Underground: Difference between revisions

→‎Mining: I've gotten enough feedback data to confirm this theory.
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==Mining==
==Mining==
One of the main attractions of the Underground is the mining minigame.  To mine, the player must find a spot where the wall 'pings' by touching the screen and looking for sparkles.  These spots will appear randomly in the underground, usually in clusters, and can be located by looking for sparkles marked on the radar screen.
One of the main attractions of the Underground is the mining minigame.  To mine, the player must find a spot where the wall 'pings' by touching the screen and looking for sparkles.  These spots will appear randomly in the underground, usually in clusters, and can be located by looking for sparkles marked on the radar screen.  They appear more frequently near buried spheres, and so one way players can ensure they always have a lot of mining spots available to them is to make a "sphere garden" by burying many spheres in the same area.


The game itself is similar to [[wp:Battleship (game)|Battleship]] or [[wp:Minesweeper (computer game)|Minesweeper]].  At the start, the cave wall is shown, represented by a grid full of squares.  There are three depths of wall: the tan soil, which can be broken through in one hit, the darker soil, which needs two hits to be broken through, and the large rocks, which each need three hits to be broken through.  The player digs into the wall with a pick, which chips away small areas of rock, and a hammer, which breaks a larger area of the rock.  Each spot will hide two to four [[item]]s, including [[sphere]]s, [[fossil]]s, [[Revive]]s, [[Heart Scale]]s, [[shard]]s, [[evolutionary stone]]s, [[plate]]s, and a few [[held item]]s.  Dark stones are also in the wall, which cannot be dug out and hinder mining.  Each hit will bring the wall closer to collapsing; if the wall collapses before everything is dug up, the game ends and the player is rewarded with what they dug up before the wall collapsed.
The game itself is similar to [[wp:Battleship (game)|Battleship]] or [[wp:Minesweeper (computer game)|Minesweeper]].  At the start, the cave wall is shown, represented by a grid full of squares.  There are three depths of wall: the tan soil, which can be broken through in one hit, the darker soil, which needs two hits to be broken through, and the large rocks, which each need three hits to be broken through.  The player digs into the wall with a pick, which chips away small areas of rock, and a hammer, which breaks a larger area of the rock.  Each spot will hide two to four [[item]]s, including [[sphere]]s, [[fossil]]s, [[Revive]]s, [[Heart Scale]]s, [[shard]]s, [[evolutionary stone]]s, [[plate]]s, and a few [[held item]]s.  Dark stones are also in the wall, which cannot be dug out and hinder mining.  Each hit will bring the wall closer to collapsing; if the wall collapses before everything is dug up, the game ends and the player is rewarded with what they dug up before the wall collapsed.
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