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:: A good example is Togekiss' Air Slash. With Serene Grace, it's 60%. However, Air Slash stacked with King's Rock alone is 51%, according to the Flinch Moves article. The question that this article (and that article) should clear up is, for example, whether Serene Grace kicks in BEFORE or AFTER King's Rock/Razor Claw/etc. If it kicks in afterwards, then the result is 102% for Air Slash – autoflinch. If Serene Grace kicks in before, then it is only 72%, again, using the formula from the Flinch Moves article. This is a big difference, and should be clarified. I'm using Togekiss' Air Slash as an example since it's one of the more popular Serene-Grace usages, but this is something that should be clarified for all users of Serene Grace. Do item effects kick in before or after abilities --[[User:Kumori_Satosuke|Satosuke]] 15:46, 22 August 2010 (UTC) | :: A good example is Togekiss' Air Slash. With Serene Grace, it's 60%. However, Air Slash stacked with King's Rock alone is 51%, according to the Flinch Moves article. The question that this article (and that article) should clear up is, for example, whether Serene Grace kicks in BEFORE or AFTER King's Rock/Razor Claw/etc. If it kicks in afterwards, then the result is 102% for Air Slash – autoflinch. If Serene Grace kicks in before, then it is only 72%, again, using the formula from the Flinch Moves article. This is a big difference, and should be clarified. I'm using Togekiss' Air Slash as an example since it's one of the more popular Serene-Grace usages, but this is something that should be clarified for all users of Serene Grace. Do item effects kick in before or after abilities --[[User:Kumori_Satosuke|Satosuke]] 15:46, 22 August 2010 (UTC) | ||
::: From Pikiwyn answering on my userspace: "Moves that already have a flinch chance gain an additional chance to flinch when the user holds King's Rock or Razor Claw. The total flinch chance for a move with inherent flinch chance p when the user holds King's Rock or Razor Claw is given by p + (1 - p) * 0.1. For example, a Serene Grace Pokemon using Air Slash while holding King's Rock has a 0.6 + (1 - 0.6) * 0.1 = 64% chance to flinch. I got that from Smogon." This should be added to the page. [[User:Kumori Satosuke|Satosuke]] 01:50, 23 August 2010 (UTC) | ::: From Pikiwyn answering on my userspace: "Moves that already have a flinch chance gain an additional chance to flinch when the user holds King's Rock or Razor Claw. The total flinch chance for a move with inherent flinch chance p when the user holds King's Rock or Razor Claw is given by p + (1 - p) * 0.1. For example, a Serene Grace Pokemon using Air Slash while holding King's Rock has a 0.6 + (1 - 0.6) * 0.1 = 64% chance to flinch. I got that from Smogon." This should be added to the page. [[User:Kumori Satosuke|Satosuke]] 01:50, 23 August 2010 (UTC) | ||
== Trivia == | |||
"Of all the Pokémon that can have Serene Grace as one of their two abilities, only Dunsparce cannot have Hustle or Natural Cure as its other ability, instead having Run Away." | |||
Since {{p|Shikijika}} and {{p|Mebukijika}} have {{a|Chlorophyll}} and {{a|Herbivorous}}, should this trivia be removed? --[[User:Pyritie|Pyritie]] 13:16, 8 October 2010 (UTC) |
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