deposited in the GTS and the connection is interrupted at the right time, the Pokémon in question would be in the player's [[party]] or [[Pokémon storage system|PC box]] and in the GTS, requiring the {{player}} only to withdraw the Pokémon from the GTS to obtain the clone. In [[Pokémon Platinum Version]], however, the glitch of cloning via GTS was removed; if it is attempted, the game simply reports a communication error and returns the player back to the main desk.
Line 31: Line 28:
===Pokéwalker===
===Pokéwalker===
When a Pokémon is successfully transferred to the [[Pokéwalker]] but the game is turned off before saving, the Pokémon would appear in both the Pokéwalker and the [[Pokémon storage system|PC Box]] it was in prior to the transfer. However, attempting to bring the Pokémon in the Pokéwalker back into the game would cause it to be released into the wild, even if the original Pokémon does not exist in the game any more, such as being traded or released. This is because the data of the Pokémon that was transferred was not saved onto the game, thus the game will not recognize the Pokémon that is on the Pokéwalker and release it. (The game only recognizes Pokémon caught from the Pokéwalker and the Pokémon's data that is stored in the game after the transfer. This is to prevent external or third-party devices from 'sending' Pokémon onto the game.)
When a Pokémon is successfully transferred to the [[Pokéwalker]] but the game is turned off before saving, the Pokémon would appear in both the Pokéwalker and the [[Pokémon storage system|PC Box]] it was in prior to the transfer. However, attempting to bring the Pokémon in the Pokéwalker back into the game would cause it to be released into the wild, even if the original Pokémon does not exist in the game any more, such as being traded or released. This is because the data of the Pokémon that was transferred was not saved onto the game, thus the game will not recognize the Pokémon that is on the Pokéwalker and release it. (The game only recognizes Pokémon caught from the Pokéwalker and the Pokémon's data that is stored in the game after the transfer. This is to prevent external or third-party devices from 'sending' Pokémon onto the game.)
===Trading===
In [[Generation IV]], if a player is trading Pokémon and one of the [[Nintendo DS]] systems is turned off at a certain time, the Pokémon that was traded to the game that was not turned off will appear in both player's parties. However, this glitch is very difficult to perform and quite commonly corrupts save data.


===Corrupted save file===
===Corrupted save file===