Shuppet Donk (TCG): Difference between revisions

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'''Shuppet Donk''' is a {{TCG|deck archetype}} that uses Shuppet's ''Fade Out''.<br>
'''Shuppet Donk''' also known as '''Shuppet Hit-and-Run''' is a {{TCG|deck archetype}} that uses Shuppet's ''Fade Out''.<br>


==History==
==History==
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==Strategy==
==Strategy==
Shuppet Donk's strategy is to attach {{TCG|PlusPower}}s and {{TCG|Expert Belt}} to Shuppet and use ''Fade Out'' for up to 90 damage.  Then, Shuppet and all cards attached to it go back to the player's hand.
Shuppet Donk's strategy is to attach {{TCG|PlusPower}}s and {{TCG|Expert Belt}} to Shuppet and use ''Fade Out'' for up to 90 damage.  Then, Shuppet and all cards attached to it go back to the player's hand. This style of play, or "hit-and-run", is a very effective method that literally prevents tha opponent from knocking out the main battler.
 


==Cards==
==Cards==
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*{{TCG ID|Platinum|Team Galactic's Invention G-103 Power Spray|117}} - Allows the player to cancel their opponent's Poké-POWERs
*{{TCG ID|Platinum|Team Galactic's Invention G-103 Power Spray|117}} - Allows the player to cancel their opponent's Poké-POWERs
*{{TCG|Platinum|Dialga G|7}} + {{TCG|Platinum|Dialga G LV.X|122}} & {{TCG ID|Stormfront|Premier Ball|91}} - Nullifies any Poké-BODY, specifically Mewtwo LV.X's ''Psybarrier''.
*{{TCG|Platinum|Dialga G|7}} + {{TCG|Platinum|Dialga G LV.X|122}} & {{TCG ID|Stormfront|Premier Ball|91}} - Nullifies any Poké-BODY, specifically Mewtwo LV.X's ''Psybarrier''.
*{{TCG ID|Great Encounters|Unown G|57}} - Protection from {{TCG ID|Stormfront|Gengar|18}}'s ''Shadow Room'' and {{TCG ID|Stormfront|Machamp|20}}'s ''Take Out'' attacks.
 


{{Project TCG notice}}
{{Project TCG notice}}
[[Category:Deck archetypes]]
[[Category:Deck archetypes]]
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