Legendary Pokémon: Difference between revisions

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* In the games, there appears to only be one of every legendary Pokémon, but in the {{pkmn|anime}}, there is more than one of most legendaries. This may just mean that the creators of the game intended the {{player}} to only ever happen to meet one of them canonically, and in fact there are others elsewhere which the player does not encounter.
* In the games, there appears to only be one of every legendary Pokémon, but in the {{pkmn|anime}}, there is more than one of most legendaries. This may just mean that the creators of the game intended the {{player}} to only ever happen to meet one of them canonically, and in fact there are others elsewhere which the player does not encounter.
** This may be supported by the possibility of acquiring eggs of {{p|Dialga}}, {{p|Palkia}} and {{p|Giratina}} in {{2v2|HeartGold|SoulSilver}}, and {{p|Manaphy}} in the [[Generation IV]] games.
** This may be supported by the possibility of acquiring eggs of {{p|Dialga}}, {{p|Palkia}} and {{p|Giratina}} in {{2v2|HeartGold|SoulSilver}}, and {{p|Manaphy}} in the [[Generation IV]] games.
** The game creators also most likely made this availability so in order to keep the game balanced.
* Each generation has introduced at least one {{type2|Psychic}} legendary and one {{type2|Flying}} legendary, though the only Flying-type legendaries in Generation IV gain this type only in an alternate form.
* Each generation has introduced at least one {{type2|Psychic}} legendary and one {{type2|Flying}} legendary, though the only Flying-type legendaries in Generation IV gain this type only in an alternate form.
* According to interviews with [[Junichi Masuda]] in 2009, legendary Pokémon are the most difficult to design names for because Game Freak strives to make sure that the names of legendary Pokémon are universal across the different translations, so extra work must be put into their names to make sure that they work universally in all languages and don't conflict with anything else. This is consistent with the relatively small amount of legendaries who have had their names changed outside of Japan (a current number of five, the [[legendary birds]] and two of the [[lake guardians]]).
* According to interviews with [[Junichi Masuda]] in 2009, legendary Pokémon are the most difficult to design names for because Game Freak strives to make sure that the names of legendary Pokémon are universal across the different translations, so extra work must be put into their names to make sure that they work universally in all languages and don't conflict with anything else. This is consistent with the relatively small amount of legendaries who have had their names changed outside of Japan (a current number of five, the [[legendary birds]] and two of the [[lake guardians]]).
* {{p|Heatran}} is the only dual-type legendary Pokémon that is not {{type|Flying}}, {{type|Psychic}}, or {{type|Dragon}}.
* As of [[Generation IV]], aside from {{p|Arceus}}'s use of [[Plates]], there has never been a {{type|Poison}} legendary Pokémon.
* As of [[Generation IV]], aside from {{p|Arceus}}'s use of [[Plates]], there has never been a {{type|Poison}} legendary Pokémon.
* Only {{p|Deoxys}}, {{p|Giratina}}, {{p|Arceus}}, {{p|Lugia}}, and {{p|Ho-Oh}} have a battle theme that is shared with no other. {{p|Mew}} has its own battle theme; however, it is a remixed version of the normal [[Kanto]] wild battle theme.
* Only {{p|Deoxys}}, {{p|Giratina}}, {{p|Arceus}}, {{p|Lugia}}, and {{p|Ho-Oh}} have a battle theme that is shared with no other. {{p|Mew}} has its own battle theme; however, it is a remixed version of the normal [[Kanto]] wild battle theme.
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