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'''Shuppet Donk''' is a {{TCG|deck archetype}} that uses Shuppet's ''Fade Out''.<br> | '''Shuppet Donk''' also known as '''Shuppet Hit-and-Run''' is a {{TCG|deck archetype}} that uses Shuppet's ''Fade Out''.<br> | ||
==History== | ==History== | ||
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==Strategy== | ==Strategy== | ||
Shuppet Donk's strategy is to attach {{TCG|PlusPower}}s and {{TCG|Expert Belt}} to Shuppet and use ''Fade Out'' for up to 90 damage. Then, Shuppet and all cards attached to it go back to the player's hand. | Shuppet Donk's strategy is to attach {{TCG|PlusPower}}s and {{TCG|Expert Belt}} to Shuppet and use ''Fade Out'' for up to 90 damage. Then, Shuppet and all cards attached to it go back to the player's hand. This style of play, or "hit-and-run", is a very effective method that literally prevents tha opponent from knocking out the main battler. | ||
==Cards== | ==Cards== | ||
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*{{TCG ID|Platinum|Team Galactic's Invention G-103 Power Spray|117}} - Allows the player to cancel their opponent's Poké-POWERs | *{{TCG ID|Platinum|Team Galactic's Invention G-103 Power Spray|117}} - Allows the player to cancel their opponent's Poké-POWERs | ||
*{{TCG|Platinum|Dialga G|7}} + {{TCG|Platinum|Dialga G LV.X|122}} & {{TCG ID|Stormfront|Premier Ball|91}} - Nullifies any Poké-BODY, specifically Mewtwo LV.X's ''Psybarrier''. | *{{TCG|Platinum|Dialga G|7}} + {{TCG|Platinum|Dialga G LV.X|122}} & {{TCG ID|Stormfront|Premier Ball|91}} - Nullifies any Poké-BODY, specifically Mewtwo LV.X's ''Psybarrier''. | ||
{{Project TCG notice}} | {{Project TCG notice}} | ||
[[Category:Deck archetypes]] | [[Category:Deck archetypes]] |
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