Appendix:F.E.A.R.: Difference between revisions

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While an impressive strategy, F.E.A.R. is simple to counter. The following are several ways to counter the F.E.A.R. strategy:  
While an impressive strategy, F.E.A.R. is simple to counter. The following are several ways to counter the F.E.A.R. strategy:  
* Knowledge: The simplest strategy and perhaps the most effective. If the opponent knows the F.E.A.R. strategy, they won't attack as needed for it to work (a damaging move), or they will switch out for a Pokémon immune to it or easily able to counter it. Besides the other three counters listed here, a player could switch out after the opponent's F.E.A.R. uses Endeavor, leaving it with 1 HP and another Pokémon to sweep the F.E.A.R. However, if the F.E.A.R.-using player predicts correctly, this problem can be solved using Pursuit.
* Knowledge: The simplest strategy and perhaps the most effective. If the opponent knows the F.E.A.R. strategy, they won't attack as needed for it to work (a damaging move), or they will switch out for a Pokémon immune to it or easily able to counter it. Besides the other three counters listed here, a player could switch out after the opponent's F.E.A.R. uses Endeavor, leaving it with 1 HP and another Pokémon to sweep the F.E.A.R. However, if the F.E.A.R.-using player predicts correctly, this problem can be solved using Pursuit.
* {{type2|Ghost}}s: As Ghost-types are immune to {{t|Normal}}- and {{type2|Fighting}} attacks, Endeavor and Quick Attack are useless against them. It should be noted however, that a F.E.A.R. {{p|Kangaskhan}} with {{a|Scrappy}} will still be able to use Endeavor against a Ghost-type Pokémon.
* {{type2|Ghost}}s: As Ghost-types are immune to {{t|Normal}}- and {{type2|Fighting}} attacks, Endeavor and Quick Attack are useless against them. It should be noted however, that a F.E.A.R. {{p|Kangaskhan}} or {{p|Taillow}}{{tt|*|Generation V, Dream World}} with {{a|Scrappy}} will still be able to use Endeavor against a Ghost-type Pokémon.
* A Pokémon with {{m|Quick Attack}}, {{m|ExtremeSpeed}}, {{m|Sucker Punch}}, {{m|Ice Shard}}, or other automatic, first-hit effects: If the opponent uses an increased-priority move at the same time as the F.E.A.R. Pokémon does, the large difference in level will almost always result in the opponent's Pokémon landing the hit first, leaving the opponent with little HP, but leaving the F.E.A.R. player with one Pokémon down, however in Generation V {{m|Feint}} and {{m|ExtremeSpeed}} have +2 priority, and are not countered by +1 priority moves.
* A Pokémon with {{m|Quick Attack}}, {{m|ExtremeSpeed}}, {{m|Sucker Punch}}, {{m|Ice Shard}}, or other automatic, first-hit effects: If the opponent uses an increased-priority move at the same time as the F.E.A.R. Pokémon does, the large difference in level will almost always result in the opponent's Pokémon landing the hit first, leaving the opponent with little HP, but leaving the F.E.A.R. player with one Pokémon down, however in Generation V {{m|Feint}} and {{m|ExtremeSpeed}} have +2 priority, and are not countered by +1 priority moves.
*A move that damages foes upon switching in (like {{M|Spikes}} or {{m|Stealth Rock}}) can cancel out the Focus Sash effect, thus causing the foe to be unable to withstand a one-hit KO. This only works if the F.E.A.R. Pokémon isn't released prior to that move.
*A move that damages foes upon switching in (like {{M|Spikes}} or {{m|Stealth Rock}}) can cancel out the Focus Sash effect, thus causing the foe to be unable to withstand a one-hit KO. This only works if the F.E.A.R. Pokémon isn't released prior to that move.
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