Conversion 2 (move): Difference between revisions

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jname=テクスチャー2 |
jname=テクスチャー2 |
jtrans=Texture 2 |
jtrans=Texture 2 |
desc=The user changes its type to make itself resistant to the type of the attack it last took. |
desc=The user changes its type to make itself resistant to the type of the move last used by the foe. |
gameimage=Conversion_2.png |
gameimage=Conversion_2.png |
type=Normal |
type=Normal |
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flag8=no |
flag8=no |
sound=no |
sound=no |
target=self |
target=any |
footnotes= }}
footnotes= }}
'''Conversion 2''' (Japanese: '''テクスチャー2''' ''Texture 2'') is a non-damaging {{type2|Normal}} [[move]] introduced in [[Generation II]]. It is a [[signature move]] of the {{p|Porygon}} [[evolution family]].
'''Conversion 2''' (Japanese: '''テクスチャー2''' ''Texture 2'') is a non-damaging {{type2|Normal}} [[move]] introduced in [[Generation II]]. It is a [[signature move]] of the {{p|Porygon}} [[evolution family]].


==Effect==
==Effect==
===Generation I===
Conversion 2 will change the user's current [[elemental type|type]] to make it resist the last move it took damage from. If the last move it took damage from is resisted by multiple elemental types, the user will change into a random type among them. If there exists an elemental type that is immune to the type of damage it took last, such as {{type2|Ground}}s being immune to {{t|Electric}}, there is a chance Conversion 2 will change the user to be that type as well.
Conversion 2 will change the user's current [[elemental type|type]] to make it resist the last move it took damage from. If the last move it took damage from is resisted by multiple elemental types, the user will change into a random type among them. If there exists an elemental type that is immune to the type of damage it took last, such as {{type2|Ground}}s being immune to {{t|Electric}}, there is a chance Conversion 2 will change the user to be that type as well.
<!--We need a table to show the types it will change to depending on the type of move it took. What about ???-type?.-->
<!--We need a table to show the types it will change to depending on the type of move it took. What about ???-type?.-->
===Generation V===
Conversion 2 now change the user's type to make it resist the last move the target used.


==Learnset==
==Learnset==
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