Pokémon data structure (Generation I): Difference between revisions

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| 0xE4 || 6th Pokemon structure || 44 Bytes
| 0xE4 || 6th Pokemon structure || 44 Bytes
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NOTE: This structure only applies when the party is FULL.


The list of party index values ends with FF, which is followed by 00s through the rest of the section. The set of Pokemon structures themselves, on the other hand, are followed by a set of values whose significance are not yet clear.
The list of party index values ends with FF, which is followed by 00s through the rest of the section. The set of Pokemon structures themselves, on the other hand, are followed by a set of values whose significance are not yet clear.
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