Talk:Pokémon Red and Green beta: Difference between revisions

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::@"is there actually any beta content exclusive to Yellow in the article?". Not much, the unused battle system using the dialogue string "Hurry, get away" when you attempt to attack and an unused soundtrack (only existing in the Pikachu's Beach/ bonus trainer soundbank) --[[User:Chickasaurus|Chickasaurus]] 19:47, 9 November 2010 (UTC)
::@"is there actually any beta content exclusive to Yellow in the article?". Not much, the unused battle system using the dialogue string "Hurry, get away" when you attempt to attack and an unused soundtrack (only existing in the Pikachu's Beach/ bonus trainer soundbank) --[[User:Chickasaurus|Chickasaurus]] 19:47, 9 November 2010 (UTC)
:::Actually, our Red and Blue's game engine is derived from the [[Pokémon Blue Version (Japanese)|Japanese Blue version]] which was notably different than that of the original Red and Green. Though, calling this article "Pokémon Red and Green beta" is potentially misguiding because it implies that all of the unused elements of Red/Blue/Yellow were originally planned to be included in the original Red/Green to begin with, which would be speculation if anything because of the (exclusive) unused content within Pokémon Yellow; it doesn't exist in the newer Pokémon Red/Blue engine, neither the original Pokémon Red/Green. I don't see a problem with making a separate article for Pokémon Yellow, we have "Pokémon Crystal Beta" which would be of about the same size of a "Pokémon Yellow Beta" (though I prefer we just use something in the title like 'unused content' instead of beta, we have concept art which is more likely to be alpha/pre-alpha content) . --[[User:Chickasaurus|Chickasaurus]] 20:11, 9 November 2010 (UTC)
:::Actually, our Red and Blue's game engine is derived from the [[Pokémon Blue Version (Japanese)|Japanese Blue version]] which was notably different than that of the original Red and Green. Though, calling this article "Pokémon Red and Green beta" is potentially misguiding because it implies that all of the unused elements of Red/Blue/Yellow were originally planned to be included in the original Red/Green to begin with, which would be speculation if anything because of the (exclusive) unused content within Pokémon Yellow; it doesn't exist in the newer Pokémon Red/Blue engine, neither the original Pokémon Red/Green. I don't see a problem with making a separate article for Pokémon Yellow, we have "Pokémon Crystal Beta" which would be of about the same size of a "Pokémon Yellow Beta" (though I prefer we just use something in the title like 'unused content' instead of beta, we have concept art which is more likely to be alpha/pre-alpha content) . --[[User:Chickasaurus|Chickasaurus]] 20:11, 9 November 2010 (UTC)
:::I aknowledged the fact that our Red and Blue were made from Blue's engine, but IN CONTENT, they are still Red and Green (I detailedly explained why I consider it that way), plus there are no Japanese Blue nor English Red and Blue exclusive TRUE beta elements (aside from text translations in the case of the English RB), so my point still stands, and thus, I keep my suggestion: in my opinion, the best is to rename the article, but not "Gen I beta", but rather into "Red, Green and Blue beta" (since Red and Blue are nothing but debugged versions of Red and Green, not independent games) and split the Yellow elements into a separate article like those of Crystal, Emerald and Platinum.[[User:Veggietable|Veggietable]] 05:24, 10 November 2010 (UTC)


==Should I include this?==
==Should I include this?==
A tentative 'debug menu' can be accessed via the "Game Freak" screen. Only in Pokémon Yellow if the title screen is loaded with an invalid sound font a text box will appear below the "Game Freak" screen and the equivalent of the 'item obtained' sound will play, although the sound is only noticeable if the sound-font is quickly changed back to its usual default. The menu can be scrolled through, although the text is illegible and the only remaining option left for the player is to exit the menu. <ref>[http://www.youtube.com/watch?v=6AEI-ijQMBg Youtube video]</ref> <references/>--[[User:Chickasaurus|Chickasaurus]] 18:15, 8 September 2010 (UTC)
A tentative 'debug menu' can be accessed via the "Game Freak" screen. Only in Pokémon Yellow if the title screen is loaded with an invalid sound font a text box will appear below the "Game Freak" screen and the equivalent of the 'item obtained' sound will play, although the sound is only noticeable if the sound-font is quickly changed back to its usual default. The menu can be scrolled through, although the text is illegible and the only remaining option left for the player is to exit the menu. <ref>[http://www.youtube.com/watch?v=6AEI-ijQMBg Youtube video]</ref> <references/>--[[User:Chickasaurus|Chickasaurus]] 18:15, 8 September 2010 (UTC)
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