Talk:Facade (move): Difference between revisions

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Sleep Talk
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:The white patches? Are you sure that's not a problem with the hardware or something? Similarly, it might be a fault with your game cartridge, rather than the move you're using. &mdash;'''<span style="font-family:Verdana"><span style="color:#000">darklord</span>[[User talk:The dark lord trombonator|<span style="color:#0047AB">trom</span>]]</span>''' 10:51, 24 December 2010 (UTC)
:The white patches? Are you sure that's not a problem with the hardware or something? Similarly, it might be a fault with your game cartridge, rather than the move you're using. &mdash;'''<span style="font-family:Verdana"><span style="color:#000">darklord</span>[[User talk:The dark lord trombonator|<span style="color:#0047AB">trom</span>]]</span>''' 10:51, 24 December 2010 (UTC)
::No no, not that, that's the reflection of light shining in from a window. My Umbreon's back sprite kept rising by one or two pixels with every use of Facade, see that? It only becomes apparent after you use it many times since the very bottom of the sprite is normally a few pixels past the lower edge of the screen. [[User:BP|BP]] 22:57, 26 December 2010 (UTC)
::No no, not that, that's the reflection of light shining in from a window. My Umbreon's back sprite kept rising by one or two pixels with every use of Facade, see that? It only becomes apparent after you use it many times since the very bottom of the sprite is normally a few pixels past the lower edge of the screen. [[User:BP|BP]] 22:57, 26 December 2010 (UTC)
==Sleeping effect==
I know you normally can't attack whenever asleep, but I do have one question; does Facade double in power if you use it through Sleep Talk? Or is it programmed so that only works for Par/Psn/Brn? If not, I guess that could be noted somewhere. [[User:Yurtablemoron|Yurtablemoron]] 01:37, 12 March 2011 (UTC)
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