Pokémon battle: Difference between revisions

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{{main|Party}}
{{main|Party}}
Selecting "Pokémon" will bring up a menu of the player's current [[party]] Pokémon, allowing them to be checked by the player or switched into battle, sending the player's active Pokémon back into its Poké Ball. As with the bag, the Pokémon menu screen is exactly the same as that in the overworld in Generations I, II, and III, with differences in usable commands, while different in Generation IV, featuring only battle-relevant data.
Selecting "Pokémon" will bring up a menu of the player's current [[party]] Pokémon, allowing them to be checked by the player or switched into battle, sending the player's active Pokémon back into its Poké Ball. As with the bag, the Pokémon menu screen is exactly the same as that in the overworld in Generations I, II, and III, with differences in usable commands, while different in Generation IV, featuring only battle-relevant data.
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====Run====
====Run====
[[File:Trainer battle Pt.png|frame|Trainer battle]]
{{main|Escape}}
{{main|Escape}}
If "Run" is selected, the player will attempt to escape from the battle. Battles against NPC Trainers cannot be run from except in a [[Battle Frontier]] facility, while battles against other players can be run from at any time, resulting in a loss (if only one player runs) or a draw (if both players run). This option, like Fight, also depends on the {{stat|Speed}} of the Pokémon in battle, with a calculation made based on the two resulting in either the player escaping a wild battle (if the player's Pokémon's Speed is high enough) or being stuck in battle and losing a turn. Trapping moves can prevent escape attempts from being made, as can the player's own Pokémon if it has previously used {{m|Ingrain}}.
If "Run" is selected, the player will attempt to escape from the battle. Battles against NPC Trainers cannot be run from except in a [[Battle Frontier]] facility, while battles against other players can be run from at any time, resulting in a loss (if only one player runs) or a draw (if both players run). This option, like Fight, also depends on the {{stat|Speed}} of the Pokémon in battle, with a calculation made based on the two resulting in either the player escaping a wild battle (if the player's Pokémon's Speed is high enough) or being stuck in battle and losing a turn. Trapping moves can prevent escape attempts from being made, as can the player's own Pokémon if it has previously used {{m|Ingrain}}.
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==Battle variants==
==Battle variants==
[[File:Trainer battle Pt.png|frame|Trainer battle]]
There are several variants on a standard Pokémon battle, in which one Pokémon is sent out against an opponent's Pokémon. These differences are mostly in the number of Trainers and Pokémon involved in the battle at one time.
There are several variants on a standard Pokémon battle, in which one Pokémon is sent out against an opponent's Pokémon. These differences are mostly in the number of Trainers and Pokémon involved in the battle at one time.


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Several moves change when used in double battles. While most will target one of the two Pokémon, selectable after the move itself is chosen, some target both opponent Pokémon, both opponents and the partner, the user and its partner, or all Pokémon in the battle. Abilities may have an effect in double battles that is very nearly useless in single battles, such as {{a|Plus}}, which requires another Pokémon in play to be activate.
Several moves change when used in double battles. While most will target one of the two Pokémon, selectable after the move itself is chosen, some target both opponent Pokémon, both opponents and the partner, the user and its partner, or all Pokémon in the battle. Abilities may have an effect in double battles that is very nearly useless in single battles, such as {{a|Plus}}, which requires another Pokémon in play to be activate.
Generation IV also changes around the order of events slightly. Moves that target multiple Pokémon now resolve in order of the Pokémon's respective Speed stats. Pokémon are also now switched in to replace KO'd Pokémon at the end of a round of combat rather than immediately after a Pokémon is knocked out. While this affects single battles, the effect is more noticeable in double battles where it is now possible for a Pokémon's move to fail due to a lack of target if both of the opposing Pokémon are knocked out before the attacking Pokémon's turn comes.


All battles in Pokémon Colosseum are conducted as double battles, as are most in Pokémon XD: Gale of Darkness, with the exception of three Trainer battles and all wild battles.
All battles in Pokémon Colosseum are conducted as double battles, as are most in Pokémon XD: Gale of Darkness, with the exception of three Trainer battles and all wild battles.


Double battles were introduced in the anime ''very'' early, first appearing in [[EP003|the third episode]] where {{Ash}} declared them to be breaking Pokémon League rules. Despite this, [[Team Rocket]] has battled Ash in nearly every episode since in a double battle, sending out two Pokémon at once. Later, Ash himself competed in a double battle for the {{badge|Jade Star}} in ''[[EP108|Pokémon Double Trouble]]''.
Double battles were introduced in the anime ''very'' early, first appearing in [[EP003|the third episode]] where {{Ash}} declared them to be breaking Pokémon League rules. Despite this, [[Team Rocket]] has battled Ash in nearly every episode since in a double battle, sending out two Pokémon at once. Later, Ash himself competed in a double battle for the {{badge|Jade Star}} in ''[[EP108|Pokémon Double Trouble]]''. After the release of Ruby and Sapphire, double battles were seen in the anime more often.  The first took place in ''[[AG014|All in a Day's Wurmple]]''. [[Forrester Franklin]] introduced the concept to Ash and they had a battle that Ash won. As in the games, Ash's Gym Battle against [[Tate and Liza]] was a double battle. The Double Battle style has been used in contests; more specifically, all four battle rounds of the Grand Festival.


===Triple battles===
===Triple battles===
[[File:BW Prerelease triple battle.png|thumb|right|200px|Triple battle]]
[[File:BW Prerelease triple battle.png|thumb|right|200px|Triple battle]]
{{main|Triple battle}}
{{main|Triple battle}}
Triple battles were introduced as a main series element in {{game|Black and White|s}}. Triple battles as a mechanic debuted in [[Pokémon Battrio]]. Unlike double battles, the positioning of the Pokémon in-battle will be important as the Pokémon on the left will be unable to target the Pokémon on the right and vice-versa, while the Pokémon in the middle is free to attack any other Pokémon in play, making it the prime attacking position. Also, moves like {{m|Hurricane}} and {{m|Acrobatics}} can damage any of the three Pokémon, or all of them. This type of battle can be encountered with:  
Triple battles were introduced as a main series element in {{game|Black and White|s}}. Triple battles as a mechanic debuted in [[Pokémon Battrio]]. Unlike double battles, the positioning of the Pokémon in-battle will be important as the Pokémon on the left will be unable to target the Pokémon on the right and vice-versa, while the Pokémon in the middle is free to attack any other Pokémon in play, making it the prime attacking position. Also, moves like {{m|Hurricane}} and {{m|Acrobatics}} can damage any of the three Pokémon, or all of them.  
 
The Pokémon on the left and right have the option to 'move', this option allows the user to switch with the Pokémon currently in the middle, moving has no priority and none of the effects of switching apply to moving. A Pokémon can move even if it is the last Pokémon on its team. When there are only two Pokémon left on the field and they are non-adjacent to each other, then both Pokémon will automatically be moved to the center of the field.
 
This type of battle can be encountered with:  
* A {{tc|Biker}} in [[Hodomoe City]];  
* A {{tc|Biker}} in [[Hodomoe City]];  
* An {{tc|Ace Trainer}} on {{rt|7|Unova}}; and
* An {{tc|Ace Trainer}} on {{rt|7|Unova}}; and
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[[File:Rotation Battle.png|thumb|220px|right|A rotational battle]]
[[File:Rotation Battle.png|thumb|220px|right|A rotational battle]]
{{main|Rotational battle}}
{{main|Rotational battle}}
Rotational battles were introduced as a main series element in {{game|Black and White|s}}. A rotational battle consists of three Pokémon (similar to a triple battle); however, only one Pokémon can attack at a time. Rotating Pokémon is a free action, meaning both players may switch and attack in the same turn. This type of battle can be encountered with:  
Rotational battles were introduced as a main series element in {{game|Black and White|s}}. A rotational battle consists of three Pokémon (similar to a triple battle); however, only one Pokémon can attack at a time. Rotating Pokémon is a free action, meaning both players may switch and attack in the same turn.  
 
Rotating can be done during both the player's and the opponent's turns and has a priority of +6. Rotating is different to switching in that it doesn't use up a turn, reset [[status ailment]]s like {{status|confusion}} and {{status|bad poison}}, or reset ability counters like {{a|Slow Start}}. Only the active Pokémon plays any part in the battle. Moves and abilities that affect more than one Pokémon will only affect the opponents active Pokémon, and abilities like {{a|Flower Gift}} will only activate if the user is active. Also status damage is not received while a Pokémon is inactive.
 
This type of battle can be encountered with:  
* A {{tc|Biker}} in [[Hodomoe City]];  
* A {{tc|Biker}} in [[Hodomoe City]];  
* An {{tc|Ace Trainer}} on {{rt|7|Unova}}; and
* An {{tc|Ace Trainer}} on {{rt|7|Unova}}; and
* Two Ace Trainers in [[Souryuu City]]
* Two Ace Trainers in [[Souryuu City]]
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===Tag battles===
===Tag battles===
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A tag battle is a battle in which more than two Trainers partake. Tag battles can, so far, be set up as one-vs-two or two-vs-two, with four Pokémon on the field at once. Aside from the fact that Pokémon on the same side are controlled by different Trainers, tag battles act the same as normal double battles. There are currently no tag triple or rotational battles.
A tag battle is a battle in which more than two Trainers partake. Tag battles can, so far, be set up as one-vs-two or two-vs-two, with four Pokémon on the field at once. Aside from the fact that Pokémon on the same side are controlled by different Trainers, tag battles act the same as normal double battles. There are currently no tag triple or rotational battles.


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Unlike regular double battles, there are no specific Trainer classes encountered for tag battles. Instead, two different Trainers must both see the {{player}} at the same time. For battles in the games' storylines, the player's opponents will usually only have three Pokémon each. However, tag battles occurring by being spotted by a pair of unrelated trainers will occasionally lead to battles against more than six Pokémon. The player and their partner are only subject to such limitations in [[Battle Tower]]s, allowing both to potentially send out six Pokémon.
 
In [[Generation III]], up to four players can battle with each other in a tag battle via [[link cable]] by choosing the 'Multi Battle' mode in the Pokémon Cable Club Colosseum. Players decide which side to battle. This was the only way to have a tag battle in {{2v2|Ruby|Sapphire}}. In [[Generation IV]], the Pokémon Cable Club Colosseum was renamed to the Pokémon Communication Club Colosseum, but tag battles can still be conducted by selecting 'Multi Battle'.
 
{{battle}}<br>
{{battle}}<br>
{{training}}
{{training}}
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