Experience: Difference between revisions

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Several other things can affect the gain of experience. If more than one Pokémon is sent into battle, the gained experience calculated by the above calculation will be divided by how many were sent into battle. Note that in Generation V the Pokémon's own level is taken into account ''after'' dividing experience, meaning lower level Pokémon will get more experience than higher level Pokémon.
Several other things can affect the gain of experience. If more than one Pokémon is sent into battle, the gained experience calculated by the above calculation will be divided by how many were sent into battle. Note that in Generation V the Pokémon's own level is taken into account ''after'' dividing experience, meaning lower level Pokémon will get more experience than higher level Pokémon.


The [[Lucky Egg]], [[Exp. All]] and [[Exp. Share]] can also further affect the gain of experience. If the Exp. All is in the [[bag]] in [[Generation I]], all members of the player's party will gain experience based on how many there are, as if all had been sent into battle. The Exp. Share and Lucky Egg, however, activate if held, with the Lucky Egg further multiplying experience gained by 1.5×, and the Exp. Share automatically giving half of the experience from a battle to the holder, leaving the rest to be distributed among those that ''actually'' participated (this can be exploited to give a Pokémon 3/4 of the battle's experience).
The [[Lucky Egg]] and [[Exp. Share]] (Exp. All in [[Generation I]]) can also further affect the gain of experience. If the Exp. All is in the [[bag]] in Generation I, all members of the player's party will gain experience based on how many there are, as if all had been sent into battle. The Exp. Share (since [[Generation II]]) and Lucky Egg, however, activate if held, with the Lucky Egg further multiplying experience gained by 1.5×, and the Exp. Share automatically giving half of the experience from a battle to the holder, leaving the rest to be distributed among those that ''actually'' participated (this can be exploited to give a Pokémon 3/4 of the battle's experience).


Pokémon that faint do not gain any experience; however, if they are revived before the Pokémon they fought is defeated or switches out, they will still gain experience.
Pokémon that faint do not gain any experience; however, if they are revived before the Pokémon they fought is defeated or switches out, they will still gain experience.
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