Pokémon Battrio: Difference between revisions

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Special Abilities were introduced in Battrio S and provide additional benefits for the team. Pokémon with Special Abilities will have one of six different icons in the center of the upper segment of the puck, and if designated as lead Pokémon, will activate its ability upon commencement of the battle. Below is a table of the different Special Abilities Pokémon may have.
Special Abilities were introduced in Battrio S and provide additional benefits for the team. Pokémon with Special Abilities will have one of six different icons in the center of the upper segment of the puck, and if designated as lead Pokémon, will activate its ability upon commencement of the battle. To the right is a table of the different Special Abilities Pokémon may have.
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====Awakening====
====Awakening====
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| align="center" width="15%" style="background: #E26444" | '''Rage'''<br>げきど
| align="center" width="15%" style="background: #E26444" | '''Rage'''<br>げきど
| style="font-size:90%; background: #{{white color light}}" | The Pokémon will gain an Attack boost when the team's HP drops below a certain percentage
| style="font-size:90%; background: #{{white color light}}" | The Pokémon will do more damage if the Fervor guage is 1.5x or higher
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| align="center" width="15%" style="background: #85D0F4" | '''Gale'''<br>はやて
| align="center" width="15%" style="background: #85D0F4" | '''Gale'''<br>はやて
| style="font-size:90%; background: #{{white color light}}" | The Pokémon can move across the field significantly faster
| style="font-size:90%; background: #{{white color light}}" | The Pokémon gains a +25 Attack and Defense boost
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| align="center" width="15%" style="background: #F98E00" | '''Fervor'''<br>やるき
| align="center" width="15%" style="background: #F98E00" | '''Fervor'''<br>やるき
| style="font-size:90%; background: #{{white color light}}" | The Pokémon will have higher stats than usual
| style="font-size:90%; background: #{{white color light}}" | Berries collected by the Pokémon will increase the Fervor guage faster
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| align="center" width="15%" style="background: #EB7DB3; {{roundybl|6px}}" | '''Prayer'''<br>いのり
| align="center" width="15%" style="background: #EB7DB3; {{roundybl|6px}}" | '''Prayer'''<br>いのり
| style="font-size:90%; background: #{{white color light}}; {{roundybr|6px}}" | If Great Success is achieved during a battle, the Pokémon will gain a +80 Attack/Defense boost (depending on whether it is attacking or defending)
| style="font-size:90%; background: #{{white color light}}; {{roundybr|6px}}" | If Advent is successfully triggered, the Pokémon will do +80 more damage
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Debuting in the ''{{Battrio|Mewtwo Awakening}}'' expansion, Awakening utilises existing gameplay elements in various ways to provide additional bonuses to Pokémon on the field. Pokémon with Awakening are identified by a colored name box with the ability above their name. A Pokémon may only have one Awakening ability, hence many pucks from one expansion may have two identical versions with the exception of their Awakening ability. Two new Awakening abilities have been added with every expansion since its debut up until ''{{Battrio|Endless Fierce Battle}}'', meaning there are currently six different types of Awakening abilities. These are listed in the table below.
Debuting in the ''{{Battrio|Mewtwo Awakening}}'' expansion, Awakening utilises existing gameplay elements in various ways to provide additional bonuses to Pokémon on the field. Pokémon with Awakening are identified by a colored name box with the ability above their name. A Pokémon may only have one Awakening ability, hence pucks from one expansion may have two identical versions with the exception of their Awakening ability. Two new Awakening abilities have been added with every expansion since its debut up until ''{{Battrio|Endless Fierce Battle}}'', meaning there are currently six different types of Awakening abilities. These are listed in the adjacent table.
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====Types and moves====
====Types and moves====
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====In Battrio S====
====In Battrio S====
Battrio S gave a major overhaul in terms of damage calculation in battles. Instead of basing this off the greatest value, it is based on the ''difference'' between the Attack of the attacking player's Pokémon and the Defense of the defending player's Pokémon. Additional bonuses such as those mentioned above then come into effect. New to Battrio S was the inclusion of Pokémon with special abilities that can give an increased Attack or Defense bonus, as well as berries that appear during the pre-battle period between player's turns. Players can increase their damage multiplier by 0.5x increments by collecting a number of berries, which can have a pivotal effect in damage calculation. The difference in damage is then dealt to the HP bar of the player who lost the battle.
Battrio S gave a major overhaul in terms of damage calculation in battles. Instead of basing this off the greatest value, it is based on the ''difference'' between the Attack of the attacking player's Pokémon and the Defense of the defending player's Pokémon. Additional bonuses such as those mentioned above then come into effect. Special Ability bonuses, which were introduced in Battrio S are also taken into account at this stage. Another new feature introduced in Battrio S was '''Fervor''', which acts as a damage multiplier. The Fervor guage is present under the HP bar and can be filled by moving Pokémon around the field to collect berries that randomly appear during the pre-battle period between player's turns. Filling the guage will increase Fervor by 0.5x increments, which can have a pivotal effect in damage calculation. The difference in damage is then dealt to the HP bar of the player who lost the battle.


====In Battrio 0====
====In Battrio 0====
[[File:BattrioDamage.jpg|thumb|220px|An {{p|Infernape}} attacks a {{p|Torterra}}.]]
[[File:BattrioDamage.jpg|thumb|220px|An {{p|Infernape}} attacks a {{p|Torterra}}.]]
Instead of players attacking in alternate rounds, both players attack per round with two consecutive battles. In previous versions the player simply selected one of their Pokémon on the field to attack with, now the stats for each Pokémon are displayed for both players and each player must select one of their Pokémon within the 9 second time limit. This method puts more emphasis on anticipating your opponent to try and gain an advantage.<br>
Instead of players attacking in alternate rounds, both players attack per round with two consecutive battles. In previous versions the player simply selected one of their Pokémon on the field to attack with, now the stats for each Pokémon are displayed for both players and each player must select one of their Pokémon within the 9 second time limit. This method puts more emphasis on anticipating your opponent to try and gain an advantage.<br>
The order of the attacks in each round is determined by the Pokémon with the highest Speed stat. As with previous versions, Attack/Defense bonuses, type advantages and special ability bonuses come into effect when calculating damage. A new feature in Battrio 0 is a bar that appears under the type icon of each Pokémon. The area of this bar depends on the type advantage/disadvantage of the attacking Pokémon, though the principle for each player remains the same: the closer to the center of the bar the marker is when the player hits the confirm button, the better the Attack or Defense bonus they will gain. Hitting the white line exactly in the center (called '''Great Success''') gives a maximum boost. Once all of the calculations have been completed, the difference in damage is taken from the HP of the loser of that battle. The process then repeats for the slower of the two Pokémon.<br>
The order of the attacks in each round is determined by the Pokémon with the highest Speed stat. As with previous versions, Attack/Defense bonuses, type advantages and Special Ability bonuses come into effect when calculating damage. A new feature in Battrio 0 is a bar that appears under the type icon of each Pokémon. The area of this bar depends on the type advantage/disadvantage of the attacking Pokémon, though the principle for each player remains the same: the closer to the center of the bar the marker is when the player hits the confirm button, the better the Attack or Defense bonus they will gain. Hitting the white line exactly in the center (called '''Great Success''') gives a maximum boost. Once all of the calculations have been completed, the difference in damage is taken from the HP of the loser of that battle. The process then repeats for the slower of the two Pokémon.<br>
Another new feature to Battrio 0 is '''[[Advent (Battrio)|Advent]]''', which acts as a 'finishing move' of sorts. If a player is leading by a considerable margin, they can choose to activate Advent when the symbol appears below their HP bar, triggering a short animation in which they have to press the confirm button just as the two halves of the Advent symbol merge. Successfully triggering Advent will summon a random Pokémon to inflict extra damage to the opponent.
Another new feature to Battrio 0 is '''[[Advent (Battrio)|Advent]]''', which acts as a 'finishing move' of sorts. If a player is leading by a considerable margin, they can choose to activate Advent when the symbol appears below their HP bar, triggering a short animation in which they have to press the confirm button just as the two halves of the Advent symbol merge. Successfully triggering Advent will summon a random Pokémon to inflict extra damage to the opponent.


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*'''Versus:''' The simplest way to get into Battrio is to have a single round VS match against a computer-controlled opponent or against a second player using the 2P section of the arcade machine.
*'''Versus:''' The simplest way to get into Battrio is to have a single round VS match against a computer-controlled opponent or against a second player using the 2P section of the arcade machine.
*'''Adventure:''' In Adventure mode, the player can choose an avatar from several different Trainer designs and participate in stage-based battles against CPU opponents. Opponents get more difficult as the player progresses. Boss Trainers may also be encountered along the way, akin to [[Gym Leader]]s from the main series Pokémon games.
*'''Adventure:''' In Adventure mode, the player can choose an avatar from several different Trainer designs and participate in stage-based battles against CPU opponents. Opponents get more difficult as the player progresses. Boss Trainers may also be encountered along the way, akin to [[Gym Leader]]s from the main series Pokémon games.
*'''Battrio Tower:''' Introduced in the Battrio S upgrade, Battrio Tower is designed to be the ultimate test of skill as players are challenged to climb the 100-floor tower and reach the top. Each floor has one Trainer with a set team of Pokémon, each one becoming progressively difficult as the Tower is climbed. This is similar to [[Mt. Battle]] as featured in {{g|Colosseum}} and {{g|XD: Gale of Darkness}}.
*'''Battrio Tower:''' Introduced in the Battrio 0 upgrade, Battrio Tower is designed to be the ultimate test of skill as players are challenged to climb the tower and reach the top. Each floor has one Trainer with a set team of Pokémon (some floors may instead have a Pokémon that leads it's own team), each one becoming progressively difficult as the Tower is climbed. Initially, Battrio Tower consisted of 100 floors. This was increased to 250 floors following the release of ''{{Battrio|Challenging the Myths}}'', again to 400 floors with the release of ''{{Battrio|Mewtwo Awakening}}'', and finally to 999 floors with the release of ''{{Battrio|Great Decisive Battle! Legendary Pokémon}}''. This mode bears some similarities to the various [[Battle Tower]]s in many of the [[Version|main series]] games.
*'''Challenge Battle:''' Also introduced in the Battrio S upgrade, Challenge Battles are designed to test a player's knowledge of different Pokémon and their capabilities. Each round has one Trainer with a set team, often featuring a particularly powerful Pokémon, and a pre-selected team of Pokémon for the player to use. There is often a certain strategy players must discover when competing in Challenge Battles. This mode is also similar to the various challenges on [[Battle CD]]s from Pokémon XD: Gale of Darkness.
*'''Challenge Battle:''' Also introduced in the Battrio 0 upgrade, Challenge Battles are designed to test a player's knowledge of different Pokémon and their capabilities. Each round has one Trainer with a set team, often featuring a particularly powerful Pokémon, and a pre-selected team of Pokémon for the player to use. There is often a certain strategy players must discover when competing in Challenge Battles. This mode is similar to the various challenges found on [[Battle CD]]s from {{g|XD: Gale of Darkness}}.
*'''Shop:''' The Shop can be accessed between battles in any game mode and can be used to purchase useful items that may aid the player with money they earn from participating in battles. Items include but are not limited to: various [[Potion]]s that refill a percentage of the HP bar; damage multiplier bonuses that are immediate upon starting a battle; a token that allows the player to activate Advent at any time during a battle, and; the ability to upgrade the experience level of an elemental type.
*'''Shop:''' The Shop can be accessed between battles in any game mode and can be used to purchase useful items that may aid the player with money they earn from participating in battles. Items include but are not limited to: various [[Potion]]s that refill a percentage of the HP bar; damage multiplier bonuses that are immediate upon starting a battle; a token that allows the player to activate Advent at any time during a battle, and; the ability to upgrade the experience level of an elemental type.